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https://github.com/DarkStore-3DS/Universal-Core.git
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Whoops, forgot to push structs.hpp. :P
Could be useful for touch stuff.
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@@ -28,6 +28,7 @@
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#define SCREENCOMMON_HPP
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#define SCREENCOMMON_HPP
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#include "gui.hpp"
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#include "gui.hpp"
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#include "structs.hpp"
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extern C3D_RenderTarget* Top;
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extern C3D_RenderTarget* Top;
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extern C3D_RenderTarget* Bottom;
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extern C3D_RenderTarget* Bottom;
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+52
@@ -0,0 +1,52 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef STRUCTS_HPP
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#define STRUCTS_HPP
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#include <string>
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class Structs
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{
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public:
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struct ButtonPos {
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int x;
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int y;
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int w;
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int h;
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};
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struct Key {
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std::string character;
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int x;
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int y;
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int w;
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};
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private:
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};
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#endif
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