Fix sprite initing (probably)

And run clang-format
This commit is contained in:
Pk11
2021-01-14 07:40:12 -06:00
parent 08d4c32ad9
commit 5f231849e4
5 changed files with 99 additions and 99 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ private:
bool _visibility; bool _visibility;
u16 *_gfx; u16 *_gfx;
static bool _assigned[2][256]; static bool _assigned[2][127];
public: public:
/** /**
+2 -2
View File
@@ -28,7 +28,7 @@
#include "tonccpy.h" #include "tonccpy.h"
bool Sprite::_assigned[2][256]; bool Sprite::_assigned[2][127];
Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id, Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic) int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
@@ -39,7 +39,7 @@ Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y
for(uint i = 0; i < sizeof(_assigned[top]) / sizeof(_assigned[top][0]); i++) { for(uint i = 0; i < sizeof(_assigned[top]) / sizeof(_assigned[top][0]); i++) {
if(!_assigned[top][i]) { if(!_assigned[top][i]) {
_assigned[top][i] = true; _assigned[top][i] = true;
id = i; _id = i;
break; break;
} }
} }