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Fix bug where leveling up while Smelting would consume ores. (#473)
* Fix bug where leveling up while Smelting would consume ores. * Making sending message before adding skill xp more consistent. If you level up while smelting iron, playerSkillProp[13] gets cleared and getItemName will fallback to Unarmed
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@@ -63,8 +63,8 @@ public class SkillHandler {
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player.isSmithing = false;
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} else if (isSkilling[12]) {// crafting
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isSkilling[12] = false;
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} else if (player.isSmelting) {
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player.isSmelting = false;
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} else if (player.isSmelting || player.playerSkilling[13]) {// smelting
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Smelting.resetSmelting(player);
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} else if (player.isCrafting) {
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player.isCrafting = false;
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} else if (player.isPotionMaking) {// herblore
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@@ -77,8 +77,6 @@ public class SkillHandler {
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player.isPotCrafting = false;
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} else if (player.playerIsCooking) {// cooking
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Cooking.setCooking(player, false);
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} else if (player.playerSkilling[13]) {// smelting
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Smelting.resetSmelting(player);
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}
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}
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@@ -96,8 +94,8 @@ public class SkillHandler {
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player.isSmithing = false;
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} else if (isSkilling[12]) {// crafting
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isSkilling[12] = false;
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} else if (player.isSmelting) {
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player.isSmelting = false;
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} else if (player.isSmelting || player.playerSkilling[13]) {// smelting
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Smelting.resetSmelting(player);
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} else if (player.isCrafting) {
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player.isCrafting = false;
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} else if (player.isPotionMaking) {// herblore
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+6
-6
@@ -127,27 +127,27 @@ public class Smelting extends SkillHandler {
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if (c.playerSkillProp[13][3] == IRON && c.playerSkillProp[13][4] == -1 && c.isSmelting) {
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// Ring of forging
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if (c.playerEquipment[c.playerRing] == 2568) {
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPacketSender().sendMessage("You receive an " + ItemAssistant.getItemName(c.playerSkillProp[13][6]).toLowerCase() + ".");
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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} else {
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if (Misc.random(100) >= 50) {
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPacketSender().sendMessage("You receive an " + ItemAssistant.getItemName(c.playerSkillProp[13][6]).toLowerCase() + ".");
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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} else {
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c.getPacketSender().sendMessage("You failed to smelt the iron bar.");
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}
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}
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} else if (c.playerSkillProp[13][3] == GOLD && c.playerEquipment[c.playerHands] == 776 && c.isSmelting) {
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c.getPacketSender().sendMessage("You receive a " + ItemAssistant.getItemName(c.playerSkillProp[13][6]).toLowerCase() + ".");
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c.getPlayerAssistant().addSkillXP(56.2, c.playerSmithing);
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPlayerAssistant().addSkillXP(56.2, c.playerSmithing);
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} else if (c.isSmelting){
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c.getPacketSender().sendMessage("You receive a " + ItemAssistant.getItemName(c.playerSkillProp[13][6]).toLowerCase() + ".");
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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c.getItemAssistant().addItem(c.playerSkillProp[13][6], 1);// item
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c.getPlayerAssistant().addSkillXP(c.playerSkillProp[13][2], c.playerSmithing);
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}
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////////////////////// CHECKING //////////////////////
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