mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/*
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* This file is part of Universal-Core
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* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef GUI_HPP
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#define GUI_HPP
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#include "screen.hpp"
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#include <3ds.h>
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#include <citro2d.h>
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#include <citro3d.h>
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#include <stack>
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namespace Gui
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{
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// Clear Text Buffer.
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void clearTextBufs(void);
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// Draw a sprite from a sheet.
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
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// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
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Result init(void);
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// Load a Font. (bcfnt)
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Result loadFont(bool sysFont = true, const char * Path = "");
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// Unload a Font. (bcfnt)
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Result unloadFont();
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// Load a spritesheet.
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Result loadSheet(const char* Path, C2D_SpriteSheet &sheet);
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// Unload a spritesheet.
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Result unloadSheet(C2D_SpriteSheet &sheet);
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// Exit the GUI.
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void exit(void);
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// Draw a centered String.
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void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
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// Draw a String.
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void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
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// Get the width of a String.
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float GetStringWidth(float size, std::string Text);
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// Get the size of a String.
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void GetStringSize(float size, float *width, float *height, std::string Text);
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// Get the height of a String.
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float GetStringHeight(float size, std::string Text);
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// Draw a Rectangle.
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bool Draw_Rect(float x, float y, float w, float h, u32 color);
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// Mainloop the GUI / Screen part.
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void mainLoop(u32 hDown, u32 hHeld, touchPosition touch);
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// Set a specific Screen.
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void setScreen(std::unique_ptr<Screen> screen);
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// Go a Screen back.
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void screenBack();
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// Set on which screen to draw.
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void ScreenDraw(C3D_RenderTarget * screen);
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// Draw a grid.
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void drawGrid(float xPos, float yPos, float Width, float Height, u32 color);
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// Draw an animated selector.
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void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour);
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}
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#endif |