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Add support for key repeats via UC_KEY_REPEAT flag
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@@ -188,12 +188,17 @@ namespace Gui {
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Used for the current Screen's Logic. (Optional!)
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hDown: the hidKeysDown() variable.
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hDownRepeat: the hidKeysDownRepeat() variable.
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hHeld: the HidKeysHeld() variable.
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touch: The TouchPosition variable.
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waitFade: Wheter to wait until the fade ends.
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stack: Is it the stack variant?
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*/
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#ifdef UC_KEY_REPEAT
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void ScreenLogic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
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#else
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void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
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#endif
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/*
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Transfer the Temp Screen to the used one. (Optional!)
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