/* * This file is part of Universal-Core * Copyright (C) 2021 Universal-Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "keyboard.hpp" #include "gui.hpp" #include "JSON.hpp" #include "textUtils.hpp" #include UCKeyboard::UCKeyboard(const std::string &KeyboardJSON, uint8_t BgColor, uint8_t BarColor, uint8_t OutlineColor, uint8_t KeyColor, uint8_t KeyColorPressed, uint8_t KeyColorActive, uint8_t TextColor, uint8_t HintColor) : BgColor(BgColor), BarColor(BarColor), OutlineColor(OutlineColor), KeyColor(KeyColor), KeyColorPressed(KeyColorPressed), KeyColorActive(KeyColorActive), TextColor(TextColor), HintColor(HintColor) { FILE *File = fopen(KeyboardJSON.c_str(), "rt"); if (File) { nlohmann::json Json = nlohmann::json::parse(File, nullptr, false); fclose(File); /* Clear. */ this->Kbd.clear(); this->CurrentMode.clear(); this->CurrentMode.push_back("!main"); if (Json.contains("info") && Json["info"].is_object()) { /* UCKeyboard global X/Y offset */ if (Json["info"].contains("x") && Json["info"]["x"].is_number()) this->KbdX = Json["info"]["x"]; if (Json["info"].contains("y") && Json["info"]["y"].is_number()) this->KbdY = Json["info"]["y"]; }; if (Json.contains("layout") && Json["layout"].is_object()) { /* Loop through each mode and parse a struct out of the JSON. */ for (const auto &Mode : Json["layout"].items()) { if (Mode.value().is_object() && Mode.value().contains("keys") && Mode.value()["keys"].is_object()) { this->Kbd[Mode.key()] = { }; /* Add all the keys*/ for (const auto &Key : Mode.value()["keys"].items()) { /* Check that the positions are good. */ if (Key.value().is_array() && Key.value().size() >= 4) { bool Good = true; for (uint8_t Idx = 0; Idx < 4; Idx++) { if (!Key.value()[Idx].is_number()) { Good = false; break; }; }; if (Good) { this->Kbd[Mode.key()].Keys.emplace_back(Structs::ButtonPos({ this->KbdX + Key.value()[0].get(), this->KbdY + Key.value()[1].get(), Key.value()[2], Key.value()[3] }), Key.key()); /* Check for any special properties. */ if (Key.value().size() >= 5 && Key.value()[4].is_object()) { for (const auto &Property : Key.value()[4].items()) { if (Property.key() == "key") { if (Property.value().is_string()) { this->Kbd[Mode.key()].Keys.back().Button = TextUtils::StrToKey(Property.value()); } else if (Property.value().is_array()) { for (const auto &Button : Property.value()) { if (Button.is_string()) { this->Kbd[Mode.key()].Keys.back().Button |= TextUtils::StrToKey(Button); }; }; }; } else if (Property.value().is_string()) { if (Property.key() == "label") { this->Kbd[Mode.key()].Keys.back().Label = Property.value(); } else { Key::Property Prop = Key::Property::Invalid; if (Property.key() == "action") Prop = Key::Property::Action; else if (Property.key() == "mode") Prop = Key::Property::Mode; else if (Property.key() == "value") Prop = Key::Property::Value; this->Kbd[Mode.key()].Keys.back().Properties[Prop] = Property.value(); }; } else if (Property.value().is_boolean()) { if (Property.key() == "active") this->Kbd[Mode.key()].Keys.back().Active = Property.value(); }; }; }; }; }; }; /* Check if this should return on key press. */ if (Mode.value().contains("return") && Mode.value()["return"].is_boolean()) { this->Kbd[Mode.key()].Ret = Mode.value()["return"]; }; }; }; }; this->Loaded = true; } else { this->Loaded = false; }; }; uint8_t UCKeyboard::GetCharSize(void) const { const char *Str = this->CurrentString.c_str() + Cursor; do { Str++; } while ((*Str & 0xC0) == 0x80); return Str - (this->CurrentString.c_str() + Cursor); } uint8_t UCKeyboard::GetPrevCharSize(void) const { const char *Str = this->CurrentString.c_str() + Cursor; do { Str--; } while ((*Str & 0xC0) == 0x80); return this->CurrentString.c_str() + Cursor - Str; } void UCKeyboard::Draw(uint32_t Held, uint32_t Repeat, touchPosition T) const { Gui::clearTextBufs(); /* A sub menu or so? */ if (!this->Loaded) { Gui::Draw_Rect(40, 0, 320, 25, this->BarColor); Gui::Draw_Rect(40, 25, 320, 1, this->OutlineColor); Gui::DrawStringCentered(24, 2, 1.0f, this->TextColor, "Invalid keyboard layout", 310); } else { Gui::Draw_Rect(0, 0, 280, 25, this->BarColor); Gui::Draw_Rect(0, 25, 280, 1, this->OutlineColor); Gui::Draw_Rect(0, 26, 320, 240 - 26, this->BgColor); Gui::DrawStringCentered(0, 2, 1.0f, this->TextColor, this->CurrentString, 310); if (this->Kbd.contains(this->CurrentMode.back())) { for (const auto &Key : this->Kbd.at(this->CurrentMode.back()).Keys) { Gui::Draw_Rect(Key.Pos.x, Key.Pos.y, Key.Pos.w, Key.Pos.h, (Key.Active || Key.Pos.Touched(T) || Held & Key.Button) ? this->KeyColorPressed : this->KeyColor); #ifdef UNIVCORE_3DS_SIZE Gui::DrawStringCentered(Key.Pos.x + (Key.Pos.w / 2) - 160, Key.Pos.y + (Key.Pos.h / 10), 1.0f, this->TextColor, Key.Label); #else Gui::DrawStringCentered(Key.Pos.x + (Key.Pos.w / 2) - 128, Key.Pos.y + (Key.Pos.h / 10), 1.0f, this->TextColor, Key.Label); #endif }; } else { Gui::Draw_Rect(48, 0, 320, 20, this->BarColor); Gui::Draw_Rect(48, 20, 320, 1, this->OutlineColor); Gui::DrawStringCentered(24, 2, 1.0f, this->TextColor, "Invalid keyboard layout", 310); }; }; Gui::updateTextBufs(false); }; void UCKeyboard::SwitchLayout() const { // TODO? }; void UCKeyboard::Handler(uint32_t Held, uint32_t Repeat, touchPosition T) { /* Handle Load. */ if (!this->Loaded) return; if (Repeat & KEY_TOUCH) { /* Check if any key is being touched. */ for (const auto &Key : this->Kbd[this->CurrentMode.back()].Keys) { if (Key.Pos.Touched(T)) { this->HandleKeyPress(Key); break; }; }; } else if(Repeat) { /* If not touching, then check all keys for button values. */ for (const auto &Key : this->Kbd[this->CurrentMode.back()].Keys) { if (Repeat & Key.Button) { this->HandleKeyPress(Key); }; }; }; }; void UCKeyboard::HandleKeyPress(const Key &Key) { /* Return to last non-returning layout. */ while (this->Kbd.at(this->CurrentMode.back()).Ret) this->CurrentMode.pop_back(); /* If the key has any special properties, then apply them. */ if (Key.Properties.size() > 0) { for (const auto &[Prop, Value] : Key.Properties) { switch (Prop) { /* Special action, such as modifying other characters. */ case Key::Property::Action: if (Value == "backspace") { if (this->Cursor > 0) { this->Cursor -= GetPrevCharSize(); this->CurrentString = this->CurrentString.substr(0, this->Cursor) + this->CurrentString.substr(this->Cursor + GetCharSize()); }; } else if (Value == "delete") { if (this->Cursor + GetCharSize() < (int)this->CurrentString.size()) this->CurrentString = this->CurrentString.substr(0, this->Cursor) + this->CurrentString.substr(this->Cursor + GetCharSize()); } else if (Value == "up") { this->Cursor = 0; } else if (Value == "down") { this->Cursor = this->CurrentString.size(); this->Cursor -= GetPrevCharSize(); } else if (Value == "left") { this->Cursor -= GetPrevCharSize(); } else if (Value == "right") { this->Cursor += GetCharSize(); } else if (Value == "dakuten" || Value == "handakuten") { bool Handakuten = Value == "handakuten"; if (this->Cursor > 0) { this->Cursor -= GetPrevCharSize(); const std::string Char = this->CurrentString.substr(this->Cursor, GetCharSize()); const std::string Out = TextUtils::Dakutenify(Char, Handakuten); this->CurrentString = this->CurrentString.substr(0, this->Cursor) + Out + this->CurrentString.substr(this->Cursor + GetCharSize()); this->Cursor += Out.size(); } else { this->CurrentString.insert(this->Cursor, Handakuten ? "゜" : "゛"); this->Cursor += 3; }; } else if (Value == "enter") { this->CurrentStatus = Status::DoneEnter; } else if (Value == "exit") { this->CurrentStatus = Status::DoneExit; } else if (Value == "layout") { this->SwitchLayout(); return; // Return to not mess up. } else if (Value == "phrases") { // UniversalEdit::UE->ActiveTab = UniversalEdit::Tabs::Phrases; return; }; break; /* Changes mode, such as to Shift mode. */ case Key::Property::Mode: if (this->Kbd.contains(Value)) this->CurrentMode.push_back(Value); else if (Value == "!return" && this->CurrentMode.size() > 1) this->CurrentMode.pop_back(); break; /* Output a value that's not the label. */ case Key::Property::Value: if(this->CurrentString.size() + Value.size() < this->MaxSize) { this->CurrentString.insert(this->Cursor, Value); this->Cursor += Value.size(); }; break; case Key::Property::Invalid: break; }; }; } else { nocashMessage(Key.Label.c_str()); /* Otherwise, just output the label */ if(this->CurrentString.size() + Key.Label.size() < this->MaxSize) { this->CurrentString.insert(this->Cursor, Key.Label); this->Cursor += Key.Label.size(); }; }; }; std::string UCKeyboard::GetString(uint MaxSize, const std::string &Hint) { this->MaxSize = MaxSize == 0 ? 0xFFFFFFFF : 0; u32 Held = 0, Repeat = 0; touchPosition T; while(this->CurrentStatus == Status::Active) { this->Handler(Held, Repeat, T); this->Draw(Held, Repeat, T); do { swiWaitForVBlank(); scanKeys(); Held = keysHeld(); Repeat = keysDownRepeat(); touchRead(&T); #ifdef UNIVCORE_3DS_SIZE T.px = T.px * 5 / 4; T.py = T.py * 5 / 4; #endif } while (!Held); if (Held & KEY_START) { break; }; }; return this->CurrentStatus == Status::DoneExit ? "" : this->CurrentString; };