mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-02 16:49:03 +00:00
Magic numbers & removed some dead specials (#574)
* Replace Magic Numbers in Specials.java * Removed Dbow, Hand Cannon & Morrigans Ranged Specs Released after 2006 * RangeData.java Convert Magic Numbers * DwarfCannon.java Convert Magic Numbers
This commit is contained in:
@@ -104,16 +104,6 @@ public class CombatAssistant {
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damage2 = 0;
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}
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}
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if (player.dbowSpec) {
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NpcHandler.npcs[i].gfx100(1100);
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if (damage < 8) {
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damage = 8;
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}
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if (damage2 < 8) {
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damage2 = 8;
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}
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player.dbowSpec = false;
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}
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if (damage > 0 && Misc.random(5) == 1 && player.lastArrowUsed == 9244) {
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damage *= 1.45;
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NpcHandler.npcs[i].gfx0(756);
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@@ -1165,16 +1155,6 @@ public class CombatAssistant {
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damage2 = 0;
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}
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}
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if (player.dbowSpec) {
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o.gfx100(1100);
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if (damage < 8) {
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damage = 8;
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}
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if (damage2 < 8) {
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damage2 = 8;
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}
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player.dbowSpec = false;
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}
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if (damage > 0 && Misc.random(5) == 1 && player.lastArrowUsed == 9244) {
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damage *= 1.45;
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o.gfx0(756);
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@@ -3,6 +3,8 @@ package com.rs2.game.content.combat;
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import java.util.HashMap;
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import com.rs2.GameConstants;
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import com.rs2.game.content.StaticItemList;
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import com.rs2.game.content.StaticNpcList;
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import com.rs2.game.content.combat.range.RangeData;
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import com.rs2.game.content.music.sound.CombatSounds;
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import com.rs2.game.npcs.NpcHandler;
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@@ -24,18 +26,18 @@ public class Specials {
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// ItemName(ItemId, SpecDamage, SpecAccuracy, SpecAmount, Anim, GFX0,
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// GFX100, DoubleHit, SsSpec, SpecEffect)
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ABYSSAL_WHIP(4151, 1, 1.25, 5, 1658, 341, -1, false, 0),
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DRAGON_DAGGER(1215, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_P(1231, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_PP(5698, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_PPP(5680, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_LONG(1305, 1.20, 1.10, 2.5, 1058, -1, 248, false, 0),
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DRAGON_MACE(1434, 1.55, 1.25, 2.5, 1060, -1, 251, false, 0),
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DRAGON_SCIMITAR(4587, 1, 1.25, 5.5, 1872, -1, 347, false, 1),
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DRAGON_HALBERD(3204, 1.25, .85, 3, 1203, -1, 282, true, 0),
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GRANITE_MAUL(4153, 1.10, .85, 5, 1667, -1, 337, false, 0),
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MAGIC_SHORTBOW(861, 1.05, .95, 5.5, 1074, -1, -1, true, 0),
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MAGIC_LONGBOW(859, 1.20, 1.05, 5.5, 426, -1, -1, false, 0);
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ABYSSAL_WHIP(StaticItemList.ABYSSAL_WHIP, 1, 1.25, 5, 1658, 341, -1, false, 0),
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DRAGON_DAGGER(StaticItemList.DRAGON_DAGGER, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_P(StaticItemList.DRAGON_DAGGERP, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_PP(StaticItemList.DRAGON_DAGGERS, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_DAGGER_PPP(StaticItemList.DRAGON_DAGGER_5680, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
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DRAGON_LONG(StaticItemList.DRAGON_LONGSWORD, 1.20, 1.10, 2.5, 1058, -1, 248, false, 0),
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DRAGON_MACE(StaticItemList.DRAGON_MACE, 1.55, 1.25, 2.5, 1060, -1, 251, false, 0),
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DRAGON_SCIMITAR(StaticItemList.DRAGON_SCIMITAR, 1, 1.25, 5.5, 1872, -1, 347, false, 1),
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DRAGON_HALBERD(StaticItemList.DRAGON_HALBERD, 1.25, .85, 3, 1203, -1, 282, true, 0),
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GRANITE_MAUL(StaticItemList.GRANITE_MAUL, 1.10, .85, 5, 1667, -1, 337, false, 0),
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MAGIC_SHORTBOW(StaticItemList.MAGIC_SHORTBOW, 1.05, .95, 5.5, 1074, -1, -1, true, 0),
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MAGIC_LONGBOW(StaticItemList.MAGIC_LONGBOW, 1.20, 1.05, 5.5, 426, -1, -1, false, 0);
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private int weapon, anim, gfx1, gfx2, specEffect;
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private double specDamage, specAccuracy, specAmount;
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@@ -132,66 +134,7 @@ public class Specials {
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return;
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}
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if (equippedWeapon == SA.getWeapon()) {
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if (SA.getWeapon() == 11235) {
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player.usingBow = true;
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player.dbowSpec = true;
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player.rangeItemUsed = player.playerEquipment[player.playerArrows];
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player.getItemAssistant().deleteArrow();
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player.getItemAssistant().deleteArrow();
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player.lastWeaponUsed = weapon;
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player.hitDelay = 3;
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player.startAnimation(426);
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player.projectileStage = 1;
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player.gfx100(RangeData.getRangeStartGFX(player));
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player.hitDelay = player.getCombatAssistant().getHitDelay();
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if (player.fightMode == 2) {
