give slayer xp on kill

This commit is contained in:
RedSparr0w
2019-11-24 23:41:43 +13:00
parent 564f400007
commit 4b78f6c136
3 changed files with 15 additions and 22 deletions
@@ -1,5 +1,6 @@
package redone.game.content.combat.range;
import redone.Constants;
import redone.Server;
import redone.event.CycleEvent;
import redone.event.CycleEventContainer;
@@ -356,7 +357,7 @@ public class DwarfCannon {
}
public boolean noSetUpArea() {
return (player.absX >= 2024 && player.absX <= 2047 && player.absY >= 2047 && player.absY <= 4542) || player.inBank() || player.inFightCaves() || (player.absX >= 3161 && player.absX <= 3168 && player.absY >= 3486 && player.absY <= 3493);
return player.inBank() || player.inFightCaves();
}
private int getHit() {
@@ -379,17 +380,6 @@ public class DwarfCannon {
if (damage > target.HP) {
damage = target.HP;
}
if (player.inMulti() && target.inMulti()) {
cannonProjectile(target);
target.hitDiff2 = damage;
target.HP -= damage;
target.killerId = player.playerId;
target.facePlayer(player.playerId);
target.hitUpdateRequired2 = true;
target.updateRequired = true;
myBalls -= 1;
player.getPlayerAssistant().addSkillXP(damage * expRate, player.playerRanged);
}
if (!player.inMulti()) {
if (target.underAttackBy > 0 && target.underAttackBy != player.playerId) {
return;
@@ -397,16 +387,18 @@ public class DwarfCannon {
if (player.underAttackBy2 > 0 && player.underAttackBy2 != target.npcId) {
return;
}
cannonProjectile(target);
target.hitDiff2 = damage;
target.HP -= damage;
target.killerId = player.playerId;
target.facePlayer(player.playerId);
target.hitUpdateRequired2 = true;
target.updateRequired = true;
myBalls -= 1;
player.getPlayerAssistant().addSkillXP(damage * expRate, player.playerRanged);
}
cannonProjectile(target);
target.hitDiff2 = damage;
target.HP -= damage;
player.globalDamageDealt += damage;
target.killerId = player.playerId;
target.killedBy = player.playerId;
target.facePlayer(player.playerId);
target.hitUpdateRequired2 = true;
target.updateRequired = true;
myBalls -= 1;
player.getPlayerAssistant().addSkillXP(damage * Constants.RANGE_EXP_RATE, player.playerRanged);
}
}
@@ -585,7 +585,8 @@ public class NpcHandler {
&& npcs[i].needRespawn == false) {
npcs[i].updateRequired = true;
npcs[i].facePlayer(0);
npcs[i].killedBy = NpcData.getNpcKillerId(i);
if (npcs[i].killedBy <= 0)
npcs[i].killedBy = NpcData.getNpcKillerId(i);
npcs[i].animNumber = NpcEmotes.getDeadEmote(i); // dead
// emote
Client c = (Client) PlayerHandler.players[npcs[i].killedBy];