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https://github.com/2006-Scape/2006Scape.git
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Easter Event + Ectotokens (#492)
* New NPC Spawns for Port Phasmatys Added most NPCs in Port Phasmatys including the ghost villagers, sailors, guards, Robin, Ak-Haranu, and more. * ObjectActions for Ectofuntus and Energy Barrier The Ectofuntus is now fully accessible and Port Phasmatys can be accessed through the energy barrier. * Added Ak-Haranu's Exotic Shop Ak-Haranu now sells Bolt Racks. * Fixed Ectofuntus Worship Fixed minor issue with Ectofuntus Worship * Gravingas Exclamations Gravingas exclaims different messages while protesting Necrovarus in Port Phasmatys. * Easter Event Updates - Added Easter Bunny - Added temporary Easter Quest - Added Dialogues between player and Easter Bunny - Added player save data for Ecto-tokens (Port Phasmatys) and data for the easter event (easterEvent) * Delete .DS_Store * Delete .DS_Store * Delete .DS_Store * Adding DS_Store to .gitignore
This commit is contained in:
@@ -5,3 +5,4 @@
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**/.idea/*
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*/*.jar
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*.iml
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.DS_Store
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@@ -24022,5 +24022,65 @@
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"id": 1706,
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"walk": 0,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2981,
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"y": 3286,
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"id": 1835,
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"walk": 1,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2978,
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"y": 3282,
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"id": 1320,
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"walk": 1,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2982,
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"y": 3282,
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"id": 1320,
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"walk": 1,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2978,
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"y": 3277,
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"id": 1320,
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"walk": 1,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2987,
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"y": 3280,
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"id": 1320,
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"walk": 1,
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"height": 0
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},
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{
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"maxHit": 0,
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"strength": 0,
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"attack": 0,
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"x": 2984,
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"y": 3277,
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"id": 1320,
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"walk": 1,
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"height": 0
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}
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]
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@@ -7420,8 +7420,102 @@ public class DialogueHandler {
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Hello there! Nice weather we've been having.");
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player.getDialogueHandler().endDialogue();
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break;
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//holiday events (easter)
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case 6000:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.DISTRESSED, "Oh dear... What am I going to do?");
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player.nextChat = 6001;
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break;
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case 6001:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "What's wrong?");
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player.nextChat = 6002;
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break;
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case 6002:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.ALMOST_CRYING, "It's terrible! What a disaster...");
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player.nextChat = 6003;
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break;
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case 6003:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Is there any way I can help?");
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player.nextChat = 6004;
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break;
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case 6004:
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player.getDialogueHandler().sendStatement("The Easter Bunny is completely ignoring you.");
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player.nextChat = 6005;
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break;
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case 6005:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.DISTRESSED, "Well maybe if I... No, that wouldn't work.");
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player.nextChat = 6006;
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break;
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case 6006:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.ANNOYED, "Hey! Just tell me what's wrong.");
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player.nextChat = 6007;
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break;
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case 6007:
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player.getDialogueHandler().sendNpcChat3("Oh, hi there. You see, I was counting my eggs when", "suddenly,I dropped one! Then as I reached down to get it", "I dropped another one!", player.talkingNpc, "Eater Bunny");
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player.nextChat = 6008;
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break;
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case 6008:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.NEARLY_CRYING, "At this point I've dropped nearly all my easter eggs!");
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player.nextChat = 6009;
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break;
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case 6009:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "I'll help you find your eggs.");
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player.nextChat = 6010;
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break;
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case 6010:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "You would do that? Oh, thank you!");
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player.nextChat = 6011;
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break;
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case 6011:
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player.getDialogueHandler().sendNpcChat2("Some of them have fallen in holes and in small areas.","I would suggest you use something to scoop them up.", player.talkingNpc, "Easter Bunny");
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player.nextChat = 6012;
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break;
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case 6012:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "You mean... Like a spade?");
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player.nextChat = 6013;
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break;
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case 6013:
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player.getDialogueHandler().sendNpcChat2("Yes! That should do the job! Come back when you find", "at least 3 easter eggs.", player.talkingNpc, "Easter Bunny");
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player.easterEvent++;
