/* * This file is part of Universal-Core * Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef GUI_HPP #define GUI_HPP #include "screen.hpp" #include <3ds.h> #include #include #include namespace Gui { // Clear Text Buffer. void clearTextBufs(void); // Draw a sprite from a sheet. void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1, u32 tintColor = C2D_Color32(0, 0, 0, 0)); // Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer. Result init(void); // Load a Font. (bcfnt) Result loadFont(bool sysFont = true, const char * Path = ""); // Unload a Font. (bcfnt) Result unloadFont(); // Load a spritesheet. Result loadSheet(const char* Path, C2D_SpriteSheet &sheet); // Unload a spritesheet. Result unloadSheet(C2D_SpriteSheet &sheet); // Exit the GUI. void exit(void); // Draw a centered String. void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0); // Draw a String. void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0); // Get the width of a String. float GetStringWidth(float size, std::string Text); // Get the size of a String. void GetStringSize(float size, float *width, float *height, std::string Text); // Get the height of a String. float GetStringHeight(float size, std::string Text); // Draw a Rectangle. bool Draw_Rect(float x, float y, float w, float h, u32 color); // Mainloop the GUI / Screen part. void mainLoop(u32 hDown, u32 hHeld, touchPosition touch); // Set a specific Screen. void setScreen(std::unique_ptr screen); // Go a Screen back. void screenBack(); // Set on which screen to draw. void ScreenDraw(C3D_RenderTarget * screen); // Draw a grid. void drawGrid(float xPos, float yPos, float Width, float Height, u32 color); // Draw an animated selector. void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour); } #endif