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give slayer xp on kill
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@@ -1,5 +1,6 @@
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package redone.game.content.combat.range;
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import redone.Constants;
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import redone.Server;
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import redone.event.CycleEvent;
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import redone.event.CycleEventContainer;
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@@ -356,7 +357,7 @@ public class DwarfCannon {
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}
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public boolean noSetUpArea() {
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return (player.absX >= 2024 && player.absX <= 2047 && player.absY >= 2047 && player.absY <= 4542) || player.inBank() || player.inFightCaves() || (player.absX >= 3161 && player.absX <= 3168 && player.absY >= 3486 && player.absY <= 3493);
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return player.inBank() || player.inFightCaves();
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}
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private int getHit() {
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@@ -379,17 +380,6 @@ public class DwarfCannon {
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if (damage > target.HP) {
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damage = target.HP;
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}
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if (player.inMulti() && target.inMulti()) {
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cannonProjectile(target);
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target.hitDiff2 = damage;
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target.HP -= damage;
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target.killerId = player.playerId;
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target.facePlayer(player.playerId);
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target.hitUpdateRequired2 = true;
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target.updateRequired = true;
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myBalls -= 1;
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player.getPlayerAssistant().addSkillXP(damage * expRate, player.playerRanged);
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}
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if (!player.inMulti()) {
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if (target.underAttackBy > 0 && target.underAttackBy != player.playerId) {
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return;
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@@ -397,16 +387,18 @@ public class DwarfCannon {
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if (player.underAttackBy2 > 0 && player.underAttackBy2 != target.npcId) {
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return;
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}
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cannonProjectile(target);
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target.hitDiff2 = damage;
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target.HP -= damage;
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target.killerId = player.playerId;
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target.facePlayer(player.playerId);
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target.hitUpdateRequired2 = true;
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target.updateRequired = true;
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myBalls -= 1;
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player.getPlayerAssistant().addSkillXP(damage * expRate, player.playerRanged);
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}
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cannonProjectile(target);
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target.hitDiff2 = damage;
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target.HP -= damage;
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player.globalDamageDealt += damage;
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target.killerId = player.playerId;
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target.killedBy = player.playerId;
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target.facePlayer(player.playerId);
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target.hitUpdateRequired2 = true;
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target.updateRequired = true;
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myBalls -= 1;
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player.getPlayerAssistant().addSkillXP(damage * Constants.RANGE_EXP_RATE, player.playerRanged);
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}
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}
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@@ -585,7 +585,8 @@ public class NpcHandler {
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&& npcs[i].needRespawn == false) {
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npcs[i].updateRequired = true;
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npcs[i].facePlayer(0);
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npcs[i].killedBy = NpcData.getNpcKillerId(i);
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if (npcs[i].killedBy <= 0)
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npcs[i].killedBy = NpcData.getNpcKillerId(i);
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npcs[i].animNumber = NpcEmotes.getDeadEmote(i); // dead
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// emote
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Client c = (Client) PlayerHandler.players[npcs[i].killedBy];
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