fixup ordering of shop items

This commit is contained in:
RedSparr0w
2019-11-23 11:39:03 +13:00
parent d2cf6fac12
commit 10c7adf74d
9 changed files with 18 additions and 41 deletions
+5 -31
View File
@@ -8,33 +8,12 @@
<component name="ChangeListManager">
<list default="true" id="9c1d485e-b413-4c80-b742-7c5a88c1c73c" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/Server.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/Server.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/Bot.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/Bot.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotConstants.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotConstants.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotHandler.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/bots/BotHandler.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopAssistant.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopAssistant.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/items/ItemAssistant.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/items/ItemAssistant.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopHandler.java" beforeDir="false" afterPath="$PROJECT_DIR$/2006Redone Server/src/redone/game/shops/ShopHandler.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Constants.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Constants.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/items/ItemAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/items/ItemAssistant.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/npcs/Npc.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/npcs/Npc.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$2.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$2.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$3.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$3.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$4.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client$4.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Client.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Player.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Player.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1$1.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$1.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$2.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant$2.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerAssistant.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/PlayerHandler.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading$1.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/players/Trading.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopAssistant.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopAssistant.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/game/shops/ShopHandler.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ActionSender.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ActionSender.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ConnectionHandler.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/ConnectionHandler.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands$1.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands$1.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/Commands.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/IdleLogout.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/net/packets/impl/IdleLogout.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Server.class" beforeDir="false" afterPath="$PROJECT_DIR$/CompiledServer/production/2006rebotted/redone/Server.class" afterDir="false" />
</list>
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
<option name="SHOW_DIALOG" value="false" />
@@ -45,11 +24,6 @@
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="ProjectFrameBounds">
<option name="x" value="-7" />
<option name="width" value="1294" />
<option name="height" value="1407" />
</component>
<component name="ProjectId" id="1Sr1PyvKre5eWJ6XgOrqWrHM5hp" />
<component name="PropertiesComponent">
<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
@@ -114,8 +88,8 @@
<recent_temporary>
<list>
<item itemvalue="Application.Server" />
<item itemvalue="Application.FileServer" />
<item itemvalue="Application.Client" />
<item itemvalue="Application.FileServer" />
</list>
</recent_temporary>
</component>
@@ -124,7 +98,7 @@
</component>
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="e34c4650-a3c9-498e-b05e-c1cbb72d0ad7" name="Default Changelist" comment="" />
<changelist id="9c1d485e-b413-4c80-b742-7c5a88c1c73c" name="Default Changelist" comment="" />
<created>1572306880139</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
@@ -67,7 +67,8 @@ public class Bot {
if (items.size() <= 0) return;
int item_id = Misc.randomArrayListItem(items);
String item_name = ItemAssistant.getItemName(item_id);
int value = Math.max(1, BotHandler.getItemPrice(botClient.myShopId, item_id));
int value = BotHandler.getItemPrice(botClient.myShopId, item_id);
if (value <= 0) return;
botClient.forcedChat("Selling " + item_name + " " + formatSellPrice(value) + " ea");
/*
Real chat - Disabled for now, can't get it to function correctly
@@ -107,13 +107,13 @@ public class BotHandler
public static int getItemPrice(int shop_id, int item_id){
item_id++;
Client shop = getPlayerShop(shop_id);
if (shop == null) return 1;
if (shop == null) return 0;
for (int slot = 0; slot < ShopHandler.MaxShopItems; slot++) {
if (shop.bankItems[slot] == item_id) {
return Math.max(1, shop.bankItemsV[slot]);
}
}
return 1;
return 0;
}
public static void setPrice(int shop_id, int item_id, int amount){
@@ -1804,9 +1804,11 @@ public class ItemAssistant {
for (int j = k; j <= highestSlot; j++) {
c.bankItems[j - spots] = c.bankItems[j];
c.bankItemsN[j - spots] = c.bankItemsN[j];
c.bankItemsV[j - spots] = c.bankItemsV[j];
stop = true;
c.bankItems[j] = 0;
c.bankItemsN[j] = 0;
c.bankItemsV[j] = 0;
}
}
}
@@ -197,14 +197,14 @@ public class ShopHandler {
public static void refreshShop(int shop_id){
// We don't want to remove items that should be kept in stock
for (int j = ShopItemsStandard[shop_id]; j < MaxShopItems; j++) {
if (ShopItems[shop_id][j] > 0 && ShopItemsN[shop_id][j] <= 0) {
if (ShopItemsN[shop_id][j] <= 0) {
ResetItem(shop_id, j);
if (ShopItems[shop_id][j + 1] > 0) {
ShopItems[shop_id][j] = ShopItems[shop_id][j + 1];
ShopItemsN[shop_id][j] = ShopItemsN[shop_id][j + 1];
ShopItemsSN[shop_id][j] = ShopItemsSN[shop_id][j + 1];
ShopItemsDelay[shop_id][j] = ShopItemsDelay[shop_id][j + 1];
ResetItem(shop_id, j + 1);
int next = j + 1;
if (next < MaxShopItems && ShopItemsN[shop_id][next] > 0) {
ShopItems[shop_id][j] = ShopItems[shop_id][next];
ShopItemsN[shop_id][j] = ShopItemsN[shop_id][next];
ShopItemsDelay[shop_id][j] = ShopItemsDelay[shop_id][next];
ResetItem(shop_id, next);
}
}
}