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Astraeus Dialogue System Port (#512)
* - Marked As Deprecated - Reorganized DialogueOptions.java so that option buttons are grouped with each interface - Added temporary Dialogue Executor to make new Dialogue System function - Remove Man, Woman, and Banker Dialogue and Dialogue Options * - Refactored Dialogue.java into DialoguePacket.java - Moved DialoguePacket.java into impl packets package - Added Astraeus dialogue executor * - Removed useless file - Reorganized the Misc.java file * - Ported Astraeus Dialogue System - Rewrote Man, Woman, and Banker Dialogues - Added line splitter in AstraeusDialogueFactory.java * - Renamed Astraeus* classes to *Plugin - Fixed an issue where the Dialogue Option buttons were not executed through the Kotlin file
This commit is contained in:
@@ -0,0 +1,41 @@
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package plugin.buttons
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import com.rs2.event.SubscribesTo
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import com.rs2.event.impl.ButtonActionEvent
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import com.rs2.game.dialogues.DialoguePlugin
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import com.rs2.game.players.Player
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import plugin.buttons.ButtonClick
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@SubscribesTo(ButtonActionEvent::class)
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class DialogueOptionButtons : ButtonClick() {
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override fun execute(player: Player, event: ButtonActionEvent) {
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when (event.button) {
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// First Option (Option Interfaces 2, 3, 4, and 5)
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9157, 9167, 9178, 9190 ->
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player.dialogueFactory.executeOption(0, player.optionDialogue)
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// Second Option (Option Interfaces 2, 3, 4, and 5)
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9158, 9168, 9179, 9191 ->
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player.dialogueFactory.executeOption(1, player.optionDialogue)
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// Third Option (Option Interfaces 3, 4, and 5)
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9169, 9180, 9192 ->
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player.dialogueFactory.executeOption(2, player.optionDialogue)
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// Fourth Option (Option Interfaces 4 and 5)
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9181, 9193 ->
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player.dialogueFactory.executeOption(3, player.optionDialogue)
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// Fifth Option (Option Interface 5)
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9194 ->
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player.dialogueFactory.executeOption(4, player.optionDialogue)
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}
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}
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override fun test(event: ButtonActionEvent): Boolean {
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return DialoguePlugin.isDialogueButton(event.button)
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}
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}
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@@ -1,13 +1,14 @@
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package plugin.click.npc
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import com.rs2.GameConstants
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import com.rs2.event.EventContext
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import com.rs2.event.EventSubscriber
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import com.rs2.event.SubscribesTo
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import com.rs2.event.impl.NpcFirstClickEvent
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import com.rs2.game.npcs.Npc
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import com.rs2.game.content.skills.SkillHandler
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import com.rs2.game.players.Player
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import com.rs2.util.Misc
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import plugin.npc.banker.BankerDialogue
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import plugin.npc.manwoman.ManWomanDialogue
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@SubscribesTo(NpcFirstClickEvent::class)
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@@ -18,18 +19,17 @@ class NpcFirstClick : EventSubscriber<NpcFirstClickEvent> {
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if (player.playerRights >= 3) {
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player.packetSender.sendMessage("[click= npc], [type = first], [id= ${event.npc}], [Type= ${event.npc}]");
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}
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when(event.npc) {
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1,2,3,4,5,6 -> if (Misc.random(10) <= 5) {
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player.dialogueHandler.sendDialogues(3869, player.npcType)
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} else {
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player.dialogueHandler.sendDialogues(3872, player.npcType)
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}
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// Man or Woman
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1,2,3,4,5,6 -> player.dialogueFactory.sendDialogue(ManWomanDialogue(Misc.random(22)))
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//else ->
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// Banker (NOT INCLUDING GHOST BANKER IN PORT PHASMATYS)
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166, 494, 495, 496, 497, 498, 499, 953, 1036, 1360, 2163, 2164, 2354, 2355, 2568, 2569, 2570 ->
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if (!SkillHandler.isSkilling(player)) {
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player.dialogueFactory.sendDialogue(BankerDialogue())
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}
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}
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}
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}
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@@ -0,0 +1,37 @@
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package plugin.npc.banker
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import com.rs2.game.dialogues.DialoguePlugin
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import com.rs2.game.dialogues.DialogueFactoryPlugin
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import com.rs2.game.dialogues.ExpressionPlugin
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/**
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* The Dialogue Class for Gnome and Human Banker NPCs
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* Does NOT include dialogue for Ghost Bankers
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* @author Qweqker
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*/
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class BankerDialogue : DialoguePlugin() {
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override fun sendDialogues(factory: DialogueFactoryPlugin) {
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factory
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.sendNPCChat(ExpressionPlugin.HAPPY, "Good day. How may I help you?")
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.sendOption("I'd like to access my bank account, please.", {
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factory
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.onAction {
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factory.player.packetSender.openUpBank()
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}
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}, "I'd like to check my PIN settings.", {
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factory
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.onAction {
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factory.player.bankPin.bankPinSettings()
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}
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}, "What is this place?") {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"What is this place?")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"This is the bank of <servername>. We have many branches in many towns.")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"And what do you do?")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"We will look after your items and money for you. Leave your valuables with us if you want to keep them safe.")
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}
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.execute()
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}
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}
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@@ -0,0 +1,163 @@
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package plugin.npc.manwoman
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import com.rs2.game.dialogues.DialoguePlugin
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import com.rs2.game.dialogues.DialogueFactoryPlugin
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import com.rs2.game.dialogues.ExpressionPlugin
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/**
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* The Dialogue Class for Man and Woman NPCs
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* @author Qweqker
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*/
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class ManWomanDialogue(private val randomDialogue: Int) : DialoguePlugin() {
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override fun sendDialogues(factory: DialogueFactoryPlugin) {
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// Since Man and Woman NPCs provide a random dialogue every interaction, use a switch statement
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// There are 23 dialogues, but a random number is rolled between 0 and 22 in the NpcFirstClick.kt file
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// as part of the calling process
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when(randomDialogue) {
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0 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Not too bad, but I'm a little worried about the increase of goblins these days.")
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Don't worry, I'll kill them.")
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.execute()
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1 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "How can I help you?")
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.sendOption("Do you want to trade? ", {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"Do you want to trade?")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"No, I have nothing I wish to get rid of. If you want to do some trading, there are plenty of shops and market stalls around though.")
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}, "I'm in search of a quest.", {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of a quest.")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"I'm sorry I can't help you there.")
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}, "I'm in search of enemies to kill.") {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "I'm in search of enemies to kill.")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"I've heard there are many fearsome creatures that dwell under the ground...")
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}
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.execute()
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2 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "Get out of my way, I'm in a hurry!")
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.execute()
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3 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "I'm fine, how are you?")
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.sendPlayerChat(ExpressionPlugin.HAPPY, "Very well thank you.")
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.execute()
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4 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "Hello there! Nice weather we've been having.")
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.execute()
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5 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "I'm very well thank you.")
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.execute()
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6 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Who are you?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "I'm a bold adventurer.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Ah, a very noble profession.")
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.execute()
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7 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "Do I know you? I'm in a hurry!")
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.execute()
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8 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I think we need a new king. The one we've got isn't very good.")
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.execute()
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9 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Not too bad thanks.")
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.execute()
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10 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Are you asking for a fight?")
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/* TODO: Have NPC Attack Player
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.onAction {
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}*/
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.execute()
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11 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I'm busy right now.")
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.execute()
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12 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Hello.")
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.execute()
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13 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "None of your business.")
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.execute()
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14 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"Do you wish to trade?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "No, I have nothing I wish to get rid of. If you want to do some trading, there are plenty of shops and market stalls around though.")
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.execute()
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15 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of a quest.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I'm sorry I can't help you there.")
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.execute()
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16 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of enemies to kill.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I've heard there are many fearsome creatures that dwell under the ground...")
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.execute()
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17 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "No I don't have any spare change.")
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.execute()
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18 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DISTRESSED, "I'm a little worried - I've heard there's lots of people going about, killing citizens at random.")
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.execute()
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19 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DISTRESSED, "No, I don't want to buy anything!")
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.execute()
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20 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "That is classified information.")
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.execute()
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21 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Have this flyer...")
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.onAction {
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factory.player.itemAssistant.addOrDropItem(956, 1)
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}
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.execute()
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22 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Yo, wassup!")
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.execute()
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
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package com.rs2.game.dialogues;
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import java.util.function.Consumer;
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/**
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* The chain-able interface that allows implementing dialogue factories the ability to chain
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* together.
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*
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* @author Vult-R
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*/
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public interface ChainablePlugin extends Consumer<DialogueFactoryPlugin> {
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}
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@@ -4,7 +4,12 @@ package com.rs2.game.dialogues;
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* ChatEmotes.java
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* @author Andrew (Mr Extremez)
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*/
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/**
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* Contains a List of Chat Head Emotes NPCs and Players can use during Dialogues
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* @Deprecated Consider using {@link ExpressionPlugin} instead to add Chat Head Animations to Dialogues.
