Fix sprite initing (probably)

And run clang-format
This commit is contained in:
Pk11
2021-01-14 07:40:12 -06:00
parent 08d4c32ad9
commit 5f231849e4
5 changed files with 99 additions and 99 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ private:
bool _visibility;
u16 *_gfx;
static bool _assigned[2][256];
static bool _assigned[2][127];
public:
/**
+2 -2
View File
@@ -28,7 +28,7 @@
#include "tonccpy.h"
bool Sprite::_assigned[2][256];
bool Sprite::_assigned[2][127];
Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
@@ -39,7 +39,7 @@ Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y
for(uint i = 0; i < sizeof(_assigned[top]) / sizeof(_assigned[top][0]); i++) {
if(!_assigned[top][i]) {
_assigned[top][i] = true;
id = i;
_id = i;
break;
}
}