New stuff 6 (#324)

* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
This commit is contained in:
Gptaqbc
2019-12-25 13:01:24 -05:00
committed by Daniel Ginovker
parent 1c2deaacb6
commit 5f500280b2
38 changed files with 157 additions and 157 deletions
@@ -34,7 +34,7 @@ public class GnomeAgility {
case NET1_OBJECT:
c.getAgility().climbUp(c.getX(), c.getY() - 2, 1);
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
if (c.getAgility().agilityProgress[0] == true) {
if (c.getAgility().agilityProgress[0]) {
c.getAgility().agilityProgress[1] = true;
}
return true;
@@ -42,7 +42,7 @@ public class GnomeAgility {
case TREE_OBJECT:
c.getAgility().climbUp(c.getX(), c.getY() - 3, 2);
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
if (c.getAgility().agilityProgress[1] == true) {
if (c.getAgility().agilityProgress[1]) {
c.getAgility().agilityProgress[2] = true;
}
return true;
@@ -58,7 +58,7 @@ public class GnomeAgility {
c.getPlayerAssistant().movePlayer(2483, 3420, 2);
}
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
if (c.getAgility().agilityProgress[2] == true) {
if (c.getAgility().agilityProgress[2]) {
c.getAgility().agilityProgress[3] = true;
}
return true;
@@ -66,7 +66,7 @@ public class GnomeAgility {
case TREE_BRANCH_OBJECT:
c.getAgility().climbDown(c.getX(), c.getY(), 0);
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
if (c.getAgility().agilityProgress[3] == true) {
if (c.getAgility().agilityProgress[3]) {
c.getAgility().agilityProgress[4] = true;
}
return true;
@@ -79,7 +79,7 @@ public class GnomeAgility {
c.getAgility().climbUp(c.getX(), c.getY() + 2, 0);
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
clickTimer = System.currentTimeMillis();
if (c.getAgility().agilityProgress[4] == true) {
if (c.getAgility().agilityProgress[4]) {
c.getAgility().agilityProgress[5] = true;
}
}
@@ -88,7 +88,7 @@ public class GnomeAgility {
case PIPES1_OBJECT:
if (c.getAgility().hotSpot(2484, 3430)) {
c.getAgility().walk(0, 7, c.getAgility().getAnimation(objectId), 748);
if (c.getAgility().agilityProgress[5] == true) {
if (c.getAgility().agilityProgress[5]) {
c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility);
c.getAgility().lapBonus = 1400 / 30;
c.getAgility().lapFinished();
@@ -105,7 +105,7 @@ public class GnomeAgility {
case PIPES2_OBJECT:
if (c.getAgility().hotSpot(2487, 3430)) {
c.getAgility().walk(0, 7, c.getAgility().getAnimation(objectId), 748);
if (c.getAgility().agilityProgress[5] == true) {
if (c.getAgility().agilityProgress[5]) {
c.getPlayerAssistant().addSkillXP(
c.getAgility().getXp(objectId), c.playerAgility);
c.getAgility().lapBonus = 1400 / 30;