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player.attackTimer--;
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}
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if (player.playerIndex > 0) {
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player.getCombatAssistant().fireProjectilePlayer();
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} else if (player.npcIndex > 0) {
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player.getCombatAssistant().fireProjectileNpc();
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}
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player.specAccuracy = SA.getSpecAccuracy();
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player.specDamage = SA.getSpecDamage();
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} else if (SA.getWeapon() == 15241) {
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player.usingBow = true;
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player.rangeItemUsed = player.playerEquipment[player.playerArrows];
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player.getItemAssistant().deleteArrow();
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player.lastWeaponUsed = weapon;
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player.startAnimation(12175);
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player.specAccuracy = SA.getSpecAccuracy();
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player.specDamage = SA.getSpecDamage();
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player.hitDelay = 5;
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player.attackTimer -= 7;
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player.hitDelay = player.getCombatAssistant().getHitDelay();
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if (player.fightMode == 2) {
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if (player.playerIndex > 0) {
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player.getCombatAssistant().fireProjectilePlayer();
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} else if (player.npcIndex > 0) {
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player.getCombatAssistant().fireProjectileNpc();
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}
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}
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} else if (SA.getWeapon() == 13879 || SA.getWeapon() == 13883) {
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player.usingRangeWeapon = true;
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player.rangeItemUsed = player.playerEquipment[player.playerWeapon];
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player.getItemAssistant().deleteArrow();
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player.lastWeaponUsed = weapon;
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player.startAnimation(SA.getAnim());
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player.gfx0(SA.getGfx1());
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player.specAccuracy = SA.getSpecAccuracy();
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player.specDamage = SA.getSpecDamage();
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player.projectileStage = 1;
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player.hitDelay = player.getCombatAssistant().getHitDelay();
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if (player.fightMode == 2) {
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player.attackTimer--;
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}
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if (player.playerIndex > 0) {
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player.getCombatAssistant().fireProjectilePlayer();
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} else if (player.npcIndex > 0) {
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player.getCombatAssistant().fireProjectileNpc();
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}
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} else if (SA.getWeapon() == 859 || SA.getWeapon() == 861) {
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if (SA.getWeapon() == StaticItemList.MAGIC_LONGBOW || SA.getWeapon() == StaticItemList.MAGIC_SHORTBOW) {
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player.usingBow = true;
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player.bowSpecShot = 1;
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player.rangeItemUsed = player.playerEquipment[player.playerArrows];
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@@ -241,7 +184,7 @@ public class Specials {
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public void handleGmaul() {
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if (player.npcIndex > 0 && NpcHandler.npcs[player.npcIndex] != null) {
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if (player.goodDistance(player.getX(), player.getY(), NpcHandler.npcs[player.npcIndex].getX(), NpcHandler.npcs[player.npcIndex].getY(), player.getCombatAssistant().getRequiredDistance())) {
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if (player.getCombatAssistant().checkSpecAmount(4153)) {
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if (player.getCombatAssistant().checkSpecAmount(StaticItemList.GRANITE_MAUL)) {
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boolean hit = Misc.random(player.getCombatAssistant().calcAtt()) > Misc.random(NpcHandler.npcs[player.npcIndex].defence);
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int damage = 0;
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if (hit) {
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@@ -260,7 +203,7 @@ public class Specials {
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if (player.goodDistance(player.getX(), player.getY(), o.getX(), o.getY(), player
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.getCombatAssistant().getRequiredDistance())) {
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if (player.getCombatAssistant().checkReqs()) {
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if (player.getCombatAssistant().checkSpecAmount(4153)) {
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if (player.getCombatAssistant().checkSpecAmount(StaticItemList.GRANITE_MAUL)) {
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boolean hit = Misc.random(player.getCombatAssistant().calcAtt()) > Misc.random(o.getCombatAssistant().calcDef());
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int damage = 0;
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if (hit) {
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@@ -296,7 +239,7 @@ public class Specials {
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public static void specialClicking(Player player2, int actionButtonId) {
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switch (actionButtonId) {
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case 29188:
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if (player2.playerEquipment[player2.playerWeapon] == 1434) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_MACE) {
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player2.specBarId = 7636;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -304,7 +247,7 @@ public class Specials {
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break;
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case 29163:
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if (player2.playerEquipment[player2.playerWeapon] == 4587) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_SCIMITAR) {
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player2.specBarId = 7611;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -312,7 +255,7 @@ public class Specials {
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break;
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case 33033:
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if (player2.playerEquipment[player2.playerWeapon] == 4153) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.GRANITE_MAUL) {//TODO should this be here twice?
