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# Building
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## Linux (incl. Windows Subsystem for Linux) & MacOS - Makefile
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### Requirements
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* `make`
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* Terminal access
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* Typical GNU compatible development tools (e.g. `clang`, `g++`, `c++`, `ar` etc) with __C++11__ support
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### Using Makefile
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* `make` (default) - Compile library
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* `make static_lib` - Compile library
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* `make clean` - Remove all object files
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## Native Win32 - Visual Studio
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### Requirements
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* [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) 2015 or 2017
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### Compiling Library
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* Open `build/visualstudio/libmbedtls.sln` in Visual Studio
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* Select Target (e.g `Debug`|`Release` & `x86`|`x64`)
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* Navigate to `Build`->`Build Solution`
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### Including libmbedtls in another VS Solution for static linking
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* Clone `libmbedtls` as a submodule into your project
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* Navigate to the `Solution Explorer` window
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* Right-click on the Solution Item and select `Add`->`Existing Project...`
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* In the filesystem popup window open `<libmbedtls location>\build\visualstudio\libmbedtls\libmbedtls.vcxproj`
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* Update each dependant project's `References` to include libmbedtls
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* Update each dependant project's `Property Pages` so that for `All Configurations` and `All Platforms` the `Addition Include Directories` has the relative path to `<libmbedtls location>\include`
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* If `libmbedtls` is being included as a dependency in a similarly structured project the relative path is `$(SolutionDir)..\..\deps\libmbedtls\include`
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* Update the `Project Build Order` so libmbedtls is built before any of its dependants
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* Update the `Project Dependencies` so that each dependant has the box checked for libmbedtls
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