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Npc aggression fix (#416)
* [BUGFIX] Running in 1-tick * [BUGFIX] Fixed NPC Aggression
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@@ -549,7 +549,7 @@ public class NpcHandler {
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Player client = (Client) PlayerHandler.players[NpcData.getCloseRandomPlayer(i)];
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Player client = (Client) PlayerHandler.players[NpcData.getCloseRandomPlayer(i)];
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if (client != null) {
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if (client != null) {
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boolean aggressive = (NpcAggressive.isAggressive(i) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(i));
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boolean aggressive = (NpcAggressive.isAggressive(npcs[i].npcType) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(npcs[i].npcType));
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if (aggressive && !npcs[i].underAttack && !npcs[i].isDead && npcs[i].MaxHP > 0) {
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if (aggressive && !npcs[i].underAttack && !npcs[i].isDead && npcs[i].MaxHP > 0) {
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npcs[i].killerId = NpcData.getCloseRandomPlayer(i);
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npcs[i].killerId = NpcData.getCloseRandomPlayer(i);
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}
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}
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