Files
DarkStore/include/screens/unistore_v1.hpp
T
StackZ 2641e4922b UniStore v2! (#36)
* Do not build here.

* WIP: UniStoreV2!

This implementation is ugly and a big cleanup is needed.

* [UniStoreV2]: Add `Lang::get(...)`.

* Add back UniStore autobooting.

* UniStoreV2: Add List Layout.

* Some more UniStore work.

Also constify vector's.

* Some more spritesheet checks.

* oops.. forgot to do `Config::fading`.

* Display UniStore version on the Store list bar.

* version now needs to be `0` or `1` or not included.

versions with 2, 3, 4 and up shows an error now.

* You can now also scroll to the next page with D-Pad Left/D-Pad Right!

* Last fix before merge?
2020-06-19 04:54:05 +02:00

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C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef UNIVERSAL_STORE_V1_HPP
#define UNIVERSAL_STORE_V1_HPP
#include "common.hpp"
#include "json.hpp"
#include "structs.hpp"
#include <citro2d.h>
#include <vector>
class UniStoreV1 : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
UniStoreV1(nlohmann::json &JSON, const std::string sheetPath, bool displayInf);
~UniStoreV1();
private:
// Selections.
mutable int Selection = 0;
bool sheetHasLoaded = false;
int screenPos = 0;
mutable int screenPosList = 0;
bool dropDownMenu = false;
int dropSelection = 0;
int keyRepeatDelay = 0;
nlohmann::json storeJson;
C2D_SpriteSheet sheet;
std::vector<std::string> objects;
mutable bool displayInformations = true;
void drawBlend(int key, int x, int y) const;
void parseObjects();
Result execute();
// Icon | Button Structs.
const std::vector<Structs::ButtonPos> arrowPos = {
{295, 0, 25, 25}, // Arrow Up.
{295, 215, 25, 25}, // Arrow Down.
{0, 215, 25, 25}, // Back Arrow.
{5, 0, 25, 25} // Dropdown Menu.
};
// DropDownMenu.
const std::vector<Structs::ButtonPos> dropPos = {
{5, 30, 140, 30}, // Delete.
{5, 70, 140, 30}, // Update.
{5, 110, 140, 30} // ViewMode.
};
};
#endif