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player2.specBarId = 8505;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -320,7 +263,7 @@ public class Specials {
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break;
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case 29038:
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if (player2.playerEquipment[player2.playerWeapon] == 4153) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.GRANITE_MAUL) {
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player2.specBarId = 7486;
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player2.getSpecials().handleGmaul();
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player2.usingSpecial = !player2.usingSpecial;
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@@ -329,7 +272,7 @@ public class Specials {
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break;
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case 29063:
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if (player2.playerEquipment[player2.playerWeapon] == 1377) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_BATTLEAXE) {
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if (player2.specAmount >= 5) {
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player2.gfx0(246);
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player2.forcedChat("Raarrrrrgggggghhhhhhh!");
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@@ -345,7 +288,7 @@ public class Specials {
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break;
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case 48023:
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if (player2.playerEquipment[player2.playerWeapon] == 4151) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.ABYSSAL_WHIP) {
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player2.specBarId = 12335;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -353,9 +296,9 @@ public class Specials {
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break;
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case 29138:
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if (player2.playerEquipment[player2.playerWeapon] == 1215 || player2.playerEquipment[player2.playerWeapon] == 1231
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|| player2.playerEquipment[player2.playerWeapon] == 5680 || player2.playerEquipment[player2.playerWeapon] == 5698
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|| player2.playerEquipment[player2.playerWeapon] == 1305) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_DAGGER || player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_DAGGERP
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|| player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_DAGGER_5680 || player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_DAGGERS
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|| player2.playerEquipment[player2.playerWeapon] == StaticItemList.DRAGON_LONGSWORD) {
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player2.specBarId = 7586;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -363,7 +306,7 @@ public class Specials {
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break;
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case 29113:
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if (player2.playerEquipment[player2.playerWeapon] == 861 || player2.playerEquipment[player2.playerWeapon] == 859) {
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if (player2.playerEquipment[player2.playerWeapon] == StaticItemList.MAGIC_SHORTBOW || player2.playerEquipment[player2.playerWeapon] == StaticItemList.MAGIC_LONGBOW) {
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player2.specBarId = 7561;
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player2.usingSpecial = !player2.usingSpecial;
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player2.getItemAssistant().updateSpecialBar();
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@@ -453,9 +453,7 @@ public class MeleeData {
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if (weaponName.contains("cross") || weaponName.contains("c'bow")) {
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return 4;
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}
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if (weaponName.contains("bow") && !c.dbowSpec) {
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return 4;
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} else if (c.dbowSpec) {
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if (weaponName.contains("bow")) {
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return 4;
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}
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@@ -14,6 +14,9 @@ import com.rs2.util.Misc;
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import com.rs2.world.Boundary;
