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randomToggle -> randomEventsEnabled (#45)
Fix prayer and fishing random event checks
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@@ -288,7 +288,7 @@ public class Fishing extends SkillHandler {
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"")
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+ ".");
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}
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if (c.playerSkillProp[10][1] > 0 && !c.randomToggle) {
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if (c.playerSkillProp[10][1] > 0 && c.randomEventsEnabled) {
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randomEvents(c);
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}
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if (c.isBotting == true) {
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@@ -55,7 +55,7 @@ public class Prayer {
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}
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private static void handleBones(final Client c, int i, int slot) {
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if(!c.randomToggle) {
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if(c.randomEventsEnabled) {
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if (Misc.random(300) == 4 && c.shadeSpawned == false) {
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Zombie.spawnZombie(c);
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} else if (Misc.random(300) == 2 && c.zombieSpawned == false) {
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@@ -13,7 +13,6 @@ import redone.game.objects.Object;
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import redone.game.players.Client;
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import redone.game.players.Player;
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import redone.game.players.PlayerHandler;
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import redone.game.players.antimacro.AntiBotting;
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import redone.util.Misc;
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/**
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@@ -281,7 +280,7 @@ public class Woodcutting {
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if (player.isWoodcutting && player.tutorialProgress >= 36 && player.treeSpiritSpawned == false) {
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RandomEventHandler.addRandom(player);
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}
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if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomToggle) {
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if (player.isWoodcutting && Misc.random(350) == 69 && player.tutorialProgress >= 36 && player.randomEventsEnabled) {
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TreeSpirit.spawnTreeSpirit(player);
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}
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if (player.playerIsFletching || player.isFiremaking) {
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