Minor improvements and make functions const

This commit is contained in:
Pk11
2021-08-27 23:38:46 -05:00
parent 118c9cc93d
commit bda2aab14b
11 changed files with 102 additions and 173 deletions
-2
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@@ -4,8 +4,6 @@ This contains the GUI & Core part for our DS(i) Applications.
## Config Defines ## Config Defines
#define the following in `UNIVCORE_CONFIG.h` to alter specific things. #define the following in `UNIVCORE_CONFIG.h` to alter specific things.
- `UNIVCORE_TEXT_BUFFERED` to have the text be first rendered to a buffer before drawing to the screen with Font::update() - `UNIVCORE_TEXT_BUFFERED` to have the text be first rendered to a buffer before drawing to the screen with Font::update()
- `UNIVCORE_TEXT_PALETTES` to set custom text palette names (comma separated)
- `UNIVCORE_TEXT_DEFAULT_PALETTE` to set the default text palette name
- `UNIVCORE_3DS_SIZE` to make all X and Y positions use the 3DS resolution - `UNIVCORE_3DS_SIZE` to make all X and Y positions use the 3DS resolution
Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy). Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy).
+15 -27
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@@ -42,18 +42,6 @@ enum class Alignment {
right, right,
}; };
enum class Palette : u8 {
#ifdef UNIVCORE_TEXT_PALETTES
UNIVCORE_TEXT_PALETTES
#else
white
#endif
};
#ifndef UNIVCORE_TEXT_DEFAULT_PALETTE
#define UNIVCORE_TEXT_DEFAULT_PALETTE white
#endif
class Font { class Font {
private: private:
#ifdef UNIVCORE_TEXT_BUFFERED #ifdef UNIVCORE_TEXT_BUFFERED
@@ -67,9 +55,9 @@ private:
std::vector<u8> fontWidths; std::vector<u8> fontWidths;
std::vector<u16> fontMap; std::vector<u16> fontMap;
u16 charIndex(char16_t c); u16 charIndex(char16_t c) const;
void print(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite); void print(std::u16string_view text, int x, int y, Alignment align, u8 color, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) const;
public: public:
/** /**
@@ -97,15 +85,15 @@ public:
* @brief The height of the font * @brief The height of the font
* @return The font height * @return The font height
*/ */
u8 height(void) { return tileHeight; } u8 height(void) const { return tileHeight; }
/** /**
* @brief Calculates the width of a given string of text * @brief Calculates the width of a given string of text
* @param text The text to calculate the width of * @param text The text to calculate the width of
* @return The width of the given string * @return The width of the given string
*/ */
int calcWidth(std::string_view text) { return calcWidth(utf8to16(text)); } int calcWidth(std::string_view text) const { return calcWidth(utf8to16(text)); }
int calcWidth(std::u16string_view text); int calcWidth(std::u16string_view text) const;
/** /**
* @brief Prints an integer value to a background layer * @brief Prints an integer value to a background layer
@@ -113,12 +101,12 @@ public:
* @param y The Y position to print at * @param y The Y position to print at
* @param value The value to print * @param value The value to print
* @param align (Optional) The alignment to use * @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use * @param color (Optional) The color to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width * @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param scaleX (Optional) The scale on the X axis * @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis * @param scaleY (Optional) The scale on the Y axis
*/ */
void print(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); } void print(int x, int y, int value, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(utf8to16(std::to_string(value)), x, y, align, color, maxWidth, scaleX, scaleY, false, nullptr); }
/** /**
* @brief Prints a string to a background layer * @brief Prints a string to a background layer
@@ -126,13 +114,13 @@ public:
* @param y The Y position to print at * @param y The Y position to print at
* @param text The string to print * @param text The string to print
* @param align (Optional) The alignment to use * @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use * @param color (Optional) The color to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width * @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param scaleX (Optional) The scale on the X axis * @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis * @param scaleY (Optional) The scale on the Y axis
*/ */
void print(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); } void print(int x, int y, std::string_view text, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(utf8to16(text), x, y, align, color, maxWidth, scaleX, scaleY, false, nullptr); }