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import com.rs2.world.clip.Region;
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import com.rs2.game.content.StaticItemList;
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import com.rs2.game.content.StaticObjectList;
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/**
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* Cannon
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* @author Andrew (Mr Extremez)
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@@ -27,13 +30,9 @@ public class DwarfCannon {
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private Player player;
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public final int[] ITEM_PARTS = {6, 8, 10, 12};
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public final int[] ITEM_PARTS = {StaticItemList.CANNON_BASE, StaticItemList.CANNON_STAND, StaticItemList.CANNON_BARRELS, StaticItemList.CANNON_FURNACE};
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private final int[] OBJECT_PARTS = {7, 8, 9, 6};
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private final int ballsID = 2;
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public final int steelBarID = 2353;
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private final int[] OBJECT_PARTS = {StaticObjectList.CANNON_BASE, StaticObjectList.CANNON_STAND, StaticObjectList.CANNON_BASE_9, StaticObjectList.DWARF_MULTICANNON};
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public boolean settingUp = false;
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@@ -58,7 +57,7 @@ public class DwarfCannon {
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public static void makeBall(Player player)
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{
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//An interface could be added instead of making all.
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if (!player.getItemAssistant().playerHasItem(2353) || !player.getItemAssistant().playerHasItem(4))
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if (!player.getItemAssistant().playerHasItem(StaticItemList.STEEL_BAR) || !player.getItemAssistant().playerHasItem(StaticItemList.AMMO_MOULD))
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{
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player.getPacketSender().sendMessage("You need an ammo mould and steel bars to make cannonballs.");
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return;
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@@ -69,7 +68,7 @@ public class DwarfCannon {
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CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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if (player.isWoodcutting || player.isCrafting || player.isFletching || player.isMoving || player.isMining || player.isBusy || player.isShopping || player.isFiremaking || player.isSpinning || player.isPotionMaking || player.playerIsFishing || player.isBanking || player.isSmelting || player.isTeleporting || player.isHarvesting || player.playerIsCooking || player.isPotCrafting ||!player.isSmithing || !player.getItemAssistant().playerHasItem(2353) || !player.getItemAssistant().playerHasItem(4))
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if (player.isWoodcutting || player.isCrafting || player.isFletching || player.isMoving || player.isMining || player.isBusy || player.isShopping || player.isFiremaking || player.isSpinning || player.isPotionMaking || player.playerIsFishing || player.isBanking || player.isSmelting || player.isTeleporting || player.isHarvesting || player.playerIsCooking || player.isPotCrafting ||!player.isSmithing || !player.getItemAssistant().playerHasItem(StaticItemList.STEEL_BAR) || !player.getItemAssistant().playerHasItem(StaticItemList.AMMO_MOULD))
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{
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container.stop();
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return;
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@@ -77,7 +76,7 @@ public class DwarfCannon {
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else
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{
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player.startAnimation(899);
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player.getItemAssistant().deleteItem(2353, 1);
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player.getItemAssistant().deleteItem(StaticItemList.STEEL_BAR, 1);
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player.getItemAssistant().addItem(2, 4);
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player.getPacketSender().sendMessage("You make some cannonballs.");
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player.getPlayerAssistant().addSkillXP(26, GameConstants.SMITHING);