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player.getDialogueHandler().endDialogue();
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break;
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case 6014:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Have you found the easter eggs yet?");
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player.nextChat = 6015;
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break;
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case 6015:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "No, not yet.");
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player.nextChat = 6016;
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break;
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case 6016:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Hurry! We need to deliver those eggs!");
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player.getDialogueHandler().endDialogue();
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break;
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case 6017:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.HAPPY_JOYFUL, "I have your easter eggs!");
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player.nextChat = 6018;
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break;
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case 6018:
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player.getDialogueHandler().sendStatement("You hand the Easter Bunny the easter eggs.");
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player.nextChat = 6019;
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break;
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case 6019:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Oh, thank you!! Thank you!!");
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player.nextChat = 6020;
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break;
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case 6020:
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player.getDialogueHandler().sendStatement("The Easter Bunny hands you an Easter Ring.");
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player.nextChat = 6021;
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break;
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case 6021:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "You've saved the spirit of easter!");
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player.getInventory().add(7927);
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player.easterEvent++;
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player.getDialogueHandler().endDialogue();
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break;
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case 6022:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Thank you again traveller. Happy Easter!");
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player.getDialogueHandler().endDialogue();
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break;
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}
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}
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public void chatboxText(String text, String text1, String text2,
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@@ -139,6 +139,27 @@ public class NpcActions {
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player.getDialogueHandler().sendDialogues(1378, npcType);
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break;
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case 1835:
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if (player.easterEvent == 0)
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player.getDialogueHandler().sendDialogues(6000, npcType);
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else if (player.easterEvent == 1)
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{
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int easter1 = player.getInventory().getItemAmount(7928);
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int easter2 = player.getInventory().getItemAmount(7929);
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int easter3 = player.getInventory().getItemAmount(7930);
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int easter4 = (easter1 + easter2 + easter3);
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if (easter4 >= 3)
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player.getDialogueHandler().sendDialogues(6017, npcType);
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else {
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player.getDialogueHandler().sendDialogues(6014, npcType);
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}
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}
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else
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{
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player.getDialogueHandler().sendDialogues(6022, npcType);
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}
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break;
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case 537:
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case 536:
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int requiredQP = Math.min(32, QuestAssistant.MAXIMUM_QUESTPOINTS);
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@@ -1389,7 +1389,7 @@ public abstract class Player {
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deletePinDate = -1, firstPin, secondPin, thirdPin, fourthPin,
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bankPin1, bankPin2, bankPin3, bankPin4, pinDeleteDateRequested,
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rememberNpcIndex, ratsCaught, lastLoginDate, selectedSkill, newHerb,
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newItem, newXp, doingHerb, herbAmount, treeX, treeY, lastH,
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newItem, newXp, doingHerb, herbAmount, treeX, treeY, lastH, easterEvent, ectoTokens,
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cookingItem, smeltingItem, cookingObject, summonId, npcId2 = 0, leatherType = -1,
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weightCarried, teleotherType, rockX, rockY, itemUsing, tzKekTimer,
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bananas, flourAmount, grain, questPoints, questStages,
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@@ -287,6 +287,12 @@ public class PlayerSave {
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case "lostCity":
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player.lostCity = Integer.parseInt(token2);
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break;
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case "ectoTokens":
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player.ectoTokens = Integer.parseInt(token2);
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break;
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case "easterEvent":
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player.easterEvent = Integer.parseInt(token2);
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break;
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case "restGhost":
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player.restGhost = Integer.parseInt(token2);
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break;
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@@ -725,6 +731,10 @@ public class PlayerSave {
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characterfile.newLine();
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characterfile.write("lostCity = " + player.lostCity);
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characterfile.newLine();
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characterfile.write("ectoTokens = " + player.ectoTokens);
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characterfile.newLine();
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characterfile.write("easterEvent = " + player.easterEvent);
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characterfile.newLine();
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characterfile.write("cw-games = " + player.cwGames);
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characterfile.newLine();
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characterfile.write("witchspot = " + player.witchspot);
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