mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 16:59:06 +00:00
Very WIP: Add keyboard
This commit is contained in:
@@ -60,6 +60,11 @@ namespace Gui {
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*/
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void clearTextBufs(void);
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/*
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Updates the Text Buffer to the screen.
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*/
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void updateTextBufs(bool top);
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/*
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Clear the screen.
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*/
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@@ -0,0 +1,131 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_KEYBOARD_HPP
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#define _UNIVERSAL_CORE_KEYBOARD_HPP
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#include "structs.hpp"
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#include <map>
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#include <string>
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#include <vector>
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class UCKeyboard {
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private:
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struct Key {
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enum class Property : uint8_t { Invalid, Action, Mode, Value };
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Structs::ButtonPos Pos;
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std::string Label;
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std::map<Property, std::string> Properties = { };
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bool Active = false;
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uint32_t Button = 0;
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Key(Structs::ButtonPos Pos, const std::string &Label) : Pos(Pos), Label(Label) { };
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};
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struct Mode {
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std::vector<Key> Keys = { };
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bool Ret = false;
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};
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uint8_t BgColor, BarColor, OutlineColor, KeyColor, KeyColorPressed, KeyColorActive, TextColor, HintColor;
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bool Loaded = false;
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std::vector<std::string> CurrentMode = { "!main" };
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int KbdX = 0, KbdY = 0;
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std::map<std::string, Mode> Kbd;
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std::string CurrentString = "";
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int Cursor = 0;
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uint MaxSize = 0;
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bool IsDone = false;
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uint8_t GetCharSize(void) const;
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uint8_t GetPrevCharSize(void) const;
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void HandleKeyPress(const Key &Key);
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void SwitchLayout() const;
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public:
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/**
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* @brief UCKeyboard user input class.
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* @param KeyboardJSON The path to the layout JSON.
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* @param BgColor The background color.
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* @param BgColor The bar color.
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* @param BgColor The outline color.
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* @param KeyColor The key color.
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* @param KeyColorPressed The pressed key color.
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* @param KeyColorActive The active key color.
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* @param TextColor The text color.
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* @param HintColor The hint text color.
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*/
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UCKeyboard(const std::string &KeyboardJSON, uint8_t BgColor, uint8_t BarColor, uint8_t OutlineColor, uint8_t KeyColor, uint8_t KeyColorPressed, uint8_t KeyColorActive, uint8_t TextColor, uint8_t HintColor);
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~UCKeyboard(void) { };
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/**
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* @brief Draws the keyboard, use with Handler() for live input.
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* @param Held The value from keysHeld().
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* @param Repeat The value from keysDownRepeat().
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* @param T The value from touchRead().
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*/
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void Draw(uint32_t Held, uint32_t Repeat, touchPosition T) const;
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/**
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* @brief Handles keyboard actions, use with Draw() for live input.
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* @param Held The value from keysHeld().
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* @param Repeat The value from keysDownRepeat().
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* @param T The value from touchRead().
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*/
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void Handler(uint32_t Held, uint32_t Repeat, touchPosition T);
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/**
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* @brief Gets the current string for use in live input mode.
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*/
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std::string String(void) const { return CurrentString; };
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/**
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* @brief Gets if the user is done inputting.
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*/
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bool Done(void) const { return IsDone; };
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/**
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* @brief Gets a string from user input.
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* @param maxSize The maximum size *in bytes*, set to 0 for no limit.
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* @param Hint The hint text.
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*/
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std::string GetString(uint MaxSize, const std::string &Hint);
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/**
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* @brief Gets an int from user input.
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* @param maxSize The maximum size of the number, set to 0 for no limit.
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* @param Hint The hint text.
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*/
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uint GetInt(uint Max, const std::string &Hint);
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};
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#endif
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@@ -28,6 +28,8 @@
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#define _UNIVERSAL_CORE_STRUCTS_HPP
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#include <string>
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#include <nds/ndstypes.h>
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#include <nds/touch.h>
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class Structs {
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public:
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@@ -36,6 +38,10 @@ public:
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int y;
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int w;
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int h;
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bool Touched(const touchPosition &T) const {
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return (T.px >= this->x && T.px <= (this->x + this->w)) && (T.py >= this->y && T.py <= (this->y + this->h));
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};
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};
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struct Key {
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@@ -0,0 +1,70 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
|
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_TEXTUTILS_HPP
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#define _UNIVERSAL_CORE_TEXTUTILS_HPP
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#include <array>
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#include <string>
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#include <nds/ndstypes.h>
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#include <nds/input.h>
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class TextUtils {
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private:
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static constexpr std::array<char16_t, 20> Dakutenable = {
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u'か', u'き', u'く', u'け', u'こ',
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u'さ', u'し', u'す', u'せ', u'そ',
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u'た', u'ち', u'つ', u'て', u'と',
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u'は', u'ひ', u'ふ', u'へ', u'ほ'
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};
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static constexpr std::array<char16_t, 5> Handakutenable = {
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u'は', u'ひ', u'ふ', u'へ', u'ほ'
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};
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static constexpr std::array<std::pair<const char *, uint32_t>, 13> KeyNames = {{
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{ "A", KEY_A },
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{ "B", KEY_B },
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{ "SELECT", KEY_SELECT },
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{ "START", KEY_START },
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{ "R", KEY_R },
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{ "L", KEY_L },
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{ "X", KEY_X },
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{ "Y", KEY_Y },
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{ "TOUCH", KEY_TOUCH },
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{ "UP", KEY_UP },
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{ "DOWN", KEY_DOWN },
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{ "LEFT", KEY_LEFT },
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{ "RIGHT", KEY_RIGHT }
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}};
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public:
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static char32_t GetCodepoint(const char *Str);
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static std::string Dakutenify(std::string Str, bool Handakuten);
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static uint32_t StrToKey(const std::string &Str);
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};
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#endif
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