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DarkStore/include/utils/queueSystem.hpp
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _GHOST_ESHOP_QUEUE_SYSTEM_HPP
#define _GHOST_ESHOP_QUEUE_SYSTEM_HPP
#include "json.hpp"
#include <citro2d.h>
#include <deque>
#include <memory>
/*
Extend this, if more statuses are neccessary.
*/
enum class QueueStatus {
None,
Downloading,
Extracting,
Installing,
Failed,
Done
};
class Queue {
public:
Queue(nlohmann::json object, C2D_Image img, std::string name) : obj(object), icn(img), name(name) { };
QueueStatus status = QueueStatus::None;
nlohmann::json obj;
C2D_Image icn;
int total, current;
std::string name = "";
};
/*
Of course also a namespace to that part, so we can do that in a Thread.
*/
namespace QueueSystem {
void QueueHandle(); // Handles the Queue.
void AddToQueue(nlohmann::json obj, C2D_Image icn, std::string name); // Adds to Queue.
void ClearQueue(); // Clears the Queue.
extern LightLock lock;
};
#endif