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https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-07 00:39:53 +00:00
Keep track of allocated sprite count
This commit is contained in:
+3
-1
@@ -16,7 +16,7 @@ private:
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bool _visibility;
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bool _visibility;
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u16 *_gfx;
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u16 *_gfx;
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static bool _assigned[2][128];
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static u8 _assigned[2][128];
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public:
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public:
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/**
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/**
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@@ -43,6 +43,8 @@ public:
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*/
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*/
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Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x = 0, int y = 0, int priority = 0, int id = -1, int paletteAlpha = 15, int rotationIndex = -1, bool doubleSize = false, bool visible = true, bool vFlip = false, bool hFlip = false, bool mosaic = false);
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Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x = 0, int y = 0, int priority = 0, int id = -1, int paletteAlpha = 15, int rotationIndex = -1, bool doubleSize = false, bool visible = true, bool vFlip = false, bool hFlip = false, bool mosaic = false);
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Sprite(const Sprite &sprite);
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~Sprite(void);
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~Sprite(void);
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u16* gfx(void) const { return _gfx; }
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u16* gfx(void) const { return _gfx; }
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+13
-4
@@ -28,7 +28,7 @@
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#include "tonccpy.h"
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#include "tonccpy.h"
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bool Sprite::_assigned[2][128] = {{false}, {false}};
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u8 Sprite::_assigned[2][128] = {{false}, {false}};
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Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
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Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
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int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
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int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
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@@ -44,7 +44,7 @@ Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y
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}
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}
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}
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}
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_assigned[top][_id] = true;
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_assigned[top][_id]++;
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// Get the sprite width and height from the SpriteSize
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// Get the sprite width and height from the SpriteSize
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if(((_size >> 12) & 3) == OBJSHAPE_SQUARE) {
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if(((_size >> 12) & 3) == OBJSHAPE_SQUARE) {
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@@ -98,9 +98,18 @@ Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y
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vFlip, hFlip, mosaic);
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vFlip, hFlip, mosaic);
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}
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}
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Sprite::Sprite(const Sprite &sprite) : _top(sprite._top), _oam(sprite._oam), _size(sprite._size), _format(sprite._format), _x(sprite._x), _y(sprite._y), _priority(sprite._priority),
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_id(sprite._id), _rotationIndex(sprite._rotationIndex), _paletteAlpha(sprite._paletteAlpha), _visibility(sprite._visibility) {
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_assigned[_top][_id]++;
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}
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Sprite::~Sprite(void) {
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Sprite::~Sprite(void) {
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oamFreeGfx(_oam, _gfx);
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_assigned[_top][_id]--;
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_assigned[_top][_id] = false;
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if(!_assigned[_top][_id]) {
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oamFreeGfx(_oam, _gfx);
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oamClearSprite(_oam, _id);
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oamUpdate(_oam);
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}
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}
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}
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void Sprite::rotation(int rotation) {
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void Sprite::rotation(int rotation) {
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