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https://github.com/2006-Scape/2006Scape.git
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randomToggle -> randomEventsEnabled (#45)
Fix prayer and fishing random event checks
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@@ -61,7 +61,7 @@ public class RandomEventHandler {
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}
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public static void addRandom(Client player) {
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if (player.randomToggle)
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if (player.randomEventsEnabled)
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{
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if (player.randomActions >= CALL_RANDOM) {
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callRandom(player);
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@@ -288,7 +288,7 @@ public class Fishing extends SkillHandler {
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"")
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+ ".");
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}
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if (c.playerSkillProp[10][1] > 0 && !c.randomToggle) {
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if (c.playerSkillProp[10][1] > 0 && c.randomEventsEnabled) {
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randomEvents(c);
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}
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if (c.isBotting == true) {
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@@ -55,7 +55,7 @@ public class Prayer {
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}
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private static void handleBones(final Client c, int i, int slot) {
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if(!c.randomToggle) {
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if(c.randomEventsEnabled) {
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if (Misc.random(300) == 4 && c.shadeSpawned == false) {
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Zombie.spawnZombie(c);
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} else if (Misc.random(300) == 2 && c.zombieSpawned == false) {
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@@ -13,7 +13,6 @@ import redone.game.objects.Object;
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import redone.game.players.Client;
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import redone.game.players.Player;
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import redone.game.players.PlayerHandler;
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import redone.game.players.antimacro.AntiBotting;
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import redone.util.Misc;
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/**
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@@ -281,7 +280,7 @@ public class Woodcutting {
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if (player.isWoodcutting && player.tutorialProgress >= 36 && player.treeSpiritSpawned == false) {
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RandomEventHandler.addRandom(player);
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}
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if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomToggle) {
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if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomEventsEnabled) {
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TreeSpirit.spawnTreeSpirit(player);
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}
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if (player.playerIsFletching || player.isFiremaking) {
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@@ -81,7 +81,7 @@ public abstract class Player {
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treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
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stopPlayer = false, npcCanAttack = true, gliderOpen = false, hasSandwhichLady = false,
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isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock,
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randomToggle = false, debugMode = false;
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randomEventsEnabled = false, debugMode = false;
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public int thankedForDonation, saveDelay, playerKilled, gertCat, restGhost,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest,
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@@ -238,7 +238,7 @@ public class PlayerSave {
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player.ratdied2 = Boolean.parseBoolean(token2);
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break;
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case "randomToggle":
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player.randomToggle = Boolean.parseBoolean(token2);
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player.randomEventsEnabled = Boolean.parseBoolean(token2);
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break;
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case "questStages":
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player.questStages = Integer.parseInt(token2);
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@@ -887,8 +887,8 @@ public class PlayerSave {
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.toString(player.debugMode).length());
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characterfile.newLine();
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characterfile.write("randomToggle = ", 0, 15);
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characterfile.write(Boolean.toString(player.randomToggle), 0, Boolean
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.toString(player.randomToggle).length());
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characterfile.write(Boolean.toString(player.randomEventsEnabled), 0, Boolean
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.toString(player.randomEventsEnabled).length());
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characterfile.newLine();
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characterfile.write("teleblock-length = ", 0, 19);
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characterfile.write(Integer.toString(tbTime), 0,
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@@ -99,8 +99,8 @@ public class Commands implements PacketType {
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break;
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case "randomtoggle":
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case "togglerandom":
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player.randomToggle = !player.randomToggle;
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message = player.randomToggle ? "You will now receive random events." : "You will no longer receieve random events.";
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player.randomEventsEnabled = !player.randomEventsEnabled;
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message = player.randomEventsEnabled ? "You will now receive random events." : "You will no longer receieve random events.";
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player.getActionSender().sendMessage(message);
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break;
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case "debug":
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