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@@ -152,7 +151,7 @@ public class DwarfCannon {
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*/
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int cballs = getBalls();
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int amount = cballs - myBalls;
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player.getItemAssistant().deleteItem(ballsID, player.getItemAssistant().getItemSlot(ballsID), amount);
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player.getItemAssistant().deleteItem(StaticItemList.CANNONBALL, player.getItemAssistant().getItemSlot(StaticItemList.CANNONBALL), amount);
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myBalls = cballs;
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}
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}, 2);
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@@ -193,7 +192,7 @@ public class DwarfCannon {
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}
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public int getBalls() {
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int cannonBalls = player.getItemAssistant().getItemAmount(ballsID);
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int cannonBalls = player.getItemAssistant().getItemAmount(StaticItemList.CANNONBALL);
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if (cannonBalls >= maxBalls) {
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return maxBalls;
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}
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@@ -225,9 +224,9 @@ public class DwarfCannon {
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}
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if (myBalls <= 29) {
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int amount = cballs - myBalls;
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player.getItemAssistant().deleteItem(ballsID, player.getItemAssistant().getItemSlot(ballsID), amount);
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player.getItemAssistant().deleteItem(StaticItemList.CANNONBALL, player.getItemAssistant().getItemSlot(StaticItemList.CANNONBALL), amount);
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myBalls = cballs;
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if (player.getItemAssistant().playerHasItem(ballsID)) {
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if (player.getItemAssistant().playerHasItem(StaticItemList.CANNONBALL)) {
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player.getPacketSender().sendMessage(amount > 1 ? "You load the cannon with " + amount + " cannonballs." : "You load the cannon with 1 cannonball.");
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} else {
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player.getPacketSender().sendMessage("You have no cannonballs to load into the cannon.");
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@@ -371,7 +370,7 @@ public class DwarfCannon {
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player.getPacketSender().sendMessage("You don't have enough free inventory slots to do that.");
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||||
}
|
||||
if (myBalls > 0) {
|
||||
player.getItemAssistant().addItem(ballsID, myBalls);
|
||||
player.getItemAssistant().addItem(StaticItemList.CANNONBALL, myBalls);
|
||||
myBalls = 0;
|
||||
}
|
||||
removeObject(player.cannonX, player.cannonY);
|
||||
|
||||
@@ -2,23 +2,23 @@ package com.rs2.game.content.combat.range;
|
||||
|
||||
import com.rs2.game.players.Player;
|
||||
|
||||
import static com.rs2.game.content.StaticItemList.*;
|
||||
|
||||
public class RangeData {
|
||||
|
||||
public final static int[] BOWS = { 9185, 839, 845, 847, 851, 855, 859, 841,
|
||||
843, 849, 853, 857, 861, 4212, 4214, 4215, 11235, 4216, 4217, 4218,
|
||||
4219, 4220, 4221, 4222, 4223, 6724, 4734, 4934, 4935, 4936, 4937 };
|
||||
public final static int[] ARROWS = { 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 4740,
|
||||
11212, 9140, 9141, 4142, 9143, 9144, 9240, 9241, 9242, 9243, 9244,
|
||||
9245, 4150, 4160, 4172 };
|
||||
public final static int[] NO_ARROW_DROP = { 4212, 4214, 4215, 4216, 4217,
|
||||
4218, 4219, 4220, 4221, 4222, 4223, 4734, 4934, 4935, 4936, 4937 };
|
||||
public final static int[] OTHER_RANGE_WEAPONS = { 863, 864, 865, 866, 867,
|
||||
868, 869, 806, 807, 808, 809, 810, 811, 825, 826, 827, 828, 829,
|
||||
830, 800, 801, 802, 803, 804, 805, 6522 };
|
||||
|
||||
public final static int[] BOWS = { 9185,LONGBOW,OAK_LONGBOW,WILLOW_LONGBOW,MAPLE_LONGBOW,YEW_LONGBOW,MAGIC_LONGBOW,SHORTBOW,OAK_SHORTBOW,WILLOW_SHORTBOW,MAPLE_SHORTBOW,YEW_SHORTBOW,MAGIC_SHORTBOW,NEW_CRYSTAL_BOW,CRYSTAL_BOW_FULL,CRYSTAL_BOW_910,CRYSTAL_BOW_810,CRYSTAL_BOW_710,CRYSTAL_BOW_610,CRYSTAL_BOW_510,CRYSTAL_BOW_410,CRYSTAL_BOW_310,CRYSTAL_BOW_210,CRYSTAL_BOW_110,SEERCULL,KARILS_CROSSBOW,KARILS_XBOW_100,KARILS_XBOW_75,KARILS_XBOW_50,KARILS_XBOW_25
