mirror of
https://github.com/DarkStore-3DS/DarkStore.git
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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _GHOST_ESHOP_QUEUE_SYSTEM_HPP
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#define _GHOST_ESHOP_QUEUE_SYSTEM_HPP
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#include "json.hpp"
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#include <citro2d.h>
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#include <deque>
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#include <memory>
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/*
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Extend this, if more statuses are neccessary.
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*/
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enum class QueueStatus {
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None,
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Downloading,
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Extracting,
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Installing,
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Failed,
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Done
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};
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class Queue {
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public:
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Queue(nlohmann::json object, C2D_Image img, std::string name) : obj(object), icn(img), name(name) { };
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QueueStatus status = QueueStatus::None;
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nlohmann::json obj;
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C2D_Image icn;
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int total, current;
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std::string name = "";
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};
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/*
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Of course also a namespace to that part, so we can do that in a Thread.
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*/
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namespace QueueSystem {
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void QueueHandle(); // Handles the Queue.
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void AddToQueue(nlohmann::json obj, C2D_Image icn, std::string name); // Adds to Queue.
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void ClearQueue(); // Clears the Queue.
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extern LightLock lock;
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};
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#endif |