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Actually fix autoretaliate
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@@ -94,7 +94,7 @@ public abstract class Player {
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dialogueAction = 0, autocastId, followDistance, followId2,
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barrageCount = 0, delayedDamage = 0, delayedDamage2 = 0,
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pcPoints = 0, magePoints = 0, desertTreasure = 0,
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lastArrowUsed = -1, autoRet = 0, pcDamage = 0, xInterfaceId = 0,
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lastArrowUsed = -1, autoRet = 1, pcDamage = 0, xInterfaceId = 0,
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xRemoveId = 0, xRemoveSlot = 0, tzhaarToKill = 0, tzhaarKilled = 0,
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waveId, frozenBy = 0, poisonDamage = 0, teleAction = 0,
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bonusAttack = 0, lastNpcAttacked = 0, killCount = 0, witchspot,
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@@ -2429,7 +2429,7 @@ public class PlayerAssistant {
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player.getDialogueHandler().sendDialogues(2995, -1);
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player.tutorialProgress = 0;
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player.isRunning2 = false;
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player.autoRet = 0;
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player.autoRet = 1;
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//resetStats();
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sendAutoRetalitate();
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LightSources.saveBrightness(player);
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@@ -2447,7 +2447,7 @@ public class PlayerAssistant {
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+ Constants.TEST_VERSION + "@bla@.");
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player.getDialogueHandler().sendDialogues(3115, 2224);
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player.isRunning2 = false;
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player.autoRet = 0;
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player.autoRet = 1;
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sendAutoRetalitate();
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LightSources.saveBrightness(player);
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if (!player.hasBankpin) {
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