|
||||
|
||||
|
||||
};
|
||||
public final static int[] ARROWS = { BRONZE_ARROW,BRONZE_ARROWP,IRON_ARROW,IRON_ARROWP,STEEL_ARROW,STEEL_ARROWP,MITHRIL_ARROW,MITHRIL_ARROWP,ADAMANT_ARROW,ADAMANT_ARROWP,RUNE_ARROW,RUNE_ARROWP,BOLT_RACK,9140,9141,9142,9143,9144,9240,9241,9242,9243,9244,9245,BROAD_ARROWS,BROAD_ARROWS_4160,BROAD_ARROWS_4172
|
||||
};
|
||||
public final static int[] NO_ARROW_DROP = { NEW_CRYSTAL_BOW,CRYSTAL_BOW_FULL,CRYSTAL_BOW_910,CRYSTAL_BOW_810,CRYSTAL_BOW_710,CRYSTAL_BOW_610,CRYSTAL_BOW_510,CRYSTAL_BOW_410,CRYSTAL_BOW_310,CRYSTAL_BOW_210,CRYSTAL_BOW_110,KARILS_CROSSBOW,KARILS_XBOW_100,KARILS_XBOW_75,KARILS_XBOW_50,KARILS_XBOW_25
|
||||
};
|
||||
public final static int[] OTHER_RANGE_WEAPONS = { IRON_KNIFE,BRONZE_KNIFE,STEEL_KNIFE,MITHRIL_KNIFE,ADAMANT_KNIFE,RUNE_KNIFE,BLACK_KNIFE,BRONZE_DART,IRON_DART,STEEL_DART,MITHRIL_DART,ADAMANT_DART,RUNE_DART,BRONZE_JAVELIN,IRON_JAVELIN,STEEL_JAVELIN,MITHRIL_JAVELIN,ADAMANT_JAVELIN,RUNE_JAVELIN,BRONZE_THROWNAXE,IRON_THROWNAXE,STEEL_THROWNAXE,MITHRIL_THROWNAXE,ADAMNT_THROWNAXE,RUNE_THROWNAXE,TOKTZXILUL };
|
||||
|
||||
public static boolean usingCrystalBow(Player c) {
|
||||
return c.playerEquipment[c.playerWeapon] >= 4212
|
||||
&& c.playerEquipment[c.playerWeapon] <= 4223;
|
||||
return c.playerEquipment[c.playerWeapon] >= NEW_CRYSTAL_BOW
|
||||
&& c.playerEquipment[c.playerWeapon] <= CRYSTAL_BOW_110;
|
||||
}
|
||||
|
||||
public static boolean usingBolts(Player c) {
|
||||
@@ -34,91 +34,90 @@ public class RangeData {
|
||||
|| c.playerEquipment[c.playerArrows] >= 9240
|
||||
&& c.playerEquipment[c.playerArrows] <= 9244;
|
||||
}
|
||||
|
||||
|
||||
public static boolean usingHally(Player c) {
|
||||
switch (c.playerEquipment[c.playerWeapon]) {
|
||||
case 3190:
|
||||
case 3192:
|
||||
case 3194:
|
||||
case 3196:
|
||||
case 3198:
|
||||
case 3200:
|
||||
case 3202:
|
||||
case 3204:
|
||||
return true;
|
||||
case BRONZE_HALBERD:
|
||||
case IRON_HALBERD:
|
||||
case STEEL_HALBERD:
|
||||
case BLACK_HALBERD:
|
||||
case MITHRIL_HALBERD:
|
||||
case ADAMANT_HALBERD:
|
||||
case RUNE_HALBERD:
|
||||
case DRAGON_HALBERD:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static boolean usingDart(Player player) {
|
||||
switch (player.playerEquipment[player.playerWeapon]) {
|
||||
case 806:
|
||||
case 807:
|
||||
case 808:
|
||||
case 809:
|
||||
case 810:
|
||||
case 811:
|
||||
return true;
|
||||
case BRONZE_DART:
|
||||
case IRON_DART:
|
||||
case STEEL_DART:
|
||||
case MITHRIL_DART:
|
||||
case ADAMANT_DART:
|
||||
case RUNE_DART:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static boolean usingLongbow(Player player) {
|
||||
if (usingCrystalBow(player)) {
|
||||
return true;
|
||||
}
|
||||
switch (player.playerEquipment[player.playerWeapon]) {
|
||||
case 839:
|
||||
case 845:
|
||||
case 847:
|
||||
case 851:
|
||||
case 855:
|
||||
case 859:
|
||||
return true;
|
||||
case LONGBOW:
|
||||
case OAK_LONGBOW:
|
||||
case WILLOW_LONGBOW:
|
||||
case MAPLE_LONGBOW:
|
||||
case YEW_LONGBOW:
|
||||
case MAGIC_LONGBOW:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static int correctBowAndArrows(Player c) {
|
||||
if (usingBolts(c)) {
|
||||
return -1;
|
||||
}
|
||||
switch (c.playerEquipment[c.playerWeapon]) {
|
||||
case 839://longbow
|
||||
case 841:
|
||||
return 882;
|
||||
case LONGBOW:
|
||||
case SHORTBOW:
|
||||
return BRONZE_ARROW;
|
||||
|
||||
case 843:
|
||||
case 845://longbow
|
||||
return 884;
|
||||
case OAK_SHORTBOW:
|
||||
case OAK_LONGBOW:
|
||||
return IRON_ARROW;
|
||||
|
||||
case 847://longbow
|
||||
case 849:
|
||||
return 886;
|
||||
case WILLOW_LONGBOW:
|
||||
case WILLOW_SHORTBOW:
|
||||
return STEEL_ARROW;
|
||||
|
||||
case 851://longbow
|
||||
case 853:
|
||||
return 888;
|
||||
case MAPLE_LONGBOW:
|
||||
case MAPLE_SHORTBOW:
|
||||
return MITHRIL_ARROW;
|
||||
|
||||
case 855://longbow
|
||||
case 857:
|
||||
return 890;
|
||||
case YEW_LONGBOW:
|
||||
case YEW_SHORTBOW:
|
||||
return ADAMANT_ARROW;
|
||||
|
||||
case 859://longbow
|
||||
case 861:
|
||||
if (c.playerEquipment[c.playerArrows] == 892) {
|
||||
return 892;
|
||||
} else if (c.playerEquipment[c.playerArrows] == 4172) {
|
||||
return 4172;
|
||||
}
|
||||
case MAGIC_LONGBOW:
|
||||
case MAGIC_SHORTBOW:
|
||||
if (c.playerEquipment[c.playerArrows] == RUNE_ARROW) {
|
||||
return RUNE_ARROW;
|
||||
} else if (c.playerEquipment[c.playerArrows] == BROAD_ARROWS_4172) {
|
||||
return BROAD_ARROWS_4172;
|
||||
}
|
||||
|
||||
//karils
|
||||
case 4734:
|
||||
case 4935:
|
||||
case 4936:
|
||||
case 4937:
|
||||
return 4740;
|
||||
case KARILS_CROSSBOW:
|
||||
case KARILS_XBOW_75:
|
||||
case KARILS_XBOW_50:
|
||||
case KARILS_XBOW_25:
|
||||
return BOLT_RACK;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -126,261 +125,244 @@ public class RangeData {
|
||||
public static int getRangeStartGFX(Player c) {
|
||||
switch (c.rangeItemUsed) {
