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Some changes & additions. (#2)
* Initial HID implementation. Not everything may be right. I have to figure out some stuff tho. * Add a tint param to `Gui::DrawSprite()`. Also add Universal-Core logo.
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@@ -40,7 +40,7 @@ namespace Gui
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void clearTextBufs(void);
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// Draw a sprite from a sheet.
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1, u32 tintColor = C2D_Color32(0, 0, 0, 0));
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// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
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Result init(void);
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