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https://github.com/2006-Scape/2006Scape.git
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fixup ordering of shop items
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+5
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@@ -8,33 +8,12 @@
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/Bot.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/Bot.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotConstants.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotConstants.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotHandler.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotHandler.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopAssistant.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopAssistant.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/items/ItemAssistant.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/items/ItemAssistant.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopHandler.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopHandler.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/items/ItemAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/items/ItemAssistant.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/npcs/Npc.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/npcs/Npc.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$3.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$3.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$4.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$4.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Player.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Player.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1$1.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$2.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$2.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerHandler.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading$1.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopAssistant.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopHandler.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ActionSender.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ActionSender.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ConnectionHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ConnectionHandler.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands$1.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/IdleLogout.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/IdleLogout.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Server.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Server.class" afterDir="false" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -45,11 +24,6 @@
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<option name="x" value="-7" />
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<option name="width" value="1294" />
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<option name="height" value="1407" />
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<component name="PropertiesComponent">
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<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
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@@ -114,8 +88,8 @@
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<recent_temporary>
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<list>
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<item itemvalue="Application.Server" />
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<item itemvalue="Application.FileServer" />
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<item itemvalue="Application.Client" />
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<item itemvalue="Application.FileServer" />
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</list>
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</recent_temporary>
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</component>
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@@ -124,7 +98,7 @@
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</component>
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<task active="true" id="Default" summary="Default task">
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<changelist id="e34c4650-a3c9-498e-b05e-c1cbb72d0ad7" name="Default Changelist" comment="" />
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<changelist id="9c1d485e-b413-4c80-b742-7c5a88c1c73c" name="Default Changelist" comment="" />
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<created>1572306880139</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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@@ -67,7 +67,8 @@ public class Bot {
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if (items.size() <= 0) return;
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int item_id = Misc.randomArrayListItem(items);
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String item_name = ItemAssistant.getItemName(item_id);
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int value = Math.max(1, BotHandler.getItemPrice(botClient.myShopId, item_id));
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int value = BotHandler.getItemPrice(botClient.myShopId, item_id);
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if (value <= 0) return;
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botClient.forcedChat("Selling " + item_name + " " + formatSellPrice(value) + " ea");
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/*
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Real chat - Disabled for now, can't get it to function correctly
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@@ -107,13 +107,13 @@ public class BotHandler
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public static int getItemPrice(int shop_id, int item_id){
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item_id++;
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Client shop = getPlayerShop(shop_id);
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if (shop == null) return 1;
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if (shop == null) return 0;
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for (int slot = 0; slot < ShopHandler.MaxShopItems; slot++) {
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if (shop.bankItems[slot] == item_id) {
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return Math.max(1, shop.bankItemsV[slot]);
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}
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}
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return 1;
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return 0;
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}
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public static void setPrice(int shop_id, int item_id, int amount){
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@@ -1804,9 +1804,11 @@ public class ItemAssistant {
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for (int j = k; j <= highestSlot; j++) {
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c.bankItems[j - spots] = c.bankItems[j];
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c.bankItemsN[j - spots] = c.bankItemsN[j];
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c.bankItemsV[j - spots] = c.bankItemsV[j];
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stop = true;
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c.bankItems[j] = 0;
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c.bankItemsN[j] = 0;
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c.bankItemsV[j] = 0;
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}
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}
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}
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@@ -197,14 +197,14 @@ public class ShopHandler {
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public static void refreshShop(int shop_id){
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// We don't want to remove items that should be kept in stock
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for (int j = ShopItemsStandard[shop_id]; j < MaxShopItems; j++) {
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if (ShopItems[shop_id][j] > 0 && ShopItemsN[shop_id][j] <= 0) {
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if (ShopItemsN[shop_id][j] <= 0) {
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ResetItem(shop_id, j);
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if (ShopItems[shop_id][j + 1] > 0) {
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ShopItems[shop_id][j] = ShopItems[shop_id][j + 1];
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ShopItemsN[shop_id][j] = ShopItemsN[shop_id][j + 1];
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ShopItemsSN[shop_id][j] = ShopItemsSN[shop_id][j + 1];
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ShopItemsDelay[shop_id][j] = ShopItemsDelay[shop_id][j + 1];
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ResetItem(shop_id, j + 1);
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int next = j + 1;
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if (next < MaxShopItems && ShopItemsN[shop_id][next] > 0) {
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ShopItems[shop_id][j] = ShopItems[shop_id][next];
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ShopItemsN[shop_id][j] = ShopItemsN[shop_id][next];
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ShopItemsDelay[shop_id][j] = ShopItemsDelay[shop_id][next];
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ResetItem(shop_id, next);
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}
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}
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}
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