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Couple tweaks to Image
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+2
-3
@@ -72,13 +72,12 @@ public:
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const std::vector<u8> &bitmap(void) const { return _bitmap; }
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const std::vector<u16> &palette(void) const { return _palette; }
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void changePaletteStart(u8 paletteStart);
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void paletteStart(u8 paletteStart);
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/**
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* @brief Copies the palette into VRAM
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* @param paletteStart Where to start the palette in VRAM
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*/
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void copyPalette(int paletteStart);
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void copyPalette(void);
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/**
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* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
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