@@ -1,6 +1,6 @@
#ifndef _SRL_H_
#define _SRL_H_
typedef struct
{
u8 game_title[0xC];
@@ -91,6 +91,6 @@ typedef struct
u8 reserved_6[0xA4C];
u8 reserved_7[0x180];
u8 signature[0x80];
} SRL_Header;
#endif
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