randomToggle -> randomEventsEnabled (#45)

Fix prayer and fishing random event checks
This commit is contained in:
Danial
2019-10-11 00:35:00 +13:00
committed by Daniel Ginovker
parent 6f92f19327
commit 83e612b50f
7 changed files with 10 additions and 11 deletions
@@ -61,7 +61,7 @@ public class RandomEventHandler {
}
public static void addRandom(Client player) {
if (player.randomToggle)
if (player.randomEventsEnabled)
{
if (player.randomActions >= CALL_RANDOM) {
callRandom(player);
@@ -288,7 +288,7 @@ public class Fishing extends SkillHandler {
"")
+ ".");
}
if (c.playerSkillProp[10][1] > 0 && !c.randomToggle) {
if (c.playerSkillProp[10][1] > 0 && c.randomEventsEnabled) {
randomEvents(c);
}
if (c.isBotting == true) {
@@ -55,7 +55,7 @@ public class Prayer {
}
private static void handleBones(final Client c, int i, int slot) {
if(!c.randomToggle) {
if(c.randomEventsEnabled) {
if (Misc.random(300) == 4 && c.shadeSpawned == false) {
Zombie.spawnZombie(c);
} else if (Misc.random(300) == 2 && c.zombieSpawned == false) {
@@ -13,7 +13,6 @@ import redone.game.objects.Object;
import redone.game.players.Client;
import redone.game.players.Player;
import redone.game.players.PlayerHandler;
import redone.game.players.antimacro.AntiBotting;
import redone.util.Misc;
/**
@@ -281,7 +280,7 @@ public class Woodcutting {
if (player.isWoodcutting && player.tutorialProgress >= 36 && player.treeSpiritSpawned == false) {
RandomEventHandler.addRandom(player);
}
if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomToggle) {
if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomEventsEnabled) {
TreeSpirit.spawnTreeSpirit(player);
}
if (player.playerIsFletching || player.isFiremaking) {