void print(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); } void print(int x, int y, std::u16string_view text, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(text, x, y, align, color, maxWidth, scaleX, scaleY, false, nullptr); }
/** /**
* @brief Prints an integer value to a sprite * @brief Prints an integer value to a sprite
@@ -141,12 +129,12 @@ public:
* @param value The value to print * @param value The value to print
* @param sprite The sprite to print to * @param sprite The sprite to print to
* @param align (Optional) The alignment to use * @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use * @param color (Optional) The color to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width * @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param scaleX (Optional) The scale on the X axis * @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis * @param scaleY (Optional) The scale on the Y axis
*/ */
void print(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); } void print(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(utf8to16(std::to_string(value)), x, y, align, color, maxWidth, scaleX, scaleY, false, nullptr); }
/** /**
* @brief Prints a string to a sprite * @brief Prints a string to a sprite
@@ -155,13 +143,13 @@ public:
* @param text The string to print * @param text The string to print
* @param sprite The sprite to print to * @param sprite The sprite to print to
* @param align (Optional) The alignment to use * @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use * @param color (Optional) The color to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width * @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param scaleX (Optional) The scale on the X axis * @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis * @param scaleY (Optional) The scale on the Y axis
*/ */
void print(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); } void print(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(utf8to16(text), x, y, align, color, maxWidth, scaleX, scaleY, false, &sprite); }
void print(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); } void print(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, u8 color = 0, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) const { print(text, x, y, align, color, maxWidth, scaleX, scaleY, false, &sprite); }
#ifdef UNIVCORE_TEXT_BUFFERED #ifdef UNIVCORE_TEXT_BUFFERED
/** /**
+4 -4
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@@ -113,14 +113,14 @@ namespace Gui {
x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.) x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
y: The Y Position of the Text. y: The Y Position of the Text.
size: The size of the Text. size: The size of the Text.
palette: The palette of the Text. color: The color of the Text.
Text: The Text which should be displayed. Text: The Text which should be displayed.
maxWidth: The maxWidth for the Text. (Optional!) maxWidth: The maxWidth for the Text. (Optional!)
maxHeight: The maxHeight of the Text. (Optional!) maxHeight: The maxHeight of the Text. (Optional!)
fnt: The Font which should be used. Uses default font by default. (Optional!) fnt: The Font which should be used. Uses default font by default. (Optional!)
int flags: C2D text flags to use. (Optional!) int flags: C2D text flags to use. (Optional!)
*/ */
void DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0); void DrawStringCentered(int x, int y, float size, u8 color, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
/* /*
Draws a String. Draws a String.
@@ -128,14 +128,14 @@ namespace Gui {
x: The X Position where the Text should be drawn. x: The X Position where the Text should be drawn.
y: The Y Position where the Text should be drawn. y: The Y Position where the Text should be drawn.
size: The size of the Text. size: The size of the Text.
palette: The palette of the Text. color: The color of the Text.
Text: The Text which should be displayed. Text: The Text which should be displayed.
maxWidth: The maxWidth for the Text. (Optional!) maxWidth: The maxWidth for the Text. (Optional!)
maxHeight: The maxHeight of the Text. (Optional!) maxHeight: The maxHeight of the Text. (Optional!)
fnt: The Font which should be used. Uses default font by default. (Optional!) fnt: The Font which should be used. Uses default font by default. (Optional!)
flags: C2D text flags to use. flags: C2D text flags to use.
*/ */
void DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0); void DrawString(int x, int y, float size, u8 color, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
/* /*
Get the width of a String. Get the width of a String.