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*
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*/
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@Deprecated
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public enum ChatEmotes {
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HAPPY_JOYFUL(588),
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@@ -1,20 +0,0 @@
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package com.rs2.game.dialogues;
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import com.rs2.game.players.Player;
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import com.rs2.net.packets.PacketType;
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/**
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* Dialogue
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**/
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public class Dialogue implements PacketType {
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@Override
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public void processPacket(Player c, int packetType, int packetSize) {
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if (c.nextChat > 0) {
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c.getDialogueHandler().sendDialogues(c.nextChat, c.talkingNpc);
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} else {
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c.getDialogueHandler().sendDialogues(0, -1);
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}
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}
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}
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@@ -0,0 +1,741 @@
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package com.rs2.game.dialogues;
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import com.rs2.GameConstants;
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import com.rs2.game.npcs.NpcHandler;
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import com.rs2.game.players.Player;
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import com.rs2.util.LoggerUtils;
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import com.rs2.util.Misc;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Represents a factory class that contains important functions for building dialogues.
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*
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* @author Vult-R <https://github.com/Vult-R>
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*
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* Ported by Qweqker
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*/
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public final class DialogueFactoryPlugin {
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/**
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* The single logger for this class.
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*/
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private static final Logger logger = LoggerUtils.getLogger(DialogueFactoryPlugin.class);
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/**
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* The queue of dialogues in this factory.
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*/
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private final Queue<ChainablePlugin> chain = new ArrayDeque<>();
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/**
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* The approximate maximum characters that can be fit onto a dialogue line in the interface
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*
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* Defined for use in the dialogue line splitting code
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*/
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private static final int MAXIMUM_CHARACTERS_PER_LINE = 52;
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/**
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* The maximum length for any dialogue
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*
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* Because each line can fit approximately 52 characters, we'll set the maximum
|
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* to 260 characters to accommodate for five lines of dialogue. It can be adjusted later if needed.
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*/
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private static final int MAXIMUM_LENGTH = 260;
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/**
|
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* The player who owns this factory.
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*/
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private final Player player;
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|
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/**
|
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* The flag that denotes dialogue is active.
|
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*/
|
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private boolean active;
|
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|
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/**
|
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* The next action in the dialogue chain.
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*/
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private Optional<Runnable> nextAction = Optional.empty();
|
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|
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/**
|
||||
* Creates a new {@link DialogueFactoryPlugin}.
|
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*
|
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* @param player The player who owns this factory.
|
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*/
|
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public DialogueFactoryPlugin(Player player) {
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this.player = player;
|
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}
|
||||
|
||||
/**
|
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* Sends a player a dialogue.
|
||||
*
|
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* @param dialogue The dialogue to sent.
|
||||
*/
|
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public final DialogueFactoryPlugin sendDialogue(DialoguePlugin dialogue) {
|
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|
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clear(); // Clear dialogue queue before starting new one. Hacky, but it works for this base
|
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|
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player.setDialogue(Optional.of(dialogue));
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dialogue.sendDialogues(this);
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return this;
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}
|
||||
|
||||
/**
|
||||
* Sets an {@code action} so this action can be executed after dialogues are done.
|
||||
*
|
||||
* @param action The action to set.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin onAction(Runnable action) {
|
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setNextAction(Optional.of(action));
|
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return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts the next dialogue in the chain.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public DialogueFactoryPlugin onNext() {
|
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if (getChain().peek() != null) {
|
||||
ChainablePlugin chain = getChain().poll();
|
||||
|
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chain.accept(this);
|
||||
} else {
|
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player.getPacketSender().sendClearScreen();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes an {@code option} for a {@code player}.
|
||||
*
|
||||
* @param type The type of option.
|
||||
*
|
||||
* @param option The option to execute.
|
||||
*/
|
||||
public final void executeOption(int type, Optional<OptionDialoguePlugin> option) {
|
||||
option.ifPresent($it -> $it.getActions().get(type).run());
|
||||
execute();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the current dialogue {@code chain}.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public void clear() {
|
||||
chain.clear();
|
||||
nextAction = Optional.empty();
|
||||
player.setDialogue(Optional.empty());
|
||||
player.setOptionDialogue(Optional.empty());
|
||||
setActive(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends a {@code chain} to this factory.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
private final DialogueFactoryPlugin append(ChainablePlugin chain) {
|
||||
this.chain.add(chain);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the next dialogue in the chain and executes it.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin execute() {
|
||||
// check to see if there are anymore dialogues.
|
||||
if (getChain().peek() != null) {
|
||||
|
||||
// there is so, grab the next dialogue.
|
||||
ChainablePlugin entry = getChain().poll();
|
||||
|
||||
// is this an option dialogue?
|
||||
if (entry instanceof OptionDialoguePlugin) {
|
||||
OptionDialoguePlugin option = (OptionDialoguePlugin) entry;
|
||||
player.setOptionDialogue(Optional.of(option));
|
||||
}
|
||||
setActive(true);
|
||||
// whatever dialogue it is, accept it.
|
||||
entry.accept(this);
|
||||
} else {
|
||||
// there are no dialogues in this chain.
|
||||
|
||||
// is there an action?
|
||||
if (getNextAction().isPresent()) {
|
||||
// there is so, execute it.
|
||||
getNextAction().ifPresent($it -> $it.run());
|
||||
// we just used this action so empty it so it can't be used again.
|
||||
setNextAction(Optional.empty());
|
||||
return this;
|
||||
}
|
||||
setActive(false);
|
||||
// there are no more dialogues, so clear the screen.
|
||||
player.getPacketSender().sendClearScreen();
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the next dialogue in the chain and executes it.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin executeNoClose() {
|
||||
// check to see if there are anymore dialogues.
|
||||
if (getChain().peek() != null) {
|
||||
|
||||
// there is so, grab the next dialogue.
|
||||
ChainablePlugin entry = getChain().poll();
|
||||
|
||||
// is this an option dialogue?
|
||||
if (entry instanceof OptionDialoguePlugin) {
|
||||
OptionDialoguePlugin option = (OptionDialoguePlugin) entry;
|
||||
player.setOptionDialogue(Optional.of(option));
|
||||
}
|
||||
setActive(true);
|
||||
// whatever dialogue it is, accept it.
|
||||
entry.accept(this);
|
||||
} else {
|
||||
// there are no dialogues in this chain.
|
||||
|
||||
// is there an action?
|
||||
if (getNextAction().isPresent()) {
|
||||
// there is so, execute it.
|
||||
getNextAction().ifPresent($it -> $it.run());
|
||||
// we just used this action so empty it so it can't be used again.
|
||||
setNextAction(Optional.empty());
|
||||
return this;
|
||||
}
|
||||
setActive(false);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces keywords with their translated values in an existing dialogue text.
|
||||
*
|
||||
* @param line The line to check for a keyword.
|
||||
*/
|
||||
private final String appendKeywords(String line) {
|
||||
|
||||
// If the line contains #username, replace with a formatted player name.
|
||||
if (line.contains("<username>")) {
|
||||
line = line.replaceAll("<username>", Misc.formatPlayerName((player.playerName)));
|
||||
}
|
||||
if (line.contains("<servername>")) {
|
||||
line = line.replaceAll("<servername>", GameConstants.SERVER_NAME);
|
||||
}
|
||||
|
||||
return line;
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends a {@link PlayerDialoguePlugin} to the current dialogue chain.
|
||||
*
|
||||
* @param lines The dialogue of the player talking.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendPlayerChat(String... lines) {
|
||||
return append(new PlayerDialoguePlugin(lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends a {@link PlayerDialoguePlugin} to the current dialogue chain.
|
||||
*
|
||||
* @param lines The dialogue of the player talking.
|
||||
*
|
||||
* @param expression The expression of this dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendPlayerChat(ExpressionPlugin expression, String... lines) {
|
||||
return append(new PlayerDialoguePlugin(expression, lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a dialogue with a player talking.
