From e8f2b746e94894b7dca3c52ee31a427dd8c4e23e Mon Sep 17 00:00:00 2001 From: RocketRobz Date: Sat, 16 May 2020 00:41:14 -0600 Subject: [PATCH] Add top-right rendering --- gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/gui.cpp b/gui.cpp index 179c700..526f203 100644 --- a/gui.cpp +++ b/gui.cpp @@ -30,6 +30,7 @@ #include <3ds.h> C3D_RenderTarget* Top; +C3D_RenderTarget* TopRight; C3D_RenderTarget* Bottom; C2D_TextBuf TextBuf; @@ -57,6 +58,7 @@ Result Gui::init(void) C2D_Prepare(); // Create Screen Targets. Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); + TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT); Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT); // Load Textbuffer. TextBuf = C2D_TextBufNew(4096); @@ -188,7 +190,7 @@ void Gui::screenBack() void Gui::ScreenDraw(C3D_RenderTarget * screen) { C2D_SceneBegin(screen); - currentScreen = screen == Top ? 1 : 0; + currentScreen = (screen==Top || screen==TopRight) ? 1 : 0; } void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)