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Replace clipping files with loading straight from the cache. (#540)
* Archive decompression from apollo * Removed unused object definition fields * Add more options to IndexedFileSystem New methods are to read directly to a bytearray rather than allocating a large number of ByteBuffers on server startup for map loading. decompress is from client and will be depre * Fix opcode 19 of object defs * Initial commit of loading maps from cache * Removed deprecated methods Methods were in IndexedFileSystem for testing to ensure the getFileBytes method worked correctly. * Some code cleanup to fix packaging. #TODO review methods in CompressionUtil to use the best Gzip decompression * map_index loading from cache * Update pom.xml Added commons compress dependency from maven for bzip2 decompression * Renaming some object definition values. * Update ObjectDefinition.java Removed rest of unused variables * Update ObjectDefinition.java * Object Definitions loading from cache * Remove dead code * Remove unneeded files Maps/Definitions now load from in the cache. * Firemaking clipping
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@@ -213,7 +213,6 @@ public class GameEngine {
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/**
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* Initialise Handlers
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*/
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ObjectDefinition.loadConfig();
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RegionFactory.load();
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Doors.getSingleton().load();
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DoubleDoors.getSingleton().load();
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