mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 08:39:05 +00:00
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "mainMenu.hpp"
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#include "scriptlist.hpp"
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#include "startup.hpp"
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#include "unistore.hpp"
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#include <unistd.h>
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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extern int fadealpha;
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extern bool fadein;
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extern std::unique_ptr<Config> config;
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Startup::Startup(int mode, std::string file) {
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this->mode = mode; this->file = file;
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}
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void Startup::Draw(void) const {
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GFX::DrawTop();
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GFX::DrawSprite(sprites_dev_by_idx, 0, 25);
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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GFX::DrawBottom();
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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}
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void Startup::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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if (this->delay > 0) {
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this->delay -= 2;
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if (this->delay <= 0) {
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if (this->mode == 0) {
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config->firstStartup(false);
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Gui::setScreen(std::make_unique<MainMenu>(), true, true);
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} else if (this->mode == 1) {
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config->firstStartup(false);
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if (access(this->file.c_str(), F_OK) == 0) {
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Gui::setScreen(std::make_unique<UniStore>(true, this->file), true, true);
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} else {
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Gui::setScreen(std::make_unique<MainMenu>(), true, true);
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}
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} else if (this->mode == 2) {
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config->firstStartup(false);
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if (access(this->file.c_str(), F_OK) == 0) {
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Gui::setScreen(std::make_unique<ScriptList>(), true, true);
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} else {
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Gui::setScreen(std::make_unique<MainMenu>(), true, true);
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}
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}
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}
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}
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} |