|
||||
*
|
||||
* @param dialogue The player dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
final DialogueFactoryPlugin sendPlayerChat(PlayerDialoguePlugin dialogue) {
|
||||
ExpressionPlugin expression = dialogue.getExpression();
|
||||
String[] lines = dialogue.getLines();
|
||||
|
||||
validateLength(lines);
|
||||
lines = splitLines(lines);
|
||||
|
||||
switch (lines.length) {
|
||||
case 1:
|
||||
player.getPacketSender().sendDialogueAnimation(969, expression.getId());
|
||||
player.getPacketSender().sendString(Misc.formatPlayerName(player.playerName), 970);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 971);
|
||||
player.getPacketSender().sendPlayerDialogueHead(969);
|
||||
player.getPacketSender().sendChatInterface(968);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player.getPacketSender().sendDialogueAnimation(974, expression.getId());
|
||||
player.getPacketSender().sendString(Misc.formatPlayerName(player.playerName), 975);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 976);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 977);
|
||||
player.getPacketSender().sendPlayerDialogueHead(974);
|
||||
player.getPacketSender().sendChatInterface(973);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
player.getPacketSender().sendDialogueAnimation(980, expression.getId());
|
||||
player.getPacketSender().sendString(Misc.formatPlayerName(player.playerName), 981);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 982);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 983);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[2]), 984);
|
||||
player.getPacketSender().sendPlayerDialogueHead(980);
|
||||
player.getPacketSender().sendChatInterface(979);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.getPacketSender().sendDialogueAnimation(987, expression.getId());
|
||||
player.getPacketSender().sendString(Misc.formatPlayerName(player.playerName), 988);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 989);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 990);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[2]), 991);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[3]), 992);
|
||||
player.getPacketSender().sendPlayerDialogueHead(987);
|
||||
player.getPacketSender().sendChatInterface(986);
|
||||
break;
|
||||
|
||||
default:
|
||||
logger.log(Level.SEVERE, String.format("Invalid player dialogue line length: %s", lines.length));
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends an npc dialogue.
|
||||
*
|
||||
* @param lines The text of this dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendNPCChat(String... lines) {
|
||||
return append(new NPCDialogue(lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends an {@link NPCDialogue} to the current dialogue chain.
|
||||
*
|
||||
* @param expression The expression of this npc.
|
||||
*
|
||||
* @param lines The text of this dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendNPCChat(ExpressionPlugin expression, String... lines) {
|
||||
return append(new NPCDialogue(expression, lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends an {@link NPCDialogue} to the current dialogue chain.
|
||||
*
|
||||
* @param id The id of this npc.
|
||||
*
|
||||
* @param lines The text of this dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendNPCChat(int id, String... lines) {
|
||||
return append(new NPCDialogue(id, ExpressionPlugin.DEFAULT, lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends an {@link NPCDialogue} to the current dialogue chain.
|
||||
*
|
||||
* @param id The id of this npc.
|
||||
*
|
||||
* @param expression The expression of this npc.
|
||||
*
|
||||
* @param lines The text of this dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendNPCChat(int id, ExpressionPlugin expression, String... lines) {
|
||||
return append(new NPCDialogue(id, expression, lines));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a dialogue with a npc talking.
|
||||
*
|
||||
* @param dialogue The dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
final DialogueFactoryPlugin sendNPCChat(NPCDialogue dialogue) {
|
||||
ExpressionPlugin expression = dialogue.getExpression();
|
||||
String[] lines = dialogue.getLines();
|
||||
validateLength(lines);
|
||||
lines = splitLines(lines);
|
||||
|
||||
final String npcName = NpcHandler.getNpcListName(player.npcType).replaceAll("_", " ");
|
||||
|
||||
if (npcName == null) {
|
||||
return this;
|
||||
}
|
||||
|
||||
switch (lines.length) {
|
||||
case 1:
|
||||
player.getPacketSender().sendDialogueAnimation(4883, expression.getId());
|
||||
player.getPacketSender().sendString(npcName, 4884);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 4885);
|
||||
player.getPacketSender().sendNPCDialogueHead(player.npcType, 4883);
|
||||
player.getPacketSender().sendChatInterface(4882);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player.getPacketSender().sendDialogueAnimation(4888, expression.getId());
|
||||
player.getPacketSender().sendString(npcName, 4889);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 4890);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 4891);
|
||||
player.getPacketSender().sendNPCDialogueHead(player.npcType, 4888);
|
||||
player.getPacketSender().sendChatInterface(4887);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
player.getPacketSender().sendDialogueAnimation(4894, expression.getId());
|
||||
player.getPacketSender().sendString(npcName, 4895);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 4896);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 4897);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[2]), 4898);
|
||||
player.getPacketSender().sendNPCDialogueHead(player.npcType, 4894);
|
||||
player.getPacketSender().sendChatInterface(4893);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.getPacketSender().sendDialogueAnimation(4901, expression.getId());
|
||||
player.getPacketSender().sendString(npcName, 4902);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[0]), 4903);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[1]), 4904);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[2]), 4905);
|
||||
player.getPacketSender().sendString(appendKeywords(lines[3]), 4906);
|
||||
player.getPacketSender().sendNPCDialogueHead(player.npcType, 4901);
|
||||
player.getPacketSender().sendChatInterface(4900);
|
||||
break;
|
||||
|
||||
default:
|
||||
logger.log(Level.SEVERE,
|
||||
String.format("Invalid npc dialogue line length: %s", lines.length));
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the {@link OptionDialoguePlugin} onto the current dialogue chain.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendOption(String option1, Runnable action1, String option2,
|
||||
Runnable action2) {
|
||||
return append(new OptionDialoguePlugin(option1, action1, option2, action2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the {@link OptionDialoguePlugin} onto the current dialogue chain.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendOption(String option1, Runnable action1, String option2,
|
||||
Runnable action2, String option3, Runnable action3) {
|
||||
return append(new OptionDialoguePlugin(option1, action1, option2, action2, option3, action3));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the {@link OptionDialoguePlugin} onto the current dialogue chain.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*
|
||||
* @param option4 The text for the four option.
|
||||
*
|
||||
* @param action4 The action for the four action.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendOption(String option1, Runnable action1, String option2,
|
||||
Runnable action2, String option3, Runnable action3, String option4, Runnable action4) {
|
||||
return append(
|
||||
new OptionDialoguePlugin(option1, action1, option2, action2, option3, action3, option4, action4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the {@link OptionDialoguePlugin} onto the current dialogue chain.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*
|
||||
* @param option4 The text for the four option.
|
||||
*
|
||||
* @param action4 The action for the four action.
|
||||
*
|
||||
* @param option5 The text for the fifth option.
|
||||
*
|
||||
* @param action5 The action for the fifth action.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendOption(String option1, Runnable action1, String option2,
|
||||
Runnable action2, String option3, Runnable action3, String option4, Runnable action4,
|
||||
String option5, Runnable action5) {
|
||||
return append(new OptionDialoguePlugin(option1, action1, option2, action2, option3, action3, option4,
|
||||
action4, option5, action5));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a dialogue with options.
|
||||
*
|
||||
* @param dialogue The dialogue.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
final DialogueFactoryPlugin sendOption(OptionDialoguePlugin dialogue) {
|
||||
String[] options = dialogue.getLines();
|
||||
validateLength(options);
|
||||
|
||||
switch (options.length) {
|
||||
case 2:
|
||||
player.getPacketSender().sendString("Select an Option", 2460);
|
||||
player.getPacketSender().sendString(options[0], 2461);
|
||||
player.getPacketSender().sendString(options[1], 2462);
|
||||
player.getPacketSender().sendChatInterface(2459);
|
||||
return this;
|
||||
|
||||
case 3:
|
||||
player.getPacketSender().sendString("Select an Option", 2470);
|
||||
player.getPacketSender().sendString(options[0], 2471);
|
||||
player.getPacketSender().sendString(options[1], 2472);
|
||||
player.getPacketSender().sendString(options[2], 2473);
|
||||
player.getPacketSender().sendChatInterface(2469);
|
||||
return this;
|
||||
|
||||
case 4:
|
||||
player.getPacketSender().sendString("Select an Option", 2481);
|
||||
player.getPacketSender().sendString(options[0], 2482);
|
||||
player.getPacketSender().sendString(options[1], 2483);
|
||||
player.getPacketSender().sendString(options[2], 2484);
|
||||
player.getPacketSender().sendString(options[3], 2485);
|
||||
player.getPacketSender().sendChatInterface(2480);
|
||||
return this;
|
||||
|
||||
case 5:
|
||||
player.getPacketSender().sendString("Select an Option", 2493);
|
||||
player.getPacketSender().sendString(options[0], 2494);
|
||||
player.getPacketSender().sendString(options[1], 2495);
|
||||
player.getPacketSender().sendString(options[2], 2496);
|
||||
player.getPacketSender().sendString(options[3], 2497);
|
||||
player.getPacketSender().sendString(options[4], 2498);
|
||||
player.getPacketSender().sendChatInterface(2492);
|
||||
return this;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends a {@link StatementDialoguePlugin} to the current dialogue chain.
|
||||
*
|
||||
* @param lines The text for this statement.
|
||||
*
|
||||
* @return The instance of this factory.
|
||||
*/
|
||||
public final DialogueFactoryPlugin sendStatement(String... lines) {
|
||||
append(new StatementDialoguePlugin(lines));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a player a statement dialogue.
|
||||
*
|
||||
* @param dialogue The statement dialogue.
