randomToggle -> randomEventsEnabled (#45)

Fix prayer and fishing random event checks
This commit is contained in:
Danial
2019-10-11 00:35:00 +13:00
committed by Daniel Ginovker
parent 6f92f19327
commit 83e612b50f
7 changed files with 10 additions and 11 deletions
@@ -61,7 +61,7 @@ public class RandomEventHandler {
}
public static void addRandom(Client player) {
if (player.randomToggle)
if (player.randomEventsEnabled)
{
if (player.randomActions >= CALL_RANDOM) {
callRandom(player);
@@ -288,7 +288,7 @@ public class Fishing extends SkillHandler {
"")
+ ".");
}
if (c.playerSkillProp[10][1] > 0 && !c.randomToggle) {
if (c.playerSkillProp[10][1] > 0 && c.randomEventsEnabled) {
randomEvents(c);
}
if (c.isBotting == true) {
@@ -55,7 +55,7 @@ public class Prayer {
}
private static void handleBones(final Client c, int i, int slot) {
if(!c.randomToggle) {
if(c.randomEventsEnabled) {
if (Misc.random(300) == 4 && c.shadeSpawned == false) {
Zombie.spawnZombie(c);
} else if (Misc.random(300) == 2 && c.zombieSpawned == false) {
@@ -13,7 +13,6 @@ import redone.game.objects.Object;
import redone.game.players.Client;
import redone.game.players.Player;
import redone.game.players.PlayerHandler;
import redone.game.players.antimacro.AntiBotting;
import redone.util.Misc;
/**
@@ -281,7 +280,7 @@ public class Woodcutting {
if (player.isWoodcutting && player.tutorialProgress >= 36 && player.treeSpiritSpawned == false) {
RandomEventHandler.addRandom(player);
}
if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomToggle) {
if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomEventsEnabled) {
TreeSpirit.spawnTreeSpirit(player);
}
if (player.playerIsFletching || player.isFiremaking) {
@@ -81,7 +81,7 @@ public abstract class Player {
treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
stopPlayer = false, npcCanAttack = true, gliderOpen = false, hasSandwhichLady = false,
isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock,
randomToggle = false, debugMode = false;
randomEventsEnabled = false, debugMode = false;
public int thankedForDonation, saveDelay, playerKilled, gertCat, restGhost,
romeojuliet, runeMist, vampSlayer, cookAss, doricQuest,
@@ -238,7 +238,7 @@ public class PlayerSave {
player.ratdied2 = Boolean.parseBoolean(token2);
break;
case "randomToggle":
player.randomToggle = Boolean.parseBoolean(token2);
player.randomEventsEnabled = Boolean.parseBoolean(token2);
break;
case "questStages":
player.questStages = Integer.parseInt(token2);
@@ -887,8 +887,8 @@ public class PlayerSave {
.toString(player.debugMode).length());
characterfile.newLine();
characterfile.write("randomToggle = ", 0, 15);
characterfile.write(Boolean.toString(player.randomToggle), 0, Boolean
.toString(player.randomToggle).length());
characterfile.write(Boolean.toString(player.randomEventsEnabled), 0, Boolean
.toString(player.randomEventsEnabled).length());
characterfile.newLine();
characterfile.write("teleblock-length = ", 0, 19);
characterfile.write(Integer.toString(tbTime), 0,
@@ -99,8 +99,8 @@ public class Commands implements PacketType {
break;
case "randomtoggle":
case "togglerandom":
player.randomToggle = !player.randomToggle;
message = player.randomToggle ? "You will now receive random events." : "You will no longer receieve random events.";
player.randomEventsEnabled = !player.randomEventsEnabled;
message = player.randomEventsEnabled ? "You will now receive random events." : "You will no longer receieve random events.";
player.getActionSender().sendMessage(message);
break;
case "debug":