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Add Fade Effects for the Screens.
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@@ -33,5 +33,9 @@
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extern C3D_RenderTarget* Top;
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extern C3D_RenderTarget* TopRight;
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extern C3D_RenderTarget* Bottom;
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extern bool fadeout;
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extern bool fadein;
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extern int fadealpha;
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extern int fadecolor;
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#endif
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