|
||||
*/
|
||||
final DialogueFactoryPlugin sendStatement(StatementDialoguePlugin dialogue) {
|
||||
String[] lines = dialogue.getLines();
|
||||
validateLength(lines);
|
||||
lines = splitLines(lines);
|
||||
|
||||
switch (lines.length) {
|
||||
|
||||
case 1:
|
||||
player.getPacketSender().sendString(dialogue.getLines()[0], 357);
|
||||
player.getPacketSender().sendString("Click here to continue", 358);
|
||||
player.getPacketSender().sendChatInterface(356);
|
||||
break;
|
||||
case 2:
|
||||
player.getPacketSender().sendString(dialogue.getLines()[0], 360);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[1], 361);
|
||||
player.getPacketSender().sendString("Click here to continue", 362);
|
||||
player.getPacketSender().sendChatInterface(359);
|
||||
break;
|
||||
case 3:
|
||||
player.getPacketSender().sendString(dialogue.getLines()[0], 364);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[1], 365);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[2], 366);
|
||||
player.getPacketSender().sendString("Click here to continue", 367);
|
||||
player.getPacketSender().sendChatInterface(363);
|
||||
break;
|
||||
case 4:
|
||||
player.getPacketSender().sendString(dialogue.getLines()[0], 369);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[1], 370);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[2], 371);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[3], 372);
|
||||
player.getPacketSender().sendString("Click here to continue", 373);
|
||||
player.getPacketSender().sendChatInterface(368);
|
||||
break;
|
||||
case 5:
|
||||
player.getPacketSender().sendString(dialogue.getLines()[0], 375);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[1], 376);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[2], 377);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[3], 378);
|
||||
player.getPacketSender().sendString(dialogue.getLines()[4], 379);
|
||||
player.getPacketSender().sendString("Click here to continue", 380);
|
||||
player.getPacketSender().sendChatInterface(374);
|
||||
default:
|
||||
logger.log(Level.SEVERE, String.format("Invalid statement dialogue line length: %s",
|
||||
dialogue.getLines().length));
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* The method that validates the length of {@code text}.
|
||||
*
|
||||
* @param text the text that will be validated.
|
||||
* @throws IllegalStateException if any lines of the text exceed a certain length.
|
||||
*/
|
||||
private final void validateLength(String... text) {
|
||||
if (Arrays.stream(text).filter(Objects::nonNull).anyMatch(s -> s.length() > MAXIMUM_LENGTH)) {
|
||||
throw new IllegalStateException(
|
||||
"Dialogue length too long, maximum length is: " + MAXIMUM_LENGTH);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The method that splits the length of {@code text}.
|
||||
*
|
||||
* @param text the text that will be split.
|
||||
* @throws IllegalStateException if the calculated number of lines exceeds 4.
|
||||
* @return text if the line is detected to already be split.
|
||||
* @return splittext the text formatted into lines that fit into the dialogue interface
|
||||
*/
|
||||
private final String[] splitLines(String... text) {
|
||||
|
||||
if(text.length > 1){
|
||||
logger.log(Level.INFO, "Detected more than 1 Dialogue line. Assuming Dialogues have been split already.");
|
||||
return text;
|
||||
}
|
||||
int characters = text[0].length();
|
||||
String[] words = text[0].split(" ");
|
||||
double lines = Math.ceil(characters / MAXIMUM_CHARACTERS_PER_LINE) + 1;
|
||||
|
||||
if(lines > 4){
|
||||
throw new IllegalStateException(
|
||||
"Calculated Line Split Exceeds 4 Lines.");
|
||||
}
|
||||
|
||||
ArrayList<String> splitText = new ArrayList<>();
|
||||
int index = 0;
|
||||
|
||||
// Begin Splitting Lines
|
||||
for(int i = 0; i < lines; i++) {
|
||||
int length = 0;
|
||||
StringBuilder line = new StringBuilder();
|
||||
while (length <= MAXIMUM_CHARACTERS_PER_LINE && !(index == words.length)) {
|
||||
String currentWord = "";
|
||||
try {
|
||||
currentWord = words[index];
|
||||
if (length + (currentWord.length() + 1) <= MAXIMUM_CHARACTERS_PER_LINE) {
|
||||
currentWord += " ";
|
||||
} else {
|
||||
currentWord += "";
|
||||
}
|
||||
} catch (Exception e) {
|
||||
logger.log(Level.INFO, e.toString());
|
||||
}
|
||||
length += currentWord.length();
|
||||
if (length <= MAXIMUM_CHARACTERS_PER_LINE) {
|
||||
line.append(currentWord);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
splitText.add(line.toString());
|
||||
}
|
||||
return splitText.toArray(new String[0]);
|
||||
}
|
||||
|
||||
// Delombok'd Code Below
|
||||
public Queue<ChainablePlugin> getChain() {
|
||||
return this.chain;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
|
||||
public boolean isActive() {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
public Optional<Runnable> getNextAction() {
|
||||
return this.nextAction;
|
||||
}
|
||||
|
||||
public void setActive(boolean active) {
|
||||
this.active = active;
|
||||
}
|
||||
|
||||
public void setNextAction(Optional<Runnable> nextAction) {
|
||||
this.nextAction = nextAction;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -8,7 +8,6 @@ import com.rs2.game.content.quests.QuestAssistant;
|
||||
import com.rs2.game.content.quests.QuestRewards;
|
||||
import com.rs2.game.content.randomevents.FreakyForester;
|
||||
import com.rs2.game.content.randomevents.RandomEventHandler;
|
||||
import com.rs2.game.content.skills.SkillHandler;
|
||||
import com.rs2.game.content.skills.farming.Farmers;
|
||||
import com.rs2.game.content.skills.slayer.Slayer;
|
||||
import com.rs2.game.content.traveling.CarpetTravel;
|
||||
@@ -22,6 +21,12 @@ import com.rs2.game.players.PlayerAssistant;
|
||||
import com.rs2.game.shops.Shops.Shop;
|
||||
import com.rs2.util.Misc;
|
||||
|
||||
/**
|
||||
* Handles Dialogues between NPCs and Players
|
||||
* @Deprecated Consider using {@link DialogueFactoryPlugin} instead to implement dialogues.
|
||||
*
|
||||
*/
|
||||
@Deprecated
|
||||
public class DialogueHandler {
|
||||
|
||||
private final Player player;
|
||||
@@ -3942,32 +3947,9 @@ public class DialogueHandler {
|
||||
"Tzhaar-Mej-Tal");
|
||||
player.nextChat = 0;
|
||||
break;
|
||||
|
||||
/** Bank Settings **/
|
||||
case 1013:
|
||||
if (SkillHandler.isSkilling(player)) {
|
||||
return;
|
||||
}
|
||||
sendNpcChat1("Good day. How may I help you?", player.talkingNpc, "Banker");
|
||||
player.nextChat = 1014;
|
||||
break;
|
||||
case 1014:// bank open done, this place done, settings done, to do
|
||||
// delete pin
|
||||
sendOption("I'd like to access my bank account, please.", "I'd like to check my my P I N settings.", "What is this place?");
|
||||
player.dialogueAction = 251;
|
||||
break;
|
||||
/** What is this place? **/
|
||||
case 1015:
|
||||
sendPlayerChat("What is this place?");
|
||||
player.nextChat = 1016;
|
||||
break;
|
||||
case 1016:
|
||||
sendNpcChat2("This is the bank of " + GameConstants.SERVER_NAME + ".", "We have many branches in many towns.", player.talkingNpc, "Banker");
|
||||
player.nextChat = 0;
|
||||
break;
|
||||
/**
|
||||
* Note on P I N. In order to check your "Pin Settings. You must have
|
||||
* enter your Bank Pin first
|
||||
* BANK P I N Setting
|
||||
* Note on P I N. In order to check your P I N Settings. You must enter your Bank Pin first
|
||||
**/
|
||||
/** I don't know option for Bank Pin **/
|
||||
case 1017:
|
||||
@@ -7468,28 +7450,8 @@ public class DialogueHandler {
|
||||
case 3868:
|
||||
player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Enjoy your stay here. May it be spiritually uplifting!");
|
||||
player.getDialogueHandler().endDialogue();
|
||||
break;
|
||||
case 3869:
|
||||
player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Hello, how's it going?");
|
||||
player.nextChat = 3870;
|
||||
break;
|
||||
case 3870:
|
||||
player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "I'm fine how are you?");
|
||||
player.nextChat = 3871;
|
||||
break;
|
||||
case 3871:
|
||||
player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Very well thank you.");
|
||||
player.getDialogueHandler().endDialogue();
|
||||
break;
|
||||
case 3872:
|
||||
player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Hello, how's it going?");
|
||||
player.nextChat = 3873;
|
||||
break;
|
||||
case 3873:
|
||||
player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Hello there! Nice weather we've been having.");
|
||||
player.getDialogueHandler().endDialogue();
|
||||
break;
|
||||
//holiday events (easter)
|
||||
//holiday events (easter)
|
||||
case 6000:
|
||||
player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.DISTRESSED, "Oh dear... What am I going to do?");
|
||||
player.nextChat = 6001;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,37 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
/**
|
||||
* Represents an abstract dialogue, in which extending classes will be able to construct and send
|
||||
* dialogues to a player.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public abstract class DialoguePlugin {
|
||||
|
||||
/**
|
||||
* The action buttons responsible for dialogues.
