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Optional: Add stack of screens.
Use this if you're relying on the screens from before.
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-4
@@ -33,9 +33,7 @@
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extern C3D_RenderTarget* Top;
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extern C3D_RenderTarget* TopRight;
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extern C3D_RenderTarget* Bottom;
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extern bool fadeout;
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extern bool fadein;
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extern int fadealpha;
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extern int fadecolor;
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extern bool fadeout, fadein, fadeout2, fadein2;
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extern int fadealpha, fadecolor;
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#endif
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