|
||||
|
||||
case 863:
|
||||
return 220;
|
||||
case 864:
|
||||
return 219;
|
||||
case 865:
|
||||
return 221;
|
||||
case 866: // knives
|
||||
return 223;
|
||||
case 867:
|
||||
return 224;
|
||||
case 868:
|
||||
return 225;
|
||||
case 869:
|
||||
return 222;
|
||||
case IRON_KNIFE:
|
||||
return 220;
|
||||
case BRONZE_KNIFE:
|
||||
return 219;
|
||||
case STEEL_KNIFE:
|
||||
return 221;
|
||||
case MITHRIL_KNIFE:
|
||||
return 223;
|
||||
case ADAMANT_KNIFE:
|
||||
return 224;
|
||||
case RUNE_KNIFE:
|
||||
return 225;
|
||||
case BLACK_KNIFE:
|
||||
return 222;
|
||||
|
||||
case 806:
|
||||
return 232;
|
||||
case 807:
|
||||
return 233;
|
||||
case 808:
|
||||
return 234;
|
||||
case 809: // darts
|
||||
return 235;
|
||||
case 810:
|
||||
return 236;
|
||||
case 811:
|
||||
return 237;
|
||||
case BRONZE_DART:
|
||||
return 232;
|
||||
case IRON_DART:
|
||||
return 233;
|
||||
case STEEL_DART:
|
||||
return 234;
|
||||
case MITHRIL_DART:
|
||||
return 235;
|
||||
case ADAMANT_DART:
|
||||
return 236;
|
||||
case RUNE_DART:
|
||||
return 237;
|
||||
|
||||
case 825:
|
||||
return 206;
|
||||
case 826:
|
||||
return 207;
|
||||
case 827: // javelin
|
||||
return 208;
|
||||
case 828:
|
||||
return 209;
|
||||
case 829:
|
||||
return 210;
|
||||
case 830:
|
||||
return 211;
|
||||
case BRONZE_JAVELIN:
|
||||
return 206;
|
||||
case IRON_JAVELIN:
|
||||
return 207;
|
||||
case STEEL_JAVELIN:
|
||||
return 208;
|
||||
case MITHRIL_JAVELIN:
|
||||
return 209;
|
||||
case ADAMANT_JAVELIN:
|
||||
return 210;
|
||||
case RUNE_JAVELIN:
|
||||
return 211;
|
||||
|
||||
case 800:
|
||||
return 42;
|
||||
case 801:
|
||||
return 43;
|
||||
case 802:
|
||||
return 44; // axes
|
||||
case 803:
|
||||
return 45;
|
||||
case 804:
|
||||
return 46;
|
||||
case 805:
|
||||
return 48;
|
||||
case BRONZE_THROWNAXE:
|
||||
return 42;
|
||||
case IRON_THROWNAXE:
|
||||
return 43;
|
||||
case STEEL_THROWNAXE:
|
||||
return 44;
|
||||
case MITHRIL_THROWNAXE:
|
||||
return 45;
|
||||
case ADAMNT_THROWNAXE:
|
||||
return 46;
|
||||
case RUNE_THROWNAXE:
|
||||
return 48;
|
||||
|
||||
case 882:
|
||||
return 19;
|
||||
case BRONZE_ARROW:
|
||||
return 19;
|
||||
case IRON_ARROW:
|
||||
return 18;
|
||||
case STEEL_ARROW:
|
||||
return 20;
|
||||
case MITHRIL_ARROW:
|
||||
return 21;
|
||||
case ADAMANT_ARROW:
|
||||
return 22;
|
||||
case RUNE_ARROW:
|
||||
return 24;
|
||||
|
||||
case 884:
|
||||
return 18;
|
||||
|
||||
case 886:
|
||||
return 20;
|
||||
|
||||
case 888:
|
||||
return 21;
|
||||
|
||||
case 890:
|
||||
return 22;
|
||||
|
||||
case 892:
|
||||
return 24;
|
||||
|
||||
case 11212:
|
||||
return 26;
|
||||
|
||||
case 4212:
|
||||
case 4214:
|
||||
case 4215:
|
||||
case 4216:
|
||||
case 4217:
|
||||
case 4218:
|
||||
case 4219:
|
||||
case 4220:
|
||||
case 4221:
|
||||
case 4222:
|
||||
case 4223:
|
||||
return 250;
|
||||
case NEW_CRYSTAL_BOW:
|
||||
case CRYSTAL_BOW_FULL:
|
||||
case CRYSTAL_BOW_910:
|
||||
case CRYSTAL_BOW_810:
|
||||
case CRYSTAL_BOW_710:
|
||||
case CRYSTAL_BOW_610:
|
||||
case CRYSTAL_BOW_510:
|
||||
case CRYSTAL_BOW_410:
|
||||
case CRYSTAL_BOW_310:
|
||||
case CRYSTAL_BOW_210:
|
||||
case CRYSTAL_BOW_110:
|
||||
return 250;
|
||||
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int getRangeProjectileGFX(Player c) {
|
||||
if (c.dbowSpec) {
|
||||
return 672;
|
||||
}
|
||||
if (c.bowSpecShot > 0) {
|
||||
switch (c.rangeItemUsed) {
|
||||
default:
|
||||
return 249;
|
||||
default:
|
||||
return 249;
|
||||
}
|
||||
}
|
||||
if (c.playerEquipment[c.playerWeapon] == 9185) {
|
||||
if (c.playerEquipment[c.playerWeapon] == 9185) { //TODO magic numbwr rune cbow
|
||||
return 27;
|
||||
}
|
||||
switch (c.rangeItemUsed) {
|
||||
|
||||
case 863:
|
||||
return 213;
|
||||
case 864:
|
||||
return 212;
|
||||
case 865:
|
||||
return 214;
|
||||
case 866: // knives
|
||||
return 216;
|
||||
case 867:
|
||||
return 217;
|
||||
case 868:
|
||||
return 218;
|
||||
case 869:
|
||||
return 215;
|
||||
case IRON_KNIFE:
|
||||
return 213;
|
||||
case BRONZE_KNIFE:
|
||||
return 212;
|
||||
case STEEL_KNIFE:
|
||||
return 214;
|
||||
case MITHRIL_KNIFE:
|
||||
return 216;
|
||||
case ADAMANT_KNIFE:
|
||||
return 217;
|
||||
case RUNE_KNIFE:
|
||||
return 218;
|
||||
case BLACK_KNIFE:
|
||||
return 215;
|
||||
|
||||
case 806:
|
||||
return 226;
|
||||
case 807:
|
||||
return 227;
|
||||
case 808:
|
||||
return 228;
|
||||
case 809: // darts
|
||||
return 229;
|
||||
case 810:
|
||||
return 230;
|
||||
case 811:
|
||||
return 231;
|
||||
case BRONZE_DART:
|
||||
return 226;
|
||||
case IRON_DART:
|
||||
return 227;
|
||||
case STEEL_DART:
|
||||
return 228;
|
||||
case MITHRIL_DART:
|
||||
return 229;
|
||||
case ADAMANT_DART:
|
||||
return 230;
|
||||
case RUNE_DART:
|
||||
return 231;
|
||||
|
||||
case 825:
|
||||
return 200;
|
||||
case 826:
|
||||
return 201;
|
||||
case 827: // javelin
|
||||
return 202;
|
