#ifndef GRAPHICS_HPP #define GRAPHICS_HPP #include "font.hpp" #include "image.hpp" #include "sprite.hpp" #include namespace Graphics { extern int bg3Main, bg2Main, bg3Sub, bg2Sub; extern bool wideScreen; /** * @brief Initializes the screens for drawing */ void init(void); /** * @brief Clears the given layer */ void clear(bool top, int layer); /** * @brief Draws a rectangle outline of a given size at a given position * @param x The X position * @param y The Y position * @param w The Width * @param h The Height * @param color The index of the color to use * @param top Whether to draw to the top or bottom screen * @param layer The layer to draw to */ void drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer); /** * @brief Draws a rectangle of a given size at a given position * @param x The X position * @param y The Y position * @param w The Width * @param h The Height * @param color The index of the color to use * @param top Whether to draw on the top or bottom screen * @param layer The layer to draw to */ void drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer); /** * @brief Draws a rectangle of a given size at a given position * @param x The X position * @param y The Y position * @param w The Width * @param h The Height * @param color1 The index of the color to use for even rows * @param color2 The index of the color to use for odd rows * @param top Whether to draw on the top or bottom screen * @param layer The layer to draw to */ void drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer); } #endif