mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-03 00:31:51 +00:00
Update drop handling, Allow rares, Remove some logging (#193)
* Fix local Parabot instructions * Add kick command, and force logout function * Allow rare items (phats etc) * remove random server logging * implement random drop amount * fixup random events message
This commit is contained in:
@@ -149,8 +149,6 @@ public class Item {
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public static boolean isFullBody(int itemId) {
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String weapon = getItemName(itemId);
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System.out.println("ItemName: " + weapon);
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System.out.println("ItemID: " + itemId);
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if (weapon == null) {
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return false;
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}
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@@ -192,9 +190,6 @@ public class Item {
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for (ItemList element : Server.itemHandler.ItemList) {
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if (element != null) {
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if (element.itemId == id) {
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System.out.println("itemName: " + element.itemName);
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System.out.println("id: " + id);
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System.out.println("itemID: " + element.itemId);
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return element.itemName;
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}
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}
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@@ -15,47 +15,51 @@ public class RareProtection {
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private static final int[] EATABLE_RARES = { 1959, 1961, 1989 };
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public static boolean equipItem(Client c) {// check when wearing, removing
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/* Allow rares
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for (int element : RARE_ITEMS) {
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if (!RARES && c.wearId == element && c.playerRights < 3) {
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c.getActionSender().sendMessage(
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"You shouldn't have that item!");
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c.getActionSender().sendMessage("You shouldn't have that item!");
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int amountToDelete = c.getItemAssistant().getItemCount(element);
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c.getItemAssistant().deleteItem(element, amountToDelete);
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return false;
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}
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}
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*/
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return true;
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}
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public static boolean removeItem(Client c, int itemId) {// check when
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// wearing, removing
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/* Allow rares
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for (int element : RARE_ITEMS) {
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if (!RARES && itemId == element && c.playerRights < 3) {
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c.getActionSender().sendMessage(
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"You shouldn't have that item!");
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c.getActionSender().sendMessage("You shouldn't have that item!");
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c.getItemAssistant().deleteEquipment(element, 0);
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return false;
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}
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}
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*/
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return true;
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}
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public static boolean hasDupedItem(Client c) {// check on login
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/* Allow rares
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for (int element : RARE_ITEMS) {
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if (!RARES && c.getItemAssistant().playerHasItem(element)
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&& c.playerRights < 3) {
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c.getActionSender().sendMessage(
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"You can't have these items!");
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c.getActionSender().sendMessage("You can't have these items!");
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int amountToDelete = c.getItemAssistant().getItemCount(element);
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c.getItemAssistant().deleteItem(element, amountToDelete);
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return false;
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}
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}
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*/
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return true;
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}
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public static boolean eatDupedItem(Client c, int itemId) {// check when
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// eating
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/* Allow rares
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for (int element : EATABLE_RARES) {
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if (!RARES && itemId == element && c.playerRights < 3) {
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c.getActionSender().sendMessage("You can't eat that item!");
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@@ -64,6 +68,7 @@ public class RareProtection {
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return false;
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}
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}
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*/
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return true;
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}
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@@ -72,16 +77,17 @@ public class RareProtection {
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// trading,
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// staking,
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// dropping
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/* Allow rares
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for (int element : RARE_ITEMS) {
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if (!RARES && c.getItemAssistant().playerHasItem(element)
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&& c.playerRights < 3) {
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c.getActionSender().sendMessage(
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"You shouldnt have that item!");
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c.getActionSender().sendMessage("You shouldnt have that item!");
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int amountToDelete = c.getItemAssistant().getItemCount(element);
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c.getItemAssistant().deleteItem(element, amountToDelete);
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return false;
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}
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}
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*/
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return true;
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}
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}
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@@ -15,6 +15,8 @@ import redone.game.content.music.sound.CombatSounds;