|
||||
*/
|
||||
public static final ImmutableList<Integer> DIALOGUE_BUTTONS = ImmutableList.of(9157, 9167, 9178, 9190,
|
||||
9158, 9168, 9179, 9191, 9169, 9180, 9192, 9181, 9193, 9194);
|
||||
|
||||
/**
|
||||
* Sends a player a dialogue.
|
||||
*
|
||||
* @param factory The factory for this dialogue.
|
||||
*/
|
||||
public abstract void sendDialogues(DialogueFactoryPlugin factory);
|
||||
|
||||
/**
|
||||
* Checks if the button triggered is an optional dialogue button.
|
||||
*
|
||||
* @param button The index of the button being checked.
|
||||
*
|
||||
* @return The result of the operation.
|
||||
*/
|
||||
public static final boolean isDialogueButton(int button) {
|
||||
return DIALOGUE_BUTTONS.stream().anyMatch(search -> search == button);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
/*
|
||||
* Copyright (c) 2010-2011 Graham Edgecombe Copyright (c) 2011-2016 Major <major.emrs@gmail.com> and
|
||||
* other apollo contributors
|
||||
*
|
||||
* Permission to use, copy, modify, and/or distribute this software for any purpose with or without
|
||||
* fee is hereby granted, provided that the above copyright notice and this permission notice appear
|
||||
* in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
|
||||
* SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
|
||||
* AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
|
||||
* OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents the expressions of entities for dialogue.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public enum ExpressionPlugin {
|
||||
HAPPY(588),
|
||||
ANXIOUS(589),
|
||||
CALM_TALK(590),
|
||||
DEFAULT(591),
|
||||
EVIL(592),
|
||||
BAD(593),
|
||||
WICKED(594),
|
||||
ANNOYED(595),
|
||||
DISTRESSED(596),
|
||||
AFFLICTED(597),
|
||||
DRUNK_LEFT(600),
|
||||
DRUNK_RIGHT(601),
|
||||
NOT_INTERESTED(602),
|
||||
SLEEPY(603),
|
||||
PLAIN_EVIL(604),
|
||||
LAUGH(605),
|
||||
SNIGGER(606),
|
||||
HAVE_FUN(607),
|
||||
GUFFAW(608),
|
||||
EVIL_LAUGH_SHORT(609),
|
||||
SLIGHTLY_SAD(610),
|
||||
SAD(599),
|
||||
VERY_SAD(611),
|
||||
ON_ONE_HAND(612),
|
||||
ALMOST_CRYING(598),
|
||||
NEARLY_CRYING(613),
|
||||
ANGRY(614),
|
||||
FURIOUS(615),
|
||||
ENRAGED(616),
|
||||
MAD(617);
|
||||
|
||||
/**
|
||||
* The id for this expression.
|
||||
*/
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* Creates a new {@link ExpressionPlugin}.
|
||||
*
|
||||
* @param expression The id for this expression.
|
||||
*/
|
||||
private ExpressionPlugin(int expression) {
|
||||
this.id = expression;
|
||||
}
|
||||
|
||||
// Delombok'd Code Below
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
|
||||
/**
|
||||
* The {@link ChainablePlugin} implementation that represents dialogue in which an NPC is talking.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public final class NPCDialogue implements ChainablePlugin {
|
||||
|
||||
/**
|
||||
* The id of this npc.
|
||||
*/
|
||||
private int id = -1;
|
||||
|
||||
/**
|
||||
* The expression of this NPC.
|
||||
*/
|
||||
private final ExpressionPlugin expression;
|
||||
|
||||
/**
|
||||
* The text for this dialogue.
|
||||
*/
|
||||
private final String[] lines;
|
||||
|
||||
/**
|
||||
* Creates a new {@link NPCDialogue}
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public NPCDialogue(String... lines) {
|
||||
this(ExpressionPlugin.DEFAULT, lines);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link NPCDialogue}
|
||||
*
|
||||
* @param expression The expression of this npc.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public NPCDialogue(ExpressionPlugin expression, String... lines) {
|
||||
this.expression = expression;
|
||||
this.lines = lines;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link NPCDialogue}
|
||||
*
|
||||
* @param id The id of this npc.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public NPCDialogue(int id, String... lines) {
|
||||
this(id, ExpressionPlugin.DEFAULT, lines);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link NPCDialogue}
|
||||
*
|
||||
* @param id The id of this npc.
|
||||
*
|
||||
* @param expression The expression of this npc.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public NPCDialogue(int id, ExpressionPlugin expression, String... lines) {
|
||||
this.id = id;
|
||||
this.expression = expression;
|
||||
this.lines = lines;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(DialogueFactoryPlugin factory) {
|
||||
factory.sendNPCChat(this);
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public ExpressionPlugin getExpression() {
|
||||
return this.expression;
|
||||
}
|
||||
|
||||
// Delombok'd Code Below
|
||||
public String[] getLines() {
|
||||
return this.lines;
|
||||
}
|
||||
|
||||
public void setId(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
public boolean equals(final Object o) {
|
||||
if (o == this) return true;
|
||||
if (!(o instanceof NPCDialogue)) return false;
|
||||
final NPCDialogue other = (NPCDialogue) o;
|
||||
if (this.getId() != other.getId()) return false;
|
||||
final Object this$expression = this.getExpression();
|
||||
final Object other$expression = other.getExpression();
|
||||
if (this$expression == null ? other$expression != null : !this$expression.equals(other$expression))
|
||||
return false;
|
||||
if (!java.util.Arrays.deepEquals(this.getLines(), other.getLines())) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
final int PRIME = 59;
|
||||
int result = 1;
|
||||
result = result * PRIME + this.getId();
|
||||
final Object $expression = this.getExpression();
|
||||
result = result * PRIME + ($expression == null ? 43 : $expression.hashCode());
|
||||
result = result * PRIME + java.util.Arrays.deepHashCode(this.getLines());
|
||||
return result;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "AstraeusNPCDialogue(id=" + this.getId() + ", expression=" + this.getExpression() + ", lines=" + java.util.Arrays.deepToString(this.getLines()) + ")";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* The {@link ChainablePlugin} implementation that represents a dialogue in which options are given to the
|
||||
* player.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public final class OptionDialoguePlugin implements ChainablePlugin {
|
||||
|
||||
/**
|
||||
* The text for this dialogue.
|
||||
*/
|
||||
private final String[] lines;
|
||||
|
||||
/**
|
||||
* The list of actions for this dialogue.
|
||||
*/
|
||||
private final List<Runnable> actions = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Creates a new {@link OptionDialoguePlugin}.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*/
|
||||
public OptionDialoguePlugin(String option1, Runnable action1, String option2, Runnable action2) {
|
||||
lines = new String[] {option1, option2};
|
||||
actions.add(action1);
|
||||
actions.add(action2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link OptionDialoguePlugin}.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*/
|
||||
public OptionDialoguePlugin(String option1, Runnable action1, String option2, Runnable action2,
|
||||
String option3, Runnable action3) {
|
||||
lines = new String[] {option1, option2, option3};
|
||||
actions.add(action1);
|
||||
actions.add(action2);
|
||||
actions.add(action3);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link OptionDialoguePlugin}.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*
|
||||
* @param option4 The text for the four option.
|
||||
*
|
||||
* @param action4 The action for the four action.
|
||||
*/
|
||||
public OptionDialoguePlugin(String option1, Runnable action1, String option2, Runnable action2,
|
||||
String option3, Runnable action3, String option4, Runnable action4) {
|
||||
lines = new String[] {option1, option2, option3, option4};
|
||||
actions.add(action1);
|
||||
actions.add(action2);
|
||||
actions.add(action3);
|
||||
actions.add(action4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link OptionDialoguePlugin}.
|
||||
*
|
||||
* @param option1 The text for the first option.
|
||||
*
|
||||
* @param action1 The action for the first action.
|
||||
*
|
||||
* @param option2 The text for the second option.
|
||||
*
|
||||
* @param action2 The action for the second action.
|
||||
*
|
||||
* @param option3 The text for the third option.
|
||||
*
|
||||
* @param action3 The action for the third action.
|
||||
*
|
||||
* @param option4 The text for the four option.
|
||||
*
|
||||
* @param action4 The action for the four action.
|
||||
*
|
||||
* @param option5 The text for the fifth option.
|
||||
*
|
||||
* @param action5 The action for the fifth action.
