minor fix for door glitch (#123)

* running locally env - null password given

* open door from distance fix, needs improvment
This commit is contained in:
LeonBeilis
2019-10-27 21:14:53 +02:00
committed by Daniel Ginovker
parent dd206ece70
commit abcb1133d8
2 changed files with 494 additions and 492 deletions
@@ -7,7 +7,7 @@ import java.util.Scanner;
import redone.Server;
import redone.game.objects.Objects;
import redone.game.players.Player;
public class Doors {
@@ -53,17 +53,21 @@ public class Doors {
}
return null;
}
public boolean handleDoor(int id, int x, int y, int z) {
public boolean handleDoor(int id, int x, int y, int z, Player player) {
Doors d = getDoor(id, x, y, z);
if (d == null) {
if (DoubleDoors.getSingleton().handleDoor(id, x, y, z)) {
return true;
}
return false;
}
//todo: improvment: if player manage to get to door then open the door.
if(player.distanceToPoint(x, y) > 1) return false;
int xAdjustment = 0, yAdjustment = 0;
if (d.type == 0) {
if (d.open == 0) {
@@ -1,488 +1,486 @@
package redone.net.packets.impl;
import redone.Server;
import redone.event.CycleEvent;
import redone.event.CycleEventContainer;
import redone.event.CycleEventHandler;
import redone.game.content.minigames.castlewars.CastleWarObjects;
import redone.game.content.minigames.castlewars.CastleWars;
import redone.game.content.skills.core.Mining;
import redone.game.content.skills.core.Woodcutting;
import redone.game.content.skills.thieving.Stalls;
import redone.game.globalworldobjects.Doors;
import redone.game.npcs.NpcHandler;
import redone.game.objects.Objects;
import redone.game.players.Client;
import redone.net.packets.PacketType;
import redone.util.Misc;
import redone.world.clip.ObjectDef;
import redone.world.clip.Region;
import java.util.function.Consumer;
public class ClickObject implements PacketType {
public static final int FIRST_CLICK = 132, SECOND_CLICK = 252,
THIRD_CLICK = 70, FOURTH_CLICK = 234;
public void onObjectReached(Client player, Consumer<Client> consumer) {
final int objectX = player.objectX;
final int objectY = player.objectY;
final int objectId = player.objectId;
Objects object = Region.getObject(objectId, objectX, objectY, player.heightLevel);
if (object == null) {
// Since most content is coded poorly we will have to assume the object is valid
// but we won't know the face direction, so some objects will behave incorrectly
// if the object size is not equal on both axes and the face
// is not set to zero. The proper fix would be when an object is removed or added
// they are added into the region configuration properly so we can retrieve
// the object at runtime. This will suffice for now.
object = new Objects(objectId, objectX, objectY, player.heightLevel, 0, 10, 0);
}
int[] size = object.getObjectSize();
player.startCurrentTask(1, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
if (objectX != player.objectX || objectY != player.objectY || objectId != player.objectId) {
container.stop();
return;
}
int x = player.absX;
int y = player.absY;
int xMin = objectX - 1;
int xMax = xMin + size[0] + 1;
int yMin = objectY - 1;
int yMax = yMin + size[1] + 1;
if (x >= xMin && y >= yMin && x <= xMax && y <= yMax) {
consumer.accept(player);
container.stop();
}
}
@Override
public void stop() {}
});
}
@Override
public void processPacket(final Client player, int packetType, int packetSize) {
player.clickObjectType = player.objectX = player.objectId = player.objectY = 0;
player.getPlayerAssistant().resetFollow();
player.getCombatAssistant().resetPlayerAttack();
player.getPlayerAssistant().requestUpdates();
player.endCurrentTask();
switch (packetType) {
case FIRST_CLICK:
player.objectX = player.getInStream().readSignedWordBigEndianA();
player.objectId = player.getInStream().readUnsignedWord();
player.objectY = player.getInStream().readUnsignedWordA();
onObjectReached(player, (p) -