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import redone.game.content.randomevents.FreakyForester;
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import redone.game.content.randomevents.RandomEventHandler;
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import redone.game.content.randomevents.RiverTroll;
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import redone.game.npcs.drops.ItemDrop;
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import redone.game.npcs.drops.NPCDrops;
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import redone.game.npcs.drops.NPCDropsHandler;
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import redone.game.players.Client;
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import redone.game.players.Player;
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@@ -884,71 +886,86 @@ public class NpcHandler {
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public void dropItems(int i) {
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// TODO: add ring of wealth
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int npc = 0;
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int item_index = 0;
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Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
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if (c != null) {
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for (npc = 0; npc < NPCDropsHandler.NPC_DROPS(getNpcListName(npcs[i].npcType).toLowerCase(), npcs[i].npcType).length; npc++) {
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if (Misc.random(NPCDropsHandler.NPC_DROPS(getNpcListName(npcs[i].npcType).toLowerCase(), npcs[i].npcType)[npc][2]) == 0 && npcs[i].npcType != 2627 && npcs[i].npcType != 2638 && npcs[i].npcType != 2630 && npcs[i].npcType != 2631 && npcs[i].npcType != 2641 && npcs[i].npcType != 2643 && npcs[i].npcType != 2645 && npcs[i].npcType != 1532 && npcs[i].npcType != 153 && !PestControl.npcIsPCMonster(npcs[i].npcType)) {
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Server.itemHandler.createGroundItem(c, NPCDropsHandler.NPC_DROPS(getNpcListName(npcs[i].npcType).toLowerCase(), npcs[i].npcType)[npc][0], npcs[i].absX, npcs[i].absY, NPCDropsHandler.NPC_DROPS(getNpcListName(npcs[i].npcType).toLowerCase(), npcs[i].npcType)[npc][1], c.playerId);
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}
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}
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switch (npcs[i].npcType) {
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case 2459:
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FreakyForester.killedPheasant(c, 0);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2460:
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FreakyForester.killedPheasant(c, 1);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2461:
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FreakyForester.killedPheasant(c, 2);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2462:
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FreakyForester.killedPheasant(c, 3);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 92:
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if (c.restGhost == 3) {
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Server.itemHandler.createGroundItem(c, 553, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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c.restGhost = 4;
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}
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break;
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case 47:
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if (c.witchspot == 1 || c.romeojuliet > 0 && c.romeojuliet < 9) {
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Server.itemHandler.createGroundItem(c, 300, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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break;
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case 645:
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if (c.shieldArrav == 5) {
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Server.itemHandler.createGroundItem(c, 761, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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break;
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}
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int level = getNpcListCombat(npcs[i].npcType);
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// higher level monsters have a better drop rate (max of 1/128)
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int chance = Math.max(128, 512 - (level * 2));
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if (Misc.random(1, chance) == 1) {
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int scroll = -1;
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if (level <= 1) // none
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scroll = -1;
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else if (level <= 24) // easy
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scroll = 2677;
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else if (level <= 40) // easy → medium
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scroll = 2677 + Misc.random(0, 1);
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else if (level <= 80) // medium
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scroll = 2678;
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else if (level <= 150) // medium → hard
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scroll = 2678 + Misc.random(0, 1);
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else if (level > 150)// hard
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scroll = 2679;
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if (scroll >= 0)
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Server.itemHandler.createGroundItem(c, scroll, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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// These npcs shouldn't have drops
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if (npcs[i].npcType == 2627 // Tz-Kih
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|| npcs[i].npcType == 2630 // Tz-Kek
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|| npcs[i].npcType == 2631 // Tok-Xil
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|| npcs[i].npcType == 2638 // Neite
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|| npcs[i].npcType == 2641 // Dragonkin
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|| npcs[i].npcType == 2643 // R4ng3rNo0b889
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|| npcs[i].npcType == 2645 // Love Cats
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|| npcs[i].npcType == 1532 // Barricade
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|| npcs[i].npcType == 153 // Butterfly
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|| PestControl.npcIsPCMonster(npcs[i].npcType)
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|| FightCaves.isFightCaveNpc(npcs[i].npcType)) {
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// These npcs shouldn't have drops
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return;
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}
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for (ItemDrop possible_drop : NPCDropsHandler.NPC_DROPS(getNpcListName(npcs[i].npcType).toLowerCase(), npcs[i].npcType)) {
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if (Misc.random(possible_drop.getChance()) == 0) {
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int amt = possible_drop.getAmount();
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Server.itemHandler.createGroundItem(c, possible_drop.getItemID(), npcs[i].absX, npcs[i].absY, amt, c.playerId);
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}
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}
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switch (npcs[i].npcType) {
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case 2459:
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FreakyForester.killedPheasant(c, 0);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2460:
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FreakyForester.killedPheasant(c, 1);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2461:
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FreakyForester.killedPheasant(c, 2);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 2462:
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FreakyForester.killedPheasant(c, 3);
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Server.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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break;
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case 92:
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if (c.restGhost == 3) {
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Server.itemHandler.createGroundItem(c, 553, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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c.restGhost = 4;
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}
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break;
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case 47:
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if (c.witchspot == 1 || c.romeojuliet > 0 && c.romeojuliet < 9) {
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Server.itemHandler.createGroundItem(c, 300, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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break;
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case 645:
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if (c.shieldArrav == 5) {
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Server.itemHandler.createGroundItem(c, 761, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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break;
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}
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int level = getNpcListCombat(npcs[i].npcType);
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// higher level monsters have a better drop rate (max of 1/128)
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int chance = Math.max(128, 512 - (level * 2));
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if (Misc.random(1, chance) == 1) {
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int scroll = -1;
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if (level <= 1) // none
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scroll = -1;
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else if (level <= 24) // easy
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scroll = 2677;
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else if (level <= 40) // easy → medium
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scroll = 2677 + Misc.random(0, 1);
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else if (level <= 80) // medium
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scroll = 2678;
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else if (level <= 150) // medium → hard
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scroll = 2678 + Misc.random(0, 1);
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else if (level > 150)// hard
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scroll = 2679;
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if (scroll >= 0)
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Server.itemHandler.createGroundItem(c, scroll, npcs[i].absX, npcs[i].absY, 1, c.playerId);
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}
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}
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}
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/**
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* Slayer Experience
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**/
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@@ -0,0 +1,32 @@
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package redone.game.npcs.drops;
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import redone.util.Misc;
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public class ItemDrop {
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public int item_id, chance;
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public int[] amounts;
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ItemDrop (int item_id, int[]amounts, int chance) {
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this.item_id = item_id;
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this.amounts = amounts;
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this.chance = chance;
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}
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ItemDrop (int item_id, int amount, int chance) {
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this.item_id = item_id;
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this.amounts = new int[]{amount, amount};
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this.chance = chance;
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}
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public int getChance(){
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return this.chance;
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}
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public int getItemID(){
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return this.item_id;
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}
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public int getAmount(){
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return Misc.random(this.amounts[0], this.amounts[1]);
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -14,11 +14,10 @@ public class NPCDropsHandler {
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public static int // found on http://runescape.wikia.com/wiki/Drop_rate
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ALWAYS = 0,
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COINSRATE = 3,
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CHICKEN_RATE = 75 / 100,
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COMMON = 2 + r(48),
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UNCOMMON = 51 + r(49),
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RARE = 101 + r(411),
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VERY_RARE = 513;
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COMMON = 32,
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UNCOMMON = 64,
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RARE = 256,
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VERY_RARE = 512;
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/**
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* Handles the npc drops for the npc names.
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@@ -26,7 +25,7 @@ public class NPCDropsHandler {
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* @param NPCId
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* @return
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*/
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public static final int[][] NPC_DROPS(String npc, int NPCId) {
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public static final ItemDrop[] NPC_DROPS(String npc, int NPCId) {
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if (npc.equals("man") || npc.equals("woman") || npc.equals("drunken_man")) {
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return NPCDrops.man;
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} else if (npc.equals("skeletal_wyvern")) {
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@@ -144,7 +144,7 @@ public class Commands implements PacketType {
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case "randomtoggle":
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case "togglerandom":
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player.randomEventsEnabled = !player.randomEventsEnabled;
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player.getActionSender().sendMessage("You will " + (player.debugMode ? "now" : "no longer") + " receieve random events.");
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player.getActionSender().sendMessage("You will " + (player.randomEventsEnabled ? "now" : "no longer") + " receieve random events.");
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break;
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case "debug":
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case "debugmode":
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Block a user