MatthewBishop 1ad531d244 Replace clipping files with loading straight from the cache. (#540)
* Archive decompression from apollo

* Removed unused object definition fields

* Add more options to IndexedFileSystem

New methods are to read directly to a bytearray rather than allocating a large number of ByteBuffers on server startup for map loading. decompress is from client and will be depre

* Fix opcode 19 of object defs

* Initial commit of loading maps from cache

* Removed deprecated methods

Methods were in IndexedFileSystem for testing to ensure the getFileBytes method worked correctly.

* Some code cleanup to fix packaging.

#TODO review methods in CompressionUtil to use the best Gzip decompression

* map_index loading from cache

* Update pom.xml

Added commons compress dependency from maven for bzip2 decompression

* Renaming some object definition values.

* Update ObjectDefinition.java

Removed rest of unused variables

* Update ObjectDefinition.java

* Object Definitions loading from cache

* Remove dead code

* Remove unneeded files

Maps/Definitions now load from in the cache.

* Firemaking clipping
2023-01-25 19:15:31 +00:00
2021-12-31 03:47:48 +00:00
2021-08-27 12:04:20 -04:00

2006Scape - an open source, actively developed emulation server. Pull requests welcome! Gameplay Image

How to Play

Client/Launcher Download: https://2006Scape.org/

Rune-Server project thread: Project thread

Installation + Running (Developers)

  1. Import Project in IntelliJ

  2. Hit File > Project Settings > Set SDK to Java 8 (Download Java 8 SDK if you don't have one already)

  3. Navigate to 2006Scape Server > src > main > java > com.rs2, right click GameEngine and hit Run Image

    (You Can Also Run The Server With The -c/-config Argument)

  4. Navigate to 2006Scape Client > src > main > java, right click Client and hit Run Image

Advanced

To compile any module from the command line, run mvn clean install

Using Parabot with your local server: (OUTDATED)

  • 1: Download the latest localhost_2006Scape.jar from here (or, if testing server changes, compile it yourself like this)
  • 2: Download the latest Provider-version.jar file from here
  • 3: Create a file called localhost.json in {user}\Documents\Parabot\servers
  • 4: Put the following in the file
{
    "name": "localhost",
    "author": "RedSparr0w",
    "version": 1.0,
    "client-class": "LocalGame",
    "locations":{
        "provider": "pathToYourJar/Provider-1.21.5.jar",
        "server": "pathToYourJar/localhost_2006Scape.jar",
        "hooks": "http://bdn.parabot.org/data/hooks/carmeuses/2006rebotted_hooks.xml"
    }
}

(you will need to put the path to the jar files yourself)

  • 5: Run the parabot client with the following args:
java -jar Client-2.8.1.jar -login username password -loadlocal -v -clearcache
  • 6: ???
  • 7: PROFIT

Server source layout

  • 2006Scape Server contains all the server code; mark src as the Sources directory
  • 2006Scape Client contains all the client code; likewise mark src
    • If more than 2 arguments are passed in (can be anything), the client runs locally

Building from command line

Run mvn -B clean install

S
Description
A 2006 Runescape Emulation Server
Readme GPL-3.0 127 MiB
Latest
2020-08-04 22:50:08 +00:00
Languages
Java 100%