mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-03 00:31:51 +00:00
New stuff 6 (#324)
* Some stuff on weight Some stuff on weight * Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog * removed a shitload of '== true' I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
This commit is contained in:
@@ -66,7 +66,7 @@ public class ObjectsActions {
|
||||
Webs.slashWeb(player, objectType, objectX, objectY);
|
||||
return;
|
||||
}
|
||||
if (player.stopPlayerPacket == true) {
|
||||
if (player.stopPlayerPacket) {
|
||||
return;
|
||||
}
|
||||
//LogCutting.resetFletching(player);
|
||||
@@ -907,8 +907,8 @@ public class ObjectsActions {
|
||||
|
||||
case 3015:
|
||||
case 3016:
|
||||
if (player.tutorialProgress == 7 || player.diedOnTut == true) {
|
||||
if (player.diedOnTut == true) {
|
||||
if (player.tutorialProgress == 7 || player.diedOnTut) {
|
||||
if (player.diedOnTut) {
|
||||
player.getPlayerAssistant().movePlayer(player.absX - 1,
|
||||
player.absY, 0);
|
||||
player.getPacketSender().createArrow(3078, 3084,
|
||||
@@ -1117,7 +1117,7 @@ public class ObjectsActions {
|
||||
|
||||
case 3020:
|
||||
case 3021:
|
||||
if (player.diedOnTut == true && (player.getY() == 9502 || player.getY() == 9503)) {
|
||||
if (player.diedOnTut && (player.getY() == 9502 || player.getY() == 9503)) {
|
||||
player.getDialogueHandler()
|
||||
.sendStatement2(
|
||||
"You have died so now all you need to do is continue",
|
||||
@@ -1171,8 +1171,8 @@ public class ObjectsActions {
|
||||
case 3022:
|
||||
if (player.tutorialProgress >= 24
|
||||
&& (player.getY() == 9519 || player.getY() == 9518)
|
||||
|| player.diedOnTut == true) {
|
||||
if (player.diedOnTut == true) {
|
||||
|| player.diedOnTut) {
|
||||
if (player.diedOnTut) {
|
||||
player.getDialogueHandler()
|
||||
.sendStatement2("Be more careful this time",
|
||||
"now continue to kill the rat and talk to the guide.");
|
||||
@@ -1361,8 +1361,8 @@ public class ObjectsActions {
|
||||
break;
|
||||
|
||||
case 3029:
|
||||
if (player.tutorialProgress >= 14 || player.diedOnTut == true) {
|
||||
if (player.diedOnTut == true) {
|
||||
if (player.tutorialProgress >= 14 || player.diedOnTut) {
|
||||
if (player.diedOnTut) {
|
||||
player.startAnimation(828);
|
||||
player.getPlayerAssistant().movePlayer(3088, 9520, 0);
|
||||
player.getPacketSender().createArrow(3094, 9503,
|
||||
@@ -1781,7 +1781,7 @@ public class ObjectsActions {
|
||||
NpcHandler.spawnNpc(player, 757, player.getX(), player.getY(), 0, 0, 50, 10, 30, 30, true, true);
|
||||
player.getPacketSender().sendMessage("You will need a stake and hammer to attack count draynor.");
|
||||
player.clickedVamp = true;
|
||||
} else if (player.vampSlayer == 3 && player.clickedVamp == true) {
|
||||
} else if (player.vampSlayer == 3 && player.clickedVamp) {
|
||||
player.getPacketSender().sendMessage("You have already spawned the vampyre.");
|
||||
return;
|
||||
} else if (player.vampSlayer > 3) {
|
||||
@@ -1820,7 +1820,7 @@ public class ObjectsActions {
|
||||
|
||||
case 2072: // crate
|
||||
if (player.getItemAssistant().playerHasItem(1963, 10)
|
||||
&& player.luthas == true) {
|
||||
&& player.luthas) {
|
||||
player.getItemAssistant().deleteItem(1963, 10);
|
||||
player.getDialogueHandler().sendStatement(
|
||||
"You pack your bananas in the crate...");
|
||||
@@ -1859,7 +1859,7 @@ public class ObjectsActions {
|
||||
case 2073: // Banana tree
|
||||
case 4754:
|
||||
if (System.currentTimeMillis() - player.waitTime > 2000) {
|
||||
if (player.luthas == true) {
|
||||
if (player.luthas) {
|
||||
player.bananas += 1;
|
||||
player.getItemAssistant().addItem(1963, 1);
|
||||
player.waitTime = System.currentTimeMillis();
|
||||
|
||||
Reference in New Issue
Block a user