Implementation of Gradle build framework (#369)

* Cleanup

* Add build file

* The great migration

* Restore MINA to 1.1.7

* Removed .gradle

* Added flatdir for libs with no artifact repository

* Add README.md, rename Implementation-Title
This commit is contained in:
Damion
2020-02-04 09:13:57 +11:00
committed by GitHub
parent 54f42aaf8a
commit 02b4df2666
858 changed files with 99 additions and 124579 deletions
@@ -0,0 +1,70 @@
package com.rebotted.game.content;
import java.util.HashMap;
import com.rebotted.game.players.Player;
public class EmoteHandler {
private final Player player;
public EmoteHandler(Player player2) {
this.player = player2;
}
public Emotes EMOTES = null;
public enum Emotes {
Yes(168, 855, -1), No(169, 856, -1), Bow(164, 858, -1), Angry(167, 864,
-1), Think(162, 857, -1), Wave(163, 863, -1), Shrug(52058,
2113, -1), Cheer(171, 862, -1), Beckon(165, 859, -1), Laugh(
170, 861, -1), Jump_For_Joy(52054, 2109, -1), Yawn(52056, 2111,
-1), Dance(166, 866, -1), Jig(52051, 2106, -1), Twirl(52052,
2107, -1), Headbang(52053, 2108, -1), Cry(161, 860, -1), Blow_Kiss(
43092, 0x558, 574), Panic(52050, 2105, -1), Rasberry(52055,
2110, -1), Clap(172, 865, -1), Salute(52057, 2112, -1), Goblin_Bow(
52071, 0x84F, -1), Goblin_Salute(52072, 0x850, -1), Glass_Box(
2155, 0x46B, -1), Climb_Rope(25103, 0x46A, -1), Lean(25106,
0x469, -1), Glass_Wall(2154, 0x468, -1), Idea(88060, 4276, 712), Stomp(
88061, 4278, -1), Flap(88062, 4280, -1), Slap_Head(88063, 4275,
-1), Zombie_Walk(72032, 3544, -1), Zombie_Dance(72033, 3543, -1), Zombie_Hand(
88065, 7272, 1244), Scared(59062, 2836, -1), Bunny_Hop(72254,
3866, -1);
private Emotes(int buttonId, int animId, int gfxId) {
buttonID = buttonId;
animID = animId;
gfxID = gfxId;
}
public static HashMap<Integer, Emotes> emotes = new HashMap<Integer, Emotes>();
public static Emotes loadEmote(int buttonId) {
return emotes.get(buttonId);
}
static {
for (Emotes e : Emotes.values()) {
emotes.put(e.buttonID, e);
}
}
public int gfxID;
public int animID;
public int buttonID;
}
public void startEmote(int buttonId) {
Emotes EMOTES = Emotes.loadEmote(buttonId);
if (EMOTES != null && this.EMOTES == null) {
this.EMOTES = EMOTES;
if (EMOTES.animID != 1) {
if (player.tutorialProgress == 10) {
player.getDialogueHandler().sendDialogues(3039, 0);
}
player.startAnimation(EMOTES.animID);
EMOTES = null;
this.EMOTES = null;
}
}
}
}