|
||||
*/
|
||||
public OptionDialoguePlugin(String option1, Runnable action1, String option2, Runnable action2,
|
||||
String option3, Runnable action3, String option4, Runnable action4, String option5,
|
||||
Runnable action5) {
|
||||
lines = new String[] {option1, option2, option3, option4, option5};
|
||||
actions.add(action1);
|
||||
actions.add(action2);
|
||||
actions.add(action3);
|
||||
actions.add(action4);
|
||||
actions.add(action5);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(DialogueFactoryPlugin factory) {
|
||||
factory.sendOption(this);
|
||||
}
|
||||
|
||||
// Delombok'd code below
|
||||
public String[] getLines() {
|
||||
return this.lines;
|
||||
}
|
||||
|
||||
public List<Runnable> getActions() {
|
||||
return this.actions;
|
||||
}
|
||||
|
||||
public boolean equals(final Object o) {
|
||||
if (o == this) return true;
|
||||
if (!(o instanceof OptionDialoguePlugin)) return false;
|
||||
final OptionDialoguePlugin other = (OptionDialoguePlugin) o;
|
||||
if (!java.util.Arrays.deepEquals(this.getLines(), other.getLines())) return false;
|
||||
final Object this$actions = this.getActions();
|
||||
final Object other$actions = other.getActions();
|
||||
if (this$actions == null ? other$actions != null : !this$actions.equals(other$actions)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
final int PRIME = 59;
|
||||
int result = 1;
|
||||
result = result * PRIME + java.util.Arrays.deepHashCode(this.getLines());
|
||||
final Object $actions = this.getActions();
|
||||
result = result * PRIME + ($actions == null ? 43 : $actions.hashCode());
|
||||
return result;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "AstraeusOptionDialogue(lines=" + java.util.Arrays.deepToString(this.getLines()) + ", actions=" + this.getActions() + ")";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
/**
|
||||
* A {@link ChainablePlugin} implementation that represents a player talking.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public class PlayerDialoguePlugin implements ChainablePlugin {
|
||||
|
||||
/**
|
||||
* The expression of this player.
|
||||
*/
|
||||
private final ExpressionPlugin expression;
|
||||
|
||||
/**
|
||||
* The text for this dialogue.
|
||||
*/
|
||||
private final String[] lines;
|
||||
|
||||
/**
|
||||
* Creates a new {@link PlayerDialoguePlugin} with a default expression of {@code DEFAULT}.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public PlayerDialoguePlugin(String... lines) {
|
||||
this(ExpressionPlugin.DEFAULT, lines);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link PlayerDialoguePlugin}.
|
||||
*
|
||||
* @param expression The expression for this dialogue.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public PlayerDialoguePlugin(ExpressionPlugin expression, String... lines) {
|
||||
this.expression = expression;
|
||||
this.lines = lines;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(DialogueFactoryPlugin factory) {
|
||||
factory.sendPlayerChat(this);
|
||||
}
|
||||
|
||||
public ExpressionPlugin getExpression() {
|
||||
return this.expression;
|
||||
}
|
||||
|
||||
// Delombok'd Code Below
|
||||
public String[] getLines() {
|
||||
return this.lines;
|
||||
}
|
||||
|
||||
public boolean equals(final Object o) {
|
||||
if (o == this) return true;
|
||||
if (!(o instanceof PlayerDialoguePlugin)) return false;
|
||||
final PlayerDialoguePlugin other = (PlayerDialoguePlugin) o;
|
||||
if (!other.canEqual((Object) this)) return false;
|
||||
final Object this$expression = this.getExpression();
|
||||
final Object other$expression = other.getExpression();
|
||||
if (this$expression == null ? other$expression != null : !this$expression.equals(other$expression))
|
||||
return false;
|
||||
if (!java.util.Arrays.deepEquals(this.getLines(), other.getLines())) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected boolean canEqual(final Object other) {
|
||||
return other instanceof PlayerDialoguePlugin;
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
final int PRIME = 59;
|
||||
int result = 1;
|
||||
final Object $expression = this.getExpression();
|
||||
result = result * PRIME + ($expression == null ? 43 : $expression.hashCode());
|
||||
result = result * PRIME + java.util.Arrays.deepHashCode(this.getLines());
|
||||
return result;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "PlayerDialoguePlugin(expression=" + this.getExpression() + ", lines=" + java.util.Arrays.deepToString(this.getLines()) + ")";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package com.rs2.game.dialogues;
|
||||
|
||||
/**
|
||||
* The {@link ChainablePlugin} implementation that represents a dialogue with a single statement; which
|
||||
* has no models on the dialogue.
|
||||
*
|
||||
* @author Vult-R
|
||||
*/
|
||||
public class StatementDialoguePlugin implements ChainablePlugin {
|
||||
|
||||
/**
|
||||
* The text for this dialogue.
|
||||
*/
|
||||
private final String[] lines;
|
||||
|
||||
/**
|
||||
* Creates a new {@link StatementDialoguePlugin}.
|
||||
*
|
||||
* @param lines The text for this dialogue.
|
||||
*/
|
||||
public StatementDialoguePlugin(String... lines) {
|
||||
this.lines = lines;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void accept(DialogueFactoryPlugin factory) {
|
||||
factory.sendStatement(this);
|
||||
}
|
||||
|
||||
// Delombok'd code below
|
||||
public String[] getLines() {
|
||||
return this.lines;
|
||||
}
|
||||
|
||||
public boolean equals(final Object o) {
|
||||
if (o == this) return true;
|
||||
if (!(o instanceof StatementDialoguePlugin)) return false;
|
||||
final StatementDialoguePlugin other = (StatementDialoguePlugin) o;
|
||||
if (!other.canEqual((Object) this)) return false;
|
||||
if (!java.util.Arrays.deepEquals(this.getLines(), other.getLines())) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected boolean canEqual(final Object other) {
|
||||
return other instanceof StatementDialoguePlugin;
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
final int PRIME = 59;
|
||||
int result = 1;
|
||||
result = result * PRIME + java.util.Arrays.deepHashCode(this.getLines());
|
||||
return result;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "AstraeusStatementDialogue(lines=" + java.util.Arrays.deepToString(this.getLines()) + ")";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,9 @@
|
||||
package com.rs2.game.players;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Calendar;
|
||||
import java.util.GregorianCalendar;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.Map;
|
||||
import java.util.Queue;
|
||||
|
||||
import com.everythingrs.hiscores.Hiscores;
|
||||
import com.rs2.event.*;
|
||||
import com.rs2.plugin.PluginService;
|
||||
import org.apache.mina.common.IoSession;
|
||||
import com.rs2.GameConstants;
|
||||
import com.rs2.GameEngine;
|
||||
import com.rs2.event.*;
|
||||
import com.rs2.game.content.BankPin;
|
||||
import com.rs2.game.content.EmoteHandler;
|
||||
import com.rs2.game.content.combat.CombatAssistant;
|
||||
@@ -35,28 +25,11 @@ import com.rs2.game.content.minigames.magetrainingarena.MageTrainingArena;
|
||||
import com.rs2.game.content.music.PlayList;
|
||||
import com.rs2.game.content.music.sound.SoundList;
|
||||
import com.rs2.game.content.skills.SkillInterfaces;
|
||||
import com.rs2.game.content.skills.agility.Agility;
|
||||
import com.rs2.game.content.skills.agility.ApeAtollAgility;
|
||||
import com.rs2.game.content.skills.agility.BarbarianAgility;
|
||||
import com.rs2.game.content.skills.agility.GnomeAgility;
|
||||
import com.rs2.game.content.skills.agility.PyramidAgility;
|
||||
import com.rs2.game.content.skills.agility.WerewolfAgility;
|
||||
import com.rs2.game.content.skills.agility.WildernessAgility;
|
||||
import com.rs2.game.content.skills.agility.*;
|
||||
import com.rs2.game.content.skills.cooking.Potatoes;
|
||||
import com.rs2.game.content.skills.core.Mining;
|
||||
import com.rs2.game.content.skills.crafting.GlassBlowing;
|
||||
import com.rs2.game.content.skills.farming.Allotments;