+8 -3
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@@ -77,7 +77,7 @@ public:
/** /**
* @brief Copies the palette into VRAM * @brief Copies the palette into VRAM
*/ */
void copyPalette(void); void copyPalette(void) const;
/** /**
* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette * @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
@@ -87,7 +87,7 @@ public:
* @param scaleY (Optional) The scale for the Y axis * @param scaleY (Optional) The scale for the Y axis
* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale * @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
*/ */
void draw(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true); void draw(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true) const;
/** /**
* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette * @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
@@ -101,8 +101,13 @@ public:
* @param scaleY (Optional) The scale for the Y axis * @param scaleY (Optional) The scale for the Y axis
* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale * @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
*/ */
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true); void drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true) const;
/**
* @brief Returns the pixel at index
* @param index The index of the pixel to get
*/
u16 operator[](int index) const;
}; };
#endif #endif
+6 -26
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@@ -112,23 +112,13 @@ public:
/** /**
* @brief Clears the sprite * @brief Clears the sprite
*/ */
void clear(void); void clear(void) const;
/** /**
* @brief Fills the sprite with a solid color * @brief Fills the sprite with a solid color
* @param color The color to fill with * @param color The color to fill with
*/ */
void fillColor(u16 color); void fillColor(u16 color) const;
/**
* @brief Draws a rectangle outline to the sprite
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color The color to use
*/
void drawOutline(int x, int y, int w, int h, u16 color);
/** /**
* @brief Draws a solid color rectangle to the sprite * @brief Draws a solid color rectangle to the sprite
@@ -138,17 +128,7 @@ public:
* @param h The height of the rectangle * @param h The height of the rectangle
* @param color The color of the rectangle * @param color The color of the rectangle
*/ */
void drawRectangle(int x, int y, int w, int h, u16 color) { drawRectangle(x, y, w, h, color, color); } void drawRectangle(int x, int y, int w, int h, u16 color) const;
/**
* @brief Draws a solid color rectangle to the sprite
* @param x The X position to draw at
* @param y The Y position to draw at
* @param w The width of the rectangle
* @param h The height of the rectangle
* @param color The color of even rows
* @param color The color of odd rows
*/
void drawRectangle(int x, int y, int w, int h, u16 color1, u16 color2);
/** /**
* @brief Draws the image to a sprite, can skip alpha and scale the image * @brief Draws the image to a sprite, can skip alpha and scale the image
@@ -158,7 +138,7 @@ public:
* @param scaleX (Optional) The scale for the X axis * @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis * @param scaleY (Optional) The scale for the Y axis
*/ */
void drawImage(int x, int y, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f); void drawImage(int x, int y, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f) const;
/** /**
* @brief Draws a segment of an image to a sprite, faster but overwrites alpha and no scaling * @brief Draws a segment of an image to a sprite, faster but overwrites alpha and no scaling
@@ -172,12 +152,12 @@ public:
* @param scaleX (Optional) The scale for the X axis * @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis * @param scaleY (Optional) The scale for the Y axis
*/ */
void drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f); void drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f) const;
/** /**
* @brief Updates the OAM that this sprite is on, also updates all other sprites on that screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done. * @brief Updates the OAM that this sprite is on, also updates all other sprites on that screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done.
*/ */
void update(void) { oamUpdate(_oam); } void update(void) const { oamUpdate(_oam); }
/** /**
* @brief Updates all sprites on the given screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done. * @brief Updates all sprites on the given screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done.
* @param top Whether to update the top or bottom screen * @param top Whether to update the top or bottom screen
+2 -2
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@@ -54,13 +54,13 @@ public:
/** /**
* @brief Returns the number of images in the spritesheet * @brief Returns the number of images in the spritesheet
