Files
2006Scape/2006Scape Server
MatthewBishop 1ad531d244 Replace clipping files with loading straight from the cache. (#540)
* Archive decompression from apollo

* Removed unused object definition fields

* Add more options to IndexedFileSystem

New methods are to read directly to a bytearray rather than allocating a large number of ByteBuffers on server startup for map loading. decompress is from client and will be depre

* Fix opcode 19 of object defs

* Initial commit of loading maps from cache

* Removed deprecated methods

Methods were in IndexedFileSystem for testing to ensure the getFileBytes method worked correctly.

* Some code cleanup to fix packaging.

#TODO review methods in CompressionUtil to use the best Gzip decompression

* map_index loading from cache

* Update pom.xml

Added commons compress dependency from maven for bzip2 decompression

* Renaming some object definition values.

* Update ObjectDefinition.java

Removed rest of unused variables

* Update ObjectDefinition.java

* Object Definitions loading from cache

* Remove dead code

* Remove unneeded files

Maps/Definitions now load from in the cache.

* Firemaking clipping
2023-01-25 19:15:31 +00:00
..
2021-10-09 00:20:57 +01:00
2021-03-11 00:30:16 +00:00
2021-03-11 00:30:16 +00:00
2021-03-11 00:30:16 +00:00

2006Scape - Game Server

This is the Game Server component of our emulated Runescape environment. It's responsibility is to provide the instructions for the in-game world, its entities, and respond to player interactions. Contained within is an implementation of the Runescape network protocol roughly around version 508. When run, this java application will listen on TCP port 43594.

Building the project

  • git clone https://github.com/2006-Scape/2006Scape
  • cd 2006Scape/2006Scape\ Server/
  • mvn package
  • ./runServer.sh