mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 00:39:23 +00:00
Minor improvements and make functions const
This commit is contained in:
+41
-67
@@ -130,7 +130,7 @@ Font::Font(const std::vector<std::string> &paths) {
|
||||
}
|
||||
}
|
||||
|
||||
u16 Font::charIndex(char16_t c) {
|
||||
u16 Font::charIndex(char16_t c) const {
|
||||
// Try a binary search
|
||||
int left = 0;
|
||||
int right = fontMap.size();
|
||||
@@ -173,7 +173,7 @@ std::u16string Font::utf8to16(std::string_view text) {
|
||||
return out;
|
||||
}
|
||||
|
||||
int Font::calcWidth(std::u16string_view text) {
|
||||
int Font::calcWidth(std::u16string_view text) const {
|
||||
uint x = 0;
|
||||
|
||||
for(auto c : text) {
|
||||
@@ -184,8 +184,8 @@ int Font::calcWidth(std::u16string_view text) {
|
||||
return x;
|
||||
}
|
||||
|
||||
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, Palette palette,
|
||||
int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) {
|
||||
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, u8 color,
|
||||
int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) const {
|
||||
// If RTL isn't forced, check for RTL text
|
||||
for(const auto c : text) {
|
||||
if(c >= 0x0590 && c <= 0x05FF) {
|
||||
@@ -203,7 +203,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
|
||||
case Alignment::center: {
|
||||
size_t newline = text.find('\n');
|
||||
while(newline != text.npos) {
|
||||
print(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
|
||||
print(text.substr(0, newline), x, y, align, color, maxWidth, scaleX, scaleY, rtl, sprite);
|
||||
text = text.substr(newline + 1);
|
||||
newline = text.find('\n');
|
||||
y += tileHeight;
|
||||
@@ -216,7 +216,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
|
||||
size_t newline = text.find('\n');
|
||||
while(newline != text.npos) {
|
||||
print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
|
||||
Alignment::left, palette, maxWidth, scaleX, scaleY, rtl, sprite);
|
||||
Alignment::left, color, maxWidth, scaleX, scaleY, rtl, sprite);
|
||||
text = text.substr(newline + 1);
|
||||
newline = text.find('\n');
|
||||
y += tileHeight;
|
||||
@@ -320,70 +320,44 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
|
||||
}
|
||||
}
|
||||
|
||||
u8 *dstBegin;
|
||||
int width, height;
|
||||
if(sprite) {
|
||||
// Don't draw off sprite chars
|
||||
if(x >= 0 && x < sprite->width() && y >= 0 && y + tileHeight < sprite->height()) {
|
||||
u16 *dst = sprite->gfx() + x + fontWidths[(index * 3)];
|
||||
// Use faster integer math if scale is 1
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < tileHeight; i++) {
|
||||
for(int j = 0; j < tileWidth; j++) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - ((i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
dst[(y + i) * sprite->width() + j] = px + (u8(palette) * 4);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) {
|
||||
for(float j = 0.0f; j < tileWidth; j += 1 / scaleY) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - (int(i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
dst[int((y + i) * sprite->width() + j)] = px + (u8(palette) * 4);
|
||||
}
|
||||
width = sprite->width();
|
||||
height = sprite->height();
|
||||
dstBegin = (u8 *)sprite->gfx();
|
||||
} else {
|
||||
width = 256;
|
||||
height = 192;
|
||||
#ifdef UNIVCORE_TEXT_BUFFERED
|
||||
dstBegin = textBuf[currentScreen];
|
||||
#else
|
||||
dstBegin = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6);
|
||||
#endif
|
||||
}
|
||||
dstBegin += y * width + x + fontWidths[(index * 3)];
|
||||
|
||||
// Don't draw off screen chars
|
||||
if(x >= 0 && x + fontWidths[(index * 3) + 2] < width && y >= 0 && y + tileHeight < height) {
|
||||
// Use faster integer math if scale is 1
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < tileHeight; i++) {
|
||||
u8 *dst = dstBegin + i * width;
|
||||
for(int j = 0; j < tileWidth; j++) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - ((i * tileWidth + j) % 4)) * 2) & 3;
|
||||
if(px)
|
||||
toncset(dst + j, px + color, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Don't draw off screen chars
|
||||
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
|
||||
#ifdef UNIVCORE_TEXT_BUFFERED
|
||||
u8 *dst = textBuf[currentScreen] + y * 256 + x + fontWidths[(index * 3)];
|
||||
#else
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6) + y * 256 + x + fontWidths[(index * 3)];
|
||||
#endif
|
||||
// Use faster integer math if scale is 1
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < tileHeight; i++) {
|
||||
for(int j = 0; j < tileWidth; j++) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - ((i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px) {
|
||||
#ifdef UNIVCORE_TEXT_BUFFERED
|
||||
dst[i * 256 + j] = px + (u8(palette) * 4);
|
||||
#else
|
||||
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < tileHeight * scaleY; i++) {
|
||||
for(int j = 0; j < tileWidth * scaleX; j++) {
|
||||
u8 loc = int(i / scaleY) * tileWidth + int(j / scaleX);
|
||||
u8 px = fontTiles[index * tileSize + loc / 4] >> ((3 - (loc % 4)) * 2) & 3;
|
||||
if(px) {
|
||||
#ifdef UNIVCORE_TEXT_BUFFERED
|
||||
dst[i * 256 + j] = px + (u8(palette) * 4);
|
||||
#else
|
||||
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < tileHeight * scaleY; i++) {
|
||||
u8 *dst = dstBegin + i * width;
|
||||
for(int j = 0; j < tileWidth * scaleX; j++) {
|
||||
u8 loc = int(i / scaleY) * tileWidth + int(j / scaleX);
|
||||
u8 px = fontTiles[index * tileSize + loc / 4] >> ((3 - (loc % 4)) * 2) & 3;
|
||||
if(px)
|
||||
toncset(dst + j, px + color, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user