From ef8f8588140596e7db282f715a44fd07af99d581 Mon Sep 17 00:00:00 2001 From: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com> Date: Sat, 28 Nov 2020 13:40:50 +0100 Subject: [PATCH] Fix ScreenLogic waitFade logic. --- gui.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/gui.cpp b/gui.cpp index 32e71ae..17f4cd2 100644 --- a/gui.cpp +++ b/gui.cpp @@ -308,7 +308,12 @@ void Gui::DrawScreen(bool stack) { void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade, bool stack) { if (waitFade) { if (!fadein && !fadeout && !fadein2 && !fadeout2) { - if (!stack) if (usedScreen) usedScreen->Logic(hDown, hHeld, touch); + if (!stack) { + if (usedScreen) usedScreen->Logic(hDown, hHeld, touch); + + } else { + if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch); + } } else { if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);