Files
DarkStore/include/screens/settings.hpp
T
StackZ 2641e4922b UniStore v2! (#36)
* Do not build here.

* WIP: UniStoreV2!

This implementation is ugly and a big cleanup is needed.

* [UniStoreV2]: Add `Lang::get(...)`.

* Add back UniStore autobooting.

* UniStoreV2: Add List Layout.

* Some more UniStore work.

Also constify vector's.

* Some more spritesheet checks.

* oops.. forgot to do `Config::fading`.

* Display UniStore version on the Store list bar.

* version now needs to be `0` or `1` or not included.

versions with 2, 3, 4 and up shows an error now.

* You can now also scroll to the next page with D-Pad Left/D-Pad Right!

* Last fix before merge?
2020-06-19 04:54:05 +02:00

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2.9 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SETTINGS_HPP
#define SETTINGS_HPP
#include "common.hpp"
#include "fileBrowse.hpp"
#include "structs.hpp"
#include <vector>
class Settings : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
Settings();
private:
int colorMode = 0;
int mode = 0;
int Selection = 0;
bool dropDownMenu = false;
mutable int screenPos = 0;
int colorSelection = 0;
int keyRepeatDelay = 0;
// Draws.
void DrawSubMenu(void) const;
void DrawLanguageSelection(void) const;
void DrawColorChanging(void) const;
void DrawMiscSettings(void) const;
// Logic's.
void SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch);
void LanguageSelection(u32 hDown, u32 hHeld, touchPosition touch);
void colorChanging(u32 hDown, u32 hHeld, touchPosition touch);
void MiscSettingsLogic(u32 hDown, u32 hHeld, touchPosition touch);
const std::vector<Structs::ButtonPos> mainButtons = {
{80, 30, 149, 52}, // Language.
{80, 90, 149, 52}, // Colors.
{80, 150, 149, 52} // Credits.
};
const std::vector<Structs::ButtonPos> mainButtons2 = {
{0, 60, 149, 52}, // Change Music File.
{162, 60, 149, 52}, // Change bar style.
{0, 130, 149, 52}, // Change Key Delay.
{162, 130, 149, 52} // Toggle animation.
};
const std::vector<Structs::ButtonPos> arrowPos = {
{0, 0, 25, 25}, // Previous Arrow.
{295, 0, 25, 25}, // Next Arrow.
{0, 215, 25, 25}, // Back Arrow.
{0, 0, 25, 25}, // Back Arrow top left.
{295, 215, 25, 25}, // Next Page / Misc Arrow.
{5, 0, 25, 25} // Dropdown Menu.
};
};
#endif