mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-02 16:49:05 +00:00
106 lines
3.8 KiB
C++
106 lines
3.8 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "gfx.hpp"
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/*
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Déssinez la base de l'écran supèrieur.
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*/
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void GFX::DrawTop(void) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR);
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Gui::Draw_Rect(0, 26, 400, 214, BG_COLOR);
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Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR);
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}
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/*
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Déssinez la base de l'écran infèrieur.
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*/
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void GFX::DrawBottom() {
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR);
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}
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/*
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Dessinez la boîte.
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float xPos: La position X où dessiner la boîte.
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float yPos: La position Y où dessiner la boîte.
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float width: La largeur du bouton.
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float height: La hauteur du bouton.
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bool selected: Si sélectionné ou non.
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uint32_t clr: (Facultatif) La couleur de l’intérieur de la boîte.
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*/
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void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) {
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Gui::Draw_Rect(xPos, yPos, width, height, BOX_INSIDE_COLOR); // Dessinez le BG du milieu.
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if (selected) {
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static constexpr int depth = 2;
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Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, BOX_SELECTED_COLOR); // Haut.
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Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Gauche.
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Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Droite.
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Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, BOX_SELECTED_COLOR); // Bas.
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}
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}
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extern C2D_SpriteSheet sprites;
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/*
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Dessinez un Sprite des sprites SpriteSheet.
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int img: L'index d'image.
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int x: la position X où dessiner.
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int y: la position Y où dessiner.
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float ScaleX: (Facultatif) L'échelle X du Sprite. (1 par défaut)
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float ScaleY: (Facultatif) L'échelle Y du Sprite. (1 par défaut)
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*/
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void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
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Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
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}
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/*
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Dessinez la case à cocher.
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float xPos: La position X où dessiner la boîte.
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float yPos: La position Y où dessiner la boîte.
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booléen sélectionné: si coché ou non.
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*/
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void GFX::DrawCheckbox(float xPos, float yPos, bool selected) {
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GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
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}
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/*
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Dessinez la boîte à bascule.
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float xPos: La position X où dessiner la bascule.
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float yPos: La position Y où dessiner la bascule.
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bool toggled: Si basculé ou non.
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*/
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void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
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GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
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} |