|
||||
import com.rs2.game.content.skills.farming.Bushes;
|
||||
import com.rs2.game.content.skills.farming.Compost;
|
||||
import com.rs2.game.content.skills.farming.Flowers;
|
||||
import com.rs2.game.content.skills.farming.FruitTree;
|
||||
import com.rs2.game.content.skills.farming.Herbs;
|
||||
import com.rs2.game.content.skills.farming.Hops;
|
||||
import com.rs2.game.content.skills.farming.Seedling;
|
||||
import com.rs2.game.content.skills.farming.SpecialPlantOne;
|
||||
import com.rs2.game.content.skills.farming.SpecialPlantTwo;
|
||||
import com.rs2.game.content.skills.farming.ToolLeprechaun;
|
||||
import com.rs2.game.content.skills.farming.WoodTrees;
|
||||
import com.rs2.game.content.skills.farming.*;
|
||||
import com.rs2.game.content.skills.fletching.LogCuttingInterface;
|
||||
import com.rs2.game.content.skills.runecrafting.Runecrafting;
|
||||
import com.rs2.game.content.skills.slayer.Slayer;
|
||||
@@ -64,18 +37,17 @@ import com.rs2.game.content.skills.smithing.Smithing;
|
||||
import com.rs2.game.content.skills.smithing.SmithingInterface;
|
||||
import com.rs2.game.content.traveling.DesertCactus;
|
||||
import com.rs2.game.content.traveling.DesertHeat;
|
||||
import com.rs2.game.dialogues.DialoguePlugin;
|
||||
import com.rs2.game.dialogues.DialogueFactoryPlugin;
|
||||
import com.rs2.game.dialogues.OptionDialoguePlugin;
|
||||
import com.rs2.game.dialogues.DialogueHandler;
|
||||
import com.rs2.game.globalworldobjects.DoubleGates;
|
||||
import com.rs2.game.globalworldobjects.GateHandler;
|
||||
import com.rs2.game.globalworldobjects.SingleGates;
|
||||
import com.rs2.game.items.GameItem;
|
||||
import com.rs2.game.items.Inventory;
|
||||
import com.rs2.game.items.ItemData;
|
||||
import com.rs2.game.items.ItemAssistant;
|
||||
import com.rs2.game.items.ItemConstants;
|
||||
import com.rs2.game.items.*;
|
||||
import com.rs2.game.items.impl.Greegree.MonkeyData;
|
||||
import com.rs2.game.items.impl.PotionMixing;
|
||||
import com.rs2.game.items.impl.Teles;
|
||||
import com.rs2.game.items.impl.Greegree.MonkeyData;
|
||||
import com.rs2.game.npcs.Npc;
|
||||
import com.rs2.game.npcs.NpcActions;
|
||||
import com.rs2.game.npcs.NpcHandler;
|
||||
@@ -88,11 +60,15 @@ import com.rs2.net.PacketSender;
|
||||
import com.rs2.net.StaticPacketBuilder;
|
||||
import com.rs2.net.packets.PacketHandler;
|
||||
import com.rs2.net.packets.impl.ChallengePlayer;
|
||||
import com.rs2.plugin.PluginService;
|
||||
import com.rs2.util.ISAACRandomGen;
|
||||
import com.rs2.util.Misc;
|
||||
import com.rs2.util.Stream;
|
||||
import com.rs2.world.Boundary;
|
||||
import com.rs2.world.ObjectManager;
|
||||
import org.apache.mina.common.IoSession;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public abstract class Player {
|
||||
|
||||
@@ -142,6 +118,14 @@ public abstract class Player {
|
||||
private final Slayer slayer = new Slayer(this);
|
||||
private final PacketSender packetSender = new PacketSender(this);
|
||||
private final DialogueHandler dialogues = new DialogueHandler(this);
|
||||
|
||||
private final DialogueFactoryPlugin dialogueFactory = new DialogueFactoryPlugin(this);
|
||||
|
||||
private Optional<DialoguePlugin> dialogue = Optional.empty();
|
||||
|
||||
private Optional<OptionDialoguePlugin> optionDialogue = Optional.empty();
|
||||
|
||||
|
||||
private final GnomeAgility gnomeStrongHold = new GnomeAgility(this);
|
||||
private final WildernessAgility wildernessAgility = new WildernessAgility(this);
|
||||
private final BarbarianAgility barbarianAgility = new BarbarianAgility(this);
|
||||
@@ -495,6 +479,26 @@ public abstract class Player {
|
||||
|
||||
private Map<Integer, TinterfaceText> interfaceText = new HashMap<Integer, TinterfaceText>();
|
||||
|
||||
public DialogueFactoryPlugin getDialogueFactory() {
|
||||
return this.dialogueFactory;
|
||||
}
|
||||
|
||||
public Optional<DialoguePlugin> getDialogue() {
|
||||
return this.dialogue;
|
||||
}
|
||||
|
||||
public Optional<OptionDialoguePlugin> getOptionDialogue() {
|
||||
return this.optionDialogue;
|
||||
}
|
||||
|
||||
public void setDialogue(Optional<DialoguePlugin> dialogue) {
|
||||
this.dialogue = dialogue;
|
||||
}
|
||||
|
||||
public void setOptionDialogue(Optional<OptionDialoguePlugin> optionDialogue) {
|
||||
this.optionDialogue = optionDialogue;
|
||||
}
|
||||
|
||||
public class TinterfaceText {
|
||||
public int id;
|
||||
public String currentState;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.rs2.net.packets;
|
||||
|
||||
import com.rs2.GameConstants;
|
||||
import com.rs2.game.dialogues.Dialogue;
|
||||
import com.rs2.net.packets.impl.DialoguePacket;
|
||||
import com.rs2.game.players.Player;
|
||||
import com.rs2.net.packets.impl.AttackPlayer;
|
||||
import com.rs2.net.packets.impl.Bank10;
|
||||
@@ -73,7 +73,7 @@ public class PacketHandler {
|
||||
packetId[150] = u;
|
||||
packetId[120] = new ClickTab();
|
||||
packetId[14] = new ItemOnPlayer();
|
||||
packetId[40] = new Dialogue();
|
||||
packetId[40] = new DialoguePacket();
|
||||
ClickObject co = new ClickObject();
|
||||
packetId[132] = co;
|
||||
packetId[252] = co;
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.rs2.net.packets.impl;
|
||||
|
||||
import com.rs2.game.players.Player;
|
||||
import com.rs2.net.packets.PacketType;
|
||||
|
||||
/**
|
||||
* Dialogue Packet
|
||||
**/
|
||||
|
||||
public class DialoguePacket implements PacketType {
|
||||
|
||||
@Override
|
||||
public void processPacket(Player player, int packetType, int packetSize) {
|
||||
/*
|
||||
TODO: Remove the below dialogue handler code when everything has been converted over
|
||||
to the new system. Expect to see flickering in some Astraeus Dialogues as the old
|
||||
dialogue handler activates before it.
|
||||
*/
|
||||
if (player.nextChat > 0) {
|
||||
player.getDialogueHandler().sendDialogues(player.nextChat, player.talkingNpc);
|
||||
} else {
|
||||
player.getDialogueHandler().sendDialogues(0, -1);
|
||||
}
|
||||
|
||||
// New Dialogue System
|
||||
player.getDialogueFactory().execute();
|
||||
}
|
||||
}
|
||||
@@ -5,27 +5,33 @@ import java.util.ArrayList;
|
||||
|
||||
public class Misc {
|
||||
|
||||
|
||||
/*
|
||||
* String Functions
|
||||
*/
|
||||
|
||||
public static final char playerNameXlateTable[] = { '_', 'a', 'b', 'c',
|
||||
'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p',
|
||||
'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2',
|
||||
'3', '4', '5', '6', '7', '8', '9', '[', ']', '/', '-', ' '
|
||||
};
|
||||
|
||||
public static char xlateTable[] = { ' ', 'e', 't', 'a', 'o', 'i', 'h', 'n',
|
||||
's', 'r', 'd', 'l', 'u', 'm', 'w', 'c', 'y', 'f', 'g', 'p', 'b',
|
||||
'v', 'k', 'x', 'j', 'q', 'z', '0', '1', '2', '3', '4', '5', '6',
|
||||
'7', '8', '9', ' ', '!', '?', '.', ',', ':', ';', '(', ')', '-',
|
||||
'&', '*', '\\', '\'', '@', '#', '+', '=', '\243', '$', '%', '"',
|
||||
'[', ']'
|
||||
};
|
||||
|
||||
public static String formatPlayerName(String str) {
|
||||
str = ucFirst(str);
|
||||
str.replace("_", " ");
|
||||
return str;
|
||||
}
|
||||
|
||||
public static int random(final float range) {
|
||||
return (int) (java.lang.Math.random() * (range + 1));
|
||||
}
|
||||
|
||||
// return a random number from 0 → range - 1
|
||||
public static int randomMinusOne(int range) {
|
||||
return (int) Math.random() * range;
|
||||
}
|
||||
|
||||
public static double distance(int x1, int y1, int x2, int y2 ) {
|
||||
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
|
||||
}
|
||||
|
||||
public static boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
|
||||
return objectX - playerX <= distance && objectX - playerX >= -distance && objectY - playerY <= distance && objectY - playerY >= -distance;
|
||||
public static String format(int num) {
|
||||
return NumberFormat.getInstance().format(num);
|
||||
}
|
||||
|
||||
public static String longToReportPlayerName(long l) {
|
||||
@@ -39,14 +45,6 @@ public class Misc {
|
||||
return new String(ac, 12 - i, i);
