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C++

/*
* This file is part of Universal-Core
* Copyright (C) 2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "sprite.hpp"
#include "gui.hpp"
#include "tonccpy.h"
u8 Sprite::_assigned[2][128] = {{false}, {false}};
Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
: _top(top), _oam(top ? &oamMain : &oamSub), _size(size), _format(format), _x(x), _y(y), _priority(priority),
_id(id), _rotationIndex(rotationIndex), _paletteAlpha(paletteAlpha), _visibility(visible) {
SCALE_3DS(_x);
SCALE_3DS(_y);
// If the ID is -1, set it to the first free one
if(_id == -1) {
for(uint i = 0; i < sizeof(_assigned[_top]) / sizeof(_assigned[_top][0]); i++) {
if(!_assigned[_top][i]) {
_id = i;
break;
}
}
}
_assigned[top][_id]++;
// Get the sprite width and height from the SpriteSize
if(((_size >> 12) & 3) == OBJSHAPE_SQUARE) {
_width = 8 << ((_size >> 14) & 3);
_height = 8 << ((_size >> 14) & 3);
} else if(((_size >> 12) & 3) == OBJSHAPE_WIDE) {
switch(_size & 0xFF) {
case 4:
_width = 16;
_height = 8;
break;
case 8:
_width = 32;
_height = 8;
break;
case 16:
_width = 32;
_height = 16;
break;
case 64:
_width = 64;
_width = 32;
break;
}
} else if(((_size >> 12) & 3) == OBJSHAPE_TALL) {
switch(_size & 0xFF) {
case 4:
_width = 8;
_height = 16;
break;
case 8:
_width = 8;
_height = 32;
break;
case 16:
_width = 16;
_height = 32;
break;
case 64:
_width = 32;
_height = 64;
break;
}
}
// Allocate memory for graphics
_gfx = oamAllocateGfx(_oam, _size, _format);
// Set sprite
oamSet(_oam, _id, _x, _y, _priority, _paletteAlpha, _size, _format, _gfx, _rotationIndex, doubleSize, !_visibility,
vFlip, hFlip, mosaic);
}
Sprite::Sprite(const Sprite &sprite)
: _top(sprite._top), _oam(sprite._oam), _size(sprite._size), _format(sprite._format), _x(sprite._x), _y(sprite._y),
_priority(sprite._priority), _id(sprite._id), _rotationIndex(sprite._rotationIndex),
_paletteAlpha(sprite._paletteAlpha), _width(sprite._width), _height(sprite._height), _rotation(sprite._rotation),
_scaleX(sprite._scaleX), _scaleY(sprite._scaleY), _visibility(sprite._visibility), _gfx(sprite._gfx) {
_assigned[_top][_id]++;
}
Sprite &Sprite::operator=(const Sprite &sprite) {
_top = sprite._top;
_oam = sprite._oam;
_size = sprite._size;
_format = sprite._format;
_x = sprite._x;
_y = sprite._y;
_priority = sprite._priority;
_id = sprite._id;
_rotationIndex = sprite._rotationIndex;
_paletteAlpha = sprite._paletteAlpha;
_width = sprite._width;
_height = sprite._height;
_rotation = sprite._rotation;
_scaleX = sprite._scaleX;
_scaleY = sprite._scaleY;
_visibility = sprite._visibility;
_gfx = sprite._gfx;
_assigned[_top][_id]++;
return *this;
}
Sprite::~Sprite(void) {
_assigned[_top][_id]--;
if(!_assigned[_top][_id]) {
oamFreeGfx(_oam, _gfx);
oamClearSprite(_oam, _id);
oamUpdate(_oam);
}
}
void Sprite::position(int x, int y) {
SCALE_3DS(x);
SCALE_3DS(y);
_x = x;
_y = y;
if(_visibility)
oamSetXY(_oam, _id, _x, _y);
}
void Sprite::rotation(int rotation) {
_rotation = rotation;
if(_rotationIndex != -1)
oamRotateScale(_oam, _rotationIndex, _rotation, (1 / _scaleX) * (1 << 8), (1 / _scaleY) * (1 << 8));
}
void Sprite::scale(float scaleX, float scaleY) {
_scaleX = scaleX;
_scaleY = scaleY;
if(_rotationIndex != -1)
oamRotateScale(_oam, _rotationIndex, _rotation, (1 / scaleX) * (1 << 8), (1 / scaleY) * (1 << 8));
}
void Sprite::visibility(bool show) {
_visibility = show;
if(_rotationIndex == -1) {
oamSetHidden(_oam, _id, !_visibility);
} else {
// Can't hide sprites with rotation / scaling, so move them off screen
if(_visibility)
oamSetXY(_oam, _id, _x, _y);
else
oamSetXY(_oam, _id, -64, -64);
}
}
void Sprite::clear(void) const { toncset16(_gfx, 0, (_size & 0xFF) << 5); }
void Sprite::fillColor(u16 color) const { toncset16(_gfx, color, (_size & 0xFF) << 5); }
void Sprite::drawRectangle(int x, int y, int w, int h, u16 color) const {
for(int i = 0; i < h; i++) {
toncset16(_gfx + ((y + i) * _width + x), color, w);
}
}
void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float scaleY) const {
// If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < image.height(); i++) {
for(int j = 0; j < image.width(); j++) {
u16 px = image[i * image.width() + j];
if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px;
}
}
} else {
for(int i = 0; i < image.height() * scaleY; i++) {
for(int j = 0; j < image.width() * scaleX; j++) {
u16 px = image[int(i / scaleY) * image.width() + int(j / scaleX)];
if(px & 0x8000)
_gfx[(y + i) * _height + j + x] = px;
}
}
}
}
void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX,
float scaleY) const {
// If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) {
for(int i = 0; i < h; i++) {
for(int j = 0; j < w; j++) {
u16 px = image[(imageY + i) * image.width() + imageX + j];
if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px;
}
}
} else {
for(int i = 0; i < h * scaleY; i++) {
for(int j = 0; j < w * scaleX; j++) {
u16 px = image[imageY + int(i / scaleY) * image.width() + imageX + int(j / scaleX)];
if(px & 0x8000)
_gfx[(y + i) * _height + x + j] = px;
}
}
}
}