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Universal-Core/screenCommon.hpp
2021-01-17 22:29:49 +01:00

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C++

/*
* This file is part of Universal-Core
* Copyright (C) 2020-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
#include "gui.hpp"
#include "structs.hpp"
extern C3D_RenderTarget *Top, *TopRight, *Bottom;
extern bool fadeout, fadein, fadeout2, fadein2;
extern int fadealpha, fadecolor;
#endif