*/ */
size_t size(void) { return _images.size(); } size_t size(void) const { return _images.size(); }
/** /**
* @brief Returns the Image at index * @brief Returns the Image at index
* @param index The Image to get * @param index The Image to get
*/ */
Image &operator[](size_t index); Image &operator[](size_t index) const;
}; };
#endif #endif
+28 -54
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@@ -130,7 +130,7 @@ Font::Font(const std::vector<std::string> &paths) {
} }
} }
u16 Font::charIndex(char16_t c) { u16 Font::charIndex(char16_t c) const {
// Try a binary search // Try a binary search
int left = 0; int left = 0;
int right = fontMap.size(); int right = fontMap.size();
@@ -173,7 +173,7 @@ std::u16string Font::utf8to16(std::string_view text) {
return out; return out;
} }
int Font::calcWidth(std::u16string_view text) { int Font::calcWidth(std::u16string_view text) const {
uint x = 0; uint x = 0;
for(auto c : text) { for(auto c : text) {
@@ -184,8 +184,8 @@ int Font::calcWidth(std::u16string_view text) {
return x; return x;
} }
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, Palette palette, ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, u8 color,
int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) { int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) const {
// If RTL isn't forced, check for RTL text // If RTL isn't forced, check for RTL text
for(const auto c : text) { for(const auto c : text) {
if(c >= 0x0590 && c <= 0x05FF) { if(c >= 0x0590 && c <= 0x05FF) {
@@ -203,7 +203,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
case Alignment::center: { case Alignment::center: {
size_t newline = text.find('\n'); size_t newline = text.find('\n');
while(newline != text.npos) { while(newline != text.npos) {
print(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite); print(text.substr(0, newline), x, y, align, color, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1); text = text.substr(newline + 1);
newline = text.find('\n'); newline = text.find('\n');
y += tileHeight; y += tileHeight;
@@ -216,7 +216,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
size_t newline = text.find('\n'); size_t newline = text.find('\n');
while(newline != text.npos) { while(newline != text.npos) {
print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y, print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
Alignment::left, palette, maxWidth, scaleX, scaleY, rtl, sprite); Alignment::left, color, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1); text = text.substr(newline + 1);
newline = text.find('\n'); newline = text.find('\n');
y += tileHeight; y += tileHeight;
@@ -320,70 +320,44 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment ali
} }
} }
u8 *dstBegin;
int width, height;
if(sprite) { if(sprite) {
// Don't draw off sprite chars width = sprite->width();
if(x >= 0 && x < sprite->width() && y >= 0 && y + tileHeight < sprite->height()) { height = sprite->height();
u16 *dst = sprite->gfx() + x + fontWidths[(index * 3)]; dstBegin = (u8 *)sprite->gfx();
// Use faster integer math if scale is 1
if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < tileHeight; i++) {
for(int j = 0; j < tileWidth; j++) {
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
((3 - ((i * tileWidth + j) % 4)) * 2) &
3;
if(px)
dst[(y + i) * sprite->width() + j] = px + (u8(palette) * 4);
}
}
} else { } else {
for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) { width = 256;
for(float j = 0.0f; j < tileWidth; j += 1 / scaleY) { height = 192;
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >> #ifdef UNIVCORE_TEXT_BUFFERED
((3 - (int(i * tileWidth + j) % 4)) * 2) & dstBegin = textBuf[currentScreen];
3; #else
if(px) dstBegin = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6);
dst[int((y + i) * sprite->width() + j)] = px + (u8(palette) * 4); #endif
} }
} dstBegin += y * width + x + fontWidths[(index * 3)];
}
}
} else {
// Don't draw off screen chars // Don't draw off screen chars
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) { if(x >= 0 && x + fontWidths[(index * 3) + 2] < width && y >= 0 && y + tileHeight < height) {
#ifdef UNIVCORE_TEXT_BUFFERED
u8 *dst = textBuf[currentScreen] + y * 256 + x + fontWidths[(index * 3)];
#else
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6) + y * 256 + x + fontWidths[(index * 3)];
#endif
// Use faster integer math if scale is 1 // Use faster integer math if scale is 1
if(scaleX == 1.0f && scaleY == 1.0f) { if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < tileHeight; i++) { for(int i = 0; i < tileHeight; i++) {
u8 *dst = dstBegin + i * width;
for(int j = 0; j < tileWidth; j++) { for(int j = 0; j < tileWidth; j++) {
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >> u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
((3 - ((i * tileWidth + j) % 4)) * 2) & ((3 - ((i * tileWidth + j) % 4)) * 2) & 3;
