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Add support for key repeats via UC_KEY_REPEAT flag
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@@ -33,7 +33,11 @@
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class Screen {
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public:
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virtual ~Screen() {}
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#ifdef UC_KEY_REPEAT
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virtual void Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) = 0;
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#else
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virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
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#endif
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virtual void Draw() const = 0;
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};
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