|
||||
}
|
||||
|
||||
public static int random3(int range) {
|
||||
return (int) (java.lang.Math.random() * range);
|
||||
}
|
||||
|
||||
public static int randomNumber(int range) {
|
||||
return (int) (Math.random() * range);
|
||||
}
|
||||
|
||||
public static String longToPlayerName(long l) {
|
||||
int i = 0;
|
||||
char ac[] = new char[12];
|
||||
@@ -60,11 +58,6 @@ public class Misc {
|
||||
return new String(ac, 12 - i, i);
|
||||
}
|
||||
|
||||
public static final char playerNameXlateTable[] = { '_', 'a', 'b', 'c',
|
||||
'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p',
|
||||
'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2',
|
||||
'3', '4', '5', '6', '7', '8', '9', '[', ']', '/', '-', ' ' };
|
||||
|
||||
public static String longToPlayerName2(long l) {
|
||||
int i = 0;
|
||||
char ac[] = new char[99];
|
||||
@@ -76,10 +69,6 @@ public class Misc {
|
||||
return new String(ac, 12 - i, i);
|
||||
}
|
||||
|
||||
public static String format(int num) {
|
||||
return NumberFormat.getInstance().format(num);
|
||||
}
|
||||
|
||||
public static String ucFirst(String str) {
|
||||
str = str.toLowerCase();
|
||||
if (str.length() > 1) {
|
||||
@@ -124,63 +113,6 @@ public class Misc {
|
||||
}
|
||||
return temp.toUpperCase().trim();
|
||||
}
|
||||
|
||||
public static int hexToInt(byte data[], int offset, int len) {
|
||||
int temp = 0;
|
||||
int i = 1000;
|
||||
for (int cntr = 0; cntr < len; cntr++) {
|
||||
int num = (data[offset + cntr] & 0xFF) * i;
|
||||
temp += num;
|
||||
if (i > 1) {
|
||||
i = i / 1000;
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
public static int random2(int range) {
|
||||
return (int) (java.lang.Math.random() * range + 1);
|
||||
}
|
||||
|
||||
// return a random number from 0 → range (including range)
|
||||
public static int random(int range) {
|
||||
return (int) (java.lang.Math.random() * (++range));
|
||||
}
|
||||
|
||||
// return a random number between & including the min/max values
|
||||
public static int random(int min, int max) {
|
||||
++max;
|
||||
return (int) Math.floor(Math.random() * (max - min)) + min;
|
||||
}
|
||||
|
||||
public static int randomArrayItem(int[] arr) {
|
||||
return arr[(int) Math.floor(Math.random() * arr.length)];
|
||||
}
|
||||
|
||||
public static int randomArrayListItem(ArrayList<Integer> arr) {
|
||||
int index = (int) Math.floor(Math.random() * arr.size());
|
||||
return arr.get(index);
|
||||
}
|
||||
|
||||
public static long playerNameToInt64(String s) {
|
||||
long l = 0L;
|
||||
for (int i = 0; i < s.length(); i++) {
|
||||
char c = s.charAt(i);
|
||||
l *= 37L;
|
||||
if (c >= 'A' && c <= 'Z') {
|
||||
l += 1 + c - 65;
|
||||
} else if (c >= 'a' && c <= 'z') {
|
||||
l += 1 + c - 97;
|
||||
} else if (c >= '0' && c <= '9') {
|
||||
l += 27 + c - 48;
|
||||
}
|
||||
}
|
||||
while (l % 37L == 0L && l != 0L) {
|
||||
l /= 37L;
|
||||
}
|
||||
return l;
|
||||
}
|
||||
|
||||
private static char decodeBuf[] = new char[4096];
|
||||
|
||||
public static String textUnpack(byte packedData[], int size) {
|
||||
@@ -258,12 +190,126 @@ public class Misc {
|
||||
}
|
||||
}
|
||||
|
||||
public static char xlateTable[] = { ' ', 'e', 't', 'a', 'o', 'i', 'h', 'n',
|
||||
's', 'r', 'd', 'l', 'u', 'm', 'w', 'c', 'y', 'f', 'g', 'p', 'b',
|
||||
'v', 'k', 'x', 'j', 'q', 'z', '0', '1', '2', '3', '4', '5', '6',
|
||||
'7', '8', '9', ' ', '!', '?', '.', ',', ':', ';', '(', ')', '-',
|
||||
'&', '*', '\\', '\'', '@', '#', '+', '=', '\243', '$', '%', '"',
|
||||
'[', ']' };
|
||||
public static String capitalize(String s) {
|
||||
for (int i = 0; i < s.length(); i++) {
|
||||
if (i == 0) {
|
||||
s = String.format("%s%s", Character.toUpperCase(s.charAt(0)),
|
||||
s.substring(1));
|
||||
}
|
||||
if (!Character.isLetterOrDigit(s.charAt(i))) {
|
||||
if (i + 1 < s.length()) {
|
||||
s = String.format("%s%s%s", s.subSequence(0, i + 1), Character.toUpperCase(s.charAt(i + 1)), s.substring(i + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Number Functions
|
||||
*/
|
||||
|
||||
public static int hexToInt(byte data[], int offset, int len) {
|
||||
int temp = 0;
|
||||
int i = 1000;
|
||||
for (int cntr = 0; cntr < len; cntr++) {
|
||||
int num = (data[offset + cntr] & 0xFF) * i;
|
||||
temp += num;
|
||||
if (i > 1) {
|
||||
i = i / 1000;
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
public static long playerNameToInt64(String s) {
|
||||
long l = 0L;
|
||||
for (int i = 0; i < s.length(); i++) {
|
||||
char c = s.charAt(i);
|
||||
l *= 37L;
|
||||
if (c >= 'A' && c <= 'Z') {
|
||||
l += 1 + c - 65;
|
||||
} else if (c >= 'a' && c <= 'z') {
|
||||
l += 1 + c - 97;
|
||||
} else if (c >= '0' && c <= '9') {
|
||||
l += 27 + c - 48;
|
||||
}
|
||||
}
|
||||
while (l % 37L == 0L && l != 0L) {
|
||||
l /= 37L;
|
||||
}
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Random Number Generator Functions
|
||||
*/
|
||||
|
||||
// return a random number from 0 → range (including range)
|
||||
public static int random(int range) {
|
||||
return (int) (java.lang.Math.random() * (++range));
|
||||
}
|
||||
|
||||
// return a random number between & including the min/max values
|
||||
public static int random(int min, int max) {
|
||||
++max;
|
||||
return (int) Math.floor(Math.random() * (max - min)) + min;
|
||||
}
|
||||
|
||||
public static int random(final float range) {
|
||||
return (int) (java.lang.Math.random() * (range + 1));
|
||||
}
|
||||
|
||||
public static int random2(int range) {
|
||||
return (int) (java.lang.Math.random() * range + 1);
|
||||
}
|
||||
|
||||
public static int random3(int range) {
|
||||
return (int) (java.lang.Math.random() * range);
|
||||
}
|
||||
|
||||
public static int randomNumber(int range) {
|
||||
return (int) (Math.random() * range);
|
||||
}
|
||||
|
||||
// return a random number from 0 → range - 1
|
||||
public static int randomMinusOne(int range) {
|
||||
return (int) Math.random() * range;
|
||||
}
|
||||
|
||||
public static int randomArrayItem(int[] arr) {
|
||||
return arr[(int) Math.floor(Math.random() * arr.length)];
|
||||
}
|
||||
|
||||
public static int randomArrayListItem(ArrayList<Integer> arr) {
|
||||
int index = (int) Math.floor(Math.random() * arr.size());
|
||||
return arr.get(index);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Positioning Functions
|
||||
*/
|
||||
|
||||
public static byte directionDeltaX[] = new byte[] { 0, 1, 1, 1, 0, -1, -1, -1 };
|
||||
public static byte directionDeltaY[] = new byte[] { 1, 1, 0, -1, -1, -1, 0, 1 };
|
||||
public static byte xlateDirectionToClient[] = new byte[] { 1, 2, 4, 7, 6, 5, 3, 0 };
|
||||
|
||||
public static double distance(int x1, int y1, int x2, int y2 ) {
|
||||
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
|
||||
}
|
||||
|
||||
public static boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
|
||||
return objectX - playerX <= distance && objectX - playerX >= -distance && objectY - playerY <= distance && objectY - playerY >= -distance;
|
||||
}
|
||||
|
||||
public static int[] delta(int x1, int y1, int x2, int y2) {
|
||||
return new int[] {x2 - x1, y2 - y1};
|
||||
@@ -296,24 +342,4 @@ public class Misc {
|
||||
* changeY == directionDeltaY[j]) return j; } return -1;
|
||||
*/
|
||||
}
|
||||
|
||||
public static byte directionDeltaX[] = new byte[] { 0, 1, 1, 1, 0, -1, -1, -1 };
|
||||
public static byte directionDeltaY[] = new byte[] { 1, 1, 0, -1, -1, -1, 0, 1 };
|
||||
public static byte xlateDirectionToClient[] = new byte[] { 1, 2, 4, 7, 6,
|
||||
5, 3, 0 };
|
||||
|
||||
public static String capitalize(String s) {
|
||||
for (int i = 0; i < s.length(); i++) {
|
||||
if (i == 0) {
|
||||
s = String.format("%s%s", Character.toUpperCase(s.charAt(0)),
|
||||
s.substring(1));
|
||||
}
|
||||
if (!Character.isLetterOrDigit(s.charAt(i))) {
|
||||
if (i + 1 < s.length()) {
|
||||
s = String.format("%s%s%s", s.subSequence(0, i + 1), Character.toUpperCase(s.charAt(i + 1)), s.substring(i + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user