||||
case 828:
|
||||
return 203;
|
||||
case 829:
|
||||
return 204;
|
||||
case 830:
|
||||
return 205;
|
||||
case BRONZE_JAVELIN:
|
||||
return 200;
|
||||
case IRON_JAVELIN:
|
||||
return 201;
|
||||
case STEEL_JAVELIN:
|
||||
return 202;
|
||||
case MITHRIL_JAVELIN:
|
||||
return 203;
|
||||
case ADAMANT_JAVELIN:
|
||||
return 204;
|
||||
case RUNE_JAVELIN:
|
||||
return 205;
|
||||
|
||||
case 6522: // Toktz-xil-ul
|
||||
return 442;
|
||||
case TOKTZXILUL:
|
||||
return 442;
|
||||
|
||||
case 800:
|
||||
return 36;
|
||||
case 801:
|
||||
return 35;
|
||||
case 802:
|
||||
return 37; // axes
|
||||
case 803:
|
||||
return 38;
|
||||
case 804:
|
||||
return 39;
|
||||
case 805:
|
||||
return 40;
|
||||
case BRONZE_THROWNAXE:
|
||||
return 36;
|
||||
case IRON_THROWNAXE:
|
||||
return 35;
|
||||
case STEEL_THROWNAXE:
|
||||
return 37;
|
||||
case MITHRIL_THROWNAXE:
|
||||
return 38;
|
||||
case ADAMNT_THROWNAXE:
|
||||
return 39;
|
||||
case RUNE_THROWNAXE:
|
||||
return 40;
|
||||
|
||||
case 882:
|
||||
return 10;
|
||||
case BRONZE_ARROW:
|
||||
return 10;
|
||||
|
||||
case 884:
|
||||
return 9;
|
||||
case IRON_ARROW:
|
||||
return 9;
|
||||
|
||||
case 886:
|
||||
return 11;
|
||||
case STEEL_ARROW:
|
||||
return 11;
|
||||
|
||||
case 888:
|
||||
return 12;
|
||||
case MITHRIL_ARROW:
|
||||
return 12;
|
||||
|
||||
case 890:
|
||||
return 13;
|
||||
case ADAMANT_ARROW:
|
||||
return 13;
|
||||
|
||||
case 892:
|
||||
return 15;
|
||||
case RUNE_ARROW:
|
||||
return 15;
|
||||
|
||||
case 11212:
|
||||
return 17;
|
||||
case BOLT_RACK:
|
||||
return 27;
|
||||
|
||||
case 4740: // bolt rack
|
||||
return 27;
|
||||
|
||||
case 4212:
|
||||
case 4214:
|
||||
case 4215:
|
||||
case 4216:
|
||||
case 4217:
|
||||
case 4218:
|
||||
case 4219:
|
||||
case 4220:
|
||||
case 4221:
|
||||
case 4222:
|
||||
case 4223:
|
||||
return 249;
|
||||
case NEW_CRYSTAL_BOW:
|
||||
case CRYSTAL_BOW_FULL:
|
||||
case CRYSTAL_BOW_910:
|
||||
case CRYSTAL_BOW_810:
|
||||
case CRYSTAL_BOW_710:
|
||||
case CRYSTAL_BOW_610:
|
||||
case CRYSTAL_BOW_510:
|
||||
case CRYSTAL_BOW_410:
|
||||
case CRYSTAL_BOW_310:
|
||||
case CRYSTAL_BOW_210:
|
||||
case CRYSTAL_BOW_110:
|
||||
return 249;
|
||||
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int getProjectileSpeed(Player c) {
|
||||
if (c.dbowSpec) {
|
||||
return 100;
|
||||
}
|
||||
return 70;
|
||||
}
|
||||
|
||||
public static int getProjectileShowDelay(Player c) {
|
||||
switch (c.playerEquipment[c.playerWeapon]) {
|
||||
case 863:
|
||||
case 864:
|
||||
case 865:
|
||||
case 866: // knives
|
||||
case 867:
|
||||
case 868:
|
||||
case 869:
|
||||
case IRON_KNIFE:
|
||||
case BRONZE_KNIFE:
|
||||
case STEEL_KNIFE:
|
||||
case MITHRIL_KNIFE:
|
||||
case ADAMANT_KNIFE:
|
||||
case RUNE_KNIFE:
|
||||
case BLACK_KNIFE:
|
||||
|
||||
case 806:
|
||||
case 807:
|
||||
case 808:
|
||||
case 809: // darts
|
||||
case 810:
|
||||
case 811:
|
||||
case BRONZE_DART:
|
||||
case IRON_DART:
|
||||
case STEEL_DART:
|
||||
case MITHRIL_DART:
|
||||
case ADAMANT_DART:
|
||||
case RUNE_DART:
|
||||
|
||||
case 825:
|
||||
case 826:
|
||||
case 827: // javelin
|
||||
case 828:
|
||||
case 829:
|
||||
case 830:
|
||||
case BRONZE_JAVELIN:
|
||||
case IRON_JAVELIN:
|
||||
case STEEL_JAVELIN:
|
||||
case MITHRIL_JAVELIN:
|
||||
case ADAMANT_JAVELIN:
|
||||
case RUNE_JAVELIN:
|
||||
|
||||
case 800:
|
||||
case 801:
|
||||
case 802:
|
||||
case 803: // axes
|
||||
case 804:
|
||||
case 805:
|
||||
case BRONZE_THROWNAXE:
|
||||
case IRON_THROWNAXE:
|
||||
case STEEL_THROWNAXE:
|
||||
case MITHRIL_THROWNAXE:
|
||||
case ADAMNT_THROWNAXE:
|
||||
case RUNE_THROWNAXE:
|
||||
|
||||
case 4734:
|
||||
case 9185:
|
||||
case 4935:
|
||||
case 4936:
|
||||
case 4937:
|
||||
return 15;
|
||||
case KARILS_CROSSBOW:
|
||||
case 9185: //TODO Rune cbow Magic Number
|
||||
case KARILS_XBOW_75:
|
||||
case KARILS_XBOW_50:
|
||||
case KARILS_XBOW_25:
|
||||
return 15;
|
||||
|
||||
default:
|
||||
return 5;
|
||||
default:
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static boolean fullVoidRange(Player c) {
|
||||
return c.playerEquipment[c.playerHat] == 11664
|
||||
&& c.playerEquipment[c.playerLegs] == 8840
|
||||
@@ -388,4 +370,4 @@ public class RangeData {
|
||||
&& c.playerEquipment[c.playerHands] == 8842;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1350,8 +1350,7 @@ public abstract class Player {
|
||||
hasMultiSign, saveCharacter, mouseButton,
|
||||
chatEffects = true, acceptAid, recievedMask,
|
||||
nextDialogue, autocasting, usedSpecial,
|
||||
mageFollow, dbowSpec, craftingLeather,
|
||||
properLogout, secDbow, isNpc,
|
||||
mageFollow, craftingLeather, properLogout, isNpc,
|
||||
addStarter, accountFlagged, inPartyRoom, msbSpec,
|
||||
hasBankPin, enterdBankpin, firstPinEnter, requestPinDelete,
|
||||
secondPinEnter, thirdPinEnter, fourthPinEnter, hasBankpin,
|
||||
|
||||
Reference in New Issue
Block a user