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https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Remove tint param.
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@@ -44,16 +44,9 @@ void Gui::clearTextBufs(void)
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}
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// Draw a sprite from the sheet.
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void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY, u32 tintColor)
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void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY)
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{
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// Tint sprite.
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, tintColor, 1);
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C2D_SetImageTint(&tint, C2D_TopRight, tintColor, 1);
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C2D_SetImageTint(&tint, C2D_BotLeft, tintColor, 1);
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C2D_SetImageTint(&tint, C2D_BotRight, tintColor, 1);
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C2D_Image img = C2D_SpriteSheetGetImage(sheet, imgindex);
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C2D_DrawImageAt(img, x, y, 0.5f, &tint, ScaleX, ScaleY);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
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}
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// Initialize GUI.
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@@ -40,7 +40,7 @@ namespace Gui
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void clearTextBufs(void);
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// Draw a sprite from a sheet.
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1, u32 tintColor = C2D_Color32(0, 0, 0, 0));
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
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// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
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Result init(void);
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