3; if(px)
if(px) { toncset(dst + j, px + color, 1);
#ifdef UNIVCORE_TEXT_BUFFERED
dst[i * 256 + j] = px + (u8(palette) * 4);
#else
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
#endif
}
} }
} }
} else { } else {
for(int i = 0; i < tileHeight * scaleY; i++) { for(int i = 0; i < tileHeight * scaleY; i++) {
u8 *dst = dstBegin + i * width;
for(int j = 0; j < tileWidth * scaleX; j++) { for(int j = 0; j < tileWidth * scaleX; j++) {
u8 loc = int(i / scaleY) * tileWidth + int(j / scaleX); u8 loc = int(i / scaleY) * tileWidth + int(j / scaleX);
u8 px = fontTiles[index * tileSize + loc / 4] >> ((3 - (loc % 4)) * 2) & 3; u8 px = fontTiles[index * tileSize + loc / 4] >> ((3 - (loc % 4)) * 2) & 3;
if(px) { if(px)
#ifdef UNIVCORE_TEXT_BUFFERED toncset(dst + j, px + color, 1);
dst[i * 256 + j] = px + (u8(palette) * 4);
#else
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
#endif
}
}
} }
} }
} }
+6 -6
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@@ -109,23 +109,23 @@ bool Gui::reinit(const char *FontPath) {
return Gui::init(FontPath); return Gui::init(FontPath);
} }
void Gui::DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) { void Gui::DrawStringCentered(int x, int y, float size, u8 color, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
#ifdef UNIVCORE_3DS_SIZE #ifdef UNIVCORE_3DS_SIZE
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter); Gui::DrawString(x, y, size, color, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
#else #else
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter); Gui::DrawString(x, y, size, color, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
#endif #endif
} }
void Gui::DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) { void Gui::DrawString(int x, int y, float size, u8 color, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
float heightScale = maxHeight == 0 ? size : std::min(size, size * (maxHeight / Gui::GetStringHeight(size, Text, fnt))); float heightScale = maxHeight == 0 ? size : std::min(size, size * (maxHeight / Gui::GetStringHeight(size, Text, fnt)));
float widthScale = maxWidth == 0 ? size : std::min(size, size * (maxWidth / Gui::GetStringWidth(size, Text, fnt))); float widthScale = maxWidth == 0 ? size : std::min(size, size * (maxWidth / Gui::GetStringWidth(size, Text, fnt)));
// TODO: Wrapping and such // TODO: Wrapping and such
if(fnt) if(fnt)
fnt->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale); fnt->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), color, maxWidth, widthScale, heightScale);
else else
DefaultFont->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale); DefaultFont->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), color, maxWidth, widthScale, heightScale);
} }
int Gui::GetStringWidth(float size, const std::string &Text, Font *fnt) { int Gui::GetStringWidth(float size, const std::string &Text, Font *fnt) {
+9 -8
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@@ -138,22 +138,19 @@ void Image::paletteStart(u8 paletteStart) {
} }
} }
void Image::copyPalette(void) { void Image::copyPalette(void) const {
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _paletteStart, _palette.data(), _palette.size() * 2); tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _paletteStart, _palette.data(), _palette.size() * 2);
} }
void Image::draw(int x, int y, float scaleX, float scaleY, bool skipAlpha) { void Image::draw(int x, int y, float scaleX, float scaleY, bool skipAlpha) const {
SCALE_3DS(x); SCALE_3DS(x);
SCALE_3DS(y); SCALE_3DS(y);
char s[64];
// _bitmap[0] = 39;
snprintf(s, sizeof(s), "%lu, %lu, %u, %u, 0x%X", _width, _height, _bitmap.size(), _bitmap[0], 0);
// If the scale is 1 use faster integer math // If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) { if(scaleX == 1.0f && scaleY == 1.0f) {
if(skipAlpha) { if(skipAlpha) {
for(u32 i = 0; i < _height; i++) { for(u32 i = 0; i < _height; i++) {
u8 *src = _bitmap.data() + i * _width; const u8 *src = _bitmap.data() + i * _width;
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x; u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
for(u32 j = 0; j < _width; j++) { for(u32 j = 0; j < _width; j++) {
if(_palette[src[j] - _paletteStart] & 0x8000) if(_palette[src[j] - _paletteStart] & 0x8000)
@@ -178,7 +175,7 @@ void Image::draw(int x, int y, float scaleX, float scaleY, bool skipAlpha) {
} }
} }
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX, float scaleY, bool skipAlpha) { void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX, float scaleY, bool skipAlpha) const {
SCALE_3DS(x); SCALE_3DS(x);
SCALE_3DS(y); SCALE_3DS(y);
@@ -186,7 +183,7 @@ void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, floa
if(scaleX == 1.0f && scaleY == 1.0f) { if(scaleX == 1.0f && scaleY == 1.0f) {
if(skipAlpha) { if(skipAlpha) {
for(int i = 0; i < h; i++) { for(int i = 0; i < h; i++) {
u8 *src = _bitmap.data() + i * _width; const u8 *src = _bitmap.data() + i * _width;
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x; u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
for(int j = 0; j < w; j++) { for(int j = 0; j < w; j++) {
if(_palette[src[j] - _paletteStart] & 0x8000) if(_palette[src[j] - _paletteStart] & 0x8000)
@@ -210,3 +207,7 @@ void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, floa
} }
} }
} }
u16 Image::operator[](int index) const {
return _palette[_bitmap[index] - _paletteStart];
}
+10 -27
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@@ -180,36 +180,22 @@ void Sprite::visibility(bool show) {
} }
} }
void Sprite::clear(void) { toncset16(_gfx, 0, (_size & 0xFF) << 5); } void Sprite::clear(void) const { toncset16(_gfx, 0, (_size & 0xFF) << 5); }
void Sprite::fillColor(u16 color) { toncset16(_gfx, color, (_size & 0xFF) << 5); } void Sprite::fillColor(u16 color) const { toncset16(_gfx, color, (_size & 0xFF) << 5); }
void Sprite::drawOutline(int x, int y, int w, int h, u16 color) { void Sprite::drawRectangle(int x, int y, int w, int h, u16 color) const {
h += y;
if(y >= 0 && y <= _height)
toncset16(_gfx + y * _width + std::max(x, 0), color, std::min(w, _width - x));
for(y++; y < (h - 1); y++) {
if(y >= 0 && y <= _height && x >= 0)
_gfx[y * _width + x] = color;
if(y >= 0 && y <= _height && x + w <= _width)
_gfx[y * _width + x + w - 1] = color;
}
if(y >= 0 && y <= _height)
toncset16(_gfx + y * _width + std::max(x, 0), color, std::min(w, _width - x));
}
void Sprite::drawRectangle(int x, int y, int w, int h, u16 color1, u16 color2) {
for(int i = 0; i < h; i++) { for(int i = 0; i < h; i++) {
toncset16(_gfx + ((y + i) * _width + x), ((i % 2) ? color1 : color2), w); toncset16(_gfx + ((y + i) * _width + x), color, w);
} }
} }
void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float scaleY) { void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float scaleY) const {
// If the scale is 1 use faster integer math // If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) { if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < image.height(); i++) { for(int i = 0; i < image.height(); i++) {
for(int j = 0; j < image.width(); j++) { for(int j = 0; j < image.width(); j++) {
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.paletteStart()]; u16 px = image[i * image.width() + j];
if(px & 0x8000) if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px; _gfx[(y + i) * _height + x + j] = px;
} }
@@ -217,8 +203,7 @@ void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float sca
} else { } else {
for(int i = 0; i < image.height() * scaleY; i++) { for(int i = 0; i < image.height() * scaleY; i++) {
for(int j = 0; j < image.width() * scaleX; j++) { for(int j = 0; j < image.width() * scaleX; j++) {
u16 px = u16 px = image[int(i / scaleY) * image.width() + int(j / scaleX)];
image.palette()[image.bitmap()[int(i / scaleY) * image.width() + int(j / scaleX)] - image.paletteStart()];
if(px & 0x8000) if(px & 0x8000)
_gfx[(y + i) * _height + j + x] = px; _gfx[(y + i) * _height + j + x] = px;
} }
@@ -227,12 +212,12 @@ void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float sca
} }
void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX, void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX,
float scaleY) { float scaleY) const {
// If the scale is 1 use faster integer math // If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) { if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < h; i++) { for(int i = 0; i < h; i++) {
for(int j = 0; j < w; j++) { for(int j = 0; j < w; j++) {
u16 px = image.palette()[image.bitmap()[(imageY + i) * image.width() + imageX + j] - image.paletteStart()]; u16 px = image[(imageY + i) * image.width() + imageX + j];
if(px & 0x8000) if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px; _gfx[(y + i) * _height + x + j] = px;
} }
@@ -240,9 +225,7 @@ void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h
} else { } else {
for(int i = 0; i < h * scaleY; i++) { for(int i = 0; i < h * scaleY; i++) {
for(int j = 0; j < w * scaleX; j++) { for(int j = 0; j < w * scaleX; j++) {
u16 px = image.palette()[image.bitmap()[(imageY + int(i / scaleY)) * image.width() + imageX + u16 px = image[imageY + int(i / scaleY) * image.width() + imageX + int(j / scaleX)];
int(j / scaleX)] -
image.paletteStart()];
if(px & 0x8000) if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px; _gfx[(y + i) * _height + x + j] = px;
} }
+1 -1
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@@ -83,7 +83,7 @@ Spritesheet::~Spritesheet(void) {
} }
} }
Image &Spritesheet::operator[](size_t index) { Image &Spritesheet::operator[](size_t index) const {
if(_images[index] && index < _images.size()) if(_images[index] && index < _images.size())
return *_images[index]; return *_images[index];
else else