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Universal-Core/include/graphics.hpp
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2021-01-14 16:18:07 +01:00

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/*
* This file is part of Universal-Core
* Copyright (C) 2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_GRAPHICS_HPP
#define _UNIVERSAL_CORE_GRAPHICS_HPP
#include "font.hpp"
#include "image.hpp"
#include "screen.hpp"
#include "sprite.hpp"
#include <nds/ndstypes.h>
namespace Graphics {
extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
extern bool wideScreen;
/**
* @brief Initializes the screens for drawing
*/
void init(void);
/**
* @brief Clears the given layer
*/
void clear(bool top, int layer);
/**
* @brief Draws a rectangle outline of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color The index of the color to use
* @param top Whether to draw to the top or bottom screen
* @param layer The layer to draw to
*/
void drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer);
/**
* @brief Draws a rectangle of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color The index of the color to use
* @param top Whether to draw on the top or bottom screen
* @param layer The layer to draw to
*/
void drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer);
/**
* @brief Draws a rectangle of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color1 The index of the color to use for even rows
* @param color2 The index of the color to use for odd rows
* @param top Whether to draw on the top or bottom screen
* @param layer The layer to draw to
*/
void drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer);
/**
* @brief Draws the setted screen
*/
void drawScreen();
/**
* @brief The current screen logic
* @param hDown The keysDown variable
* @param hHeld The keysHeld variable
* @param touch The TouchPosition variable
*/
void screenLogic(u32 hDown, u32 hHeld, touchPosition touch);
/**
* @brief Set a specific Screen with the Screen class
* @param screen The screen which to set
*/
void setScreen(std::unique_ptr<Screen> screen);
/**
* @brief Goes a screen back
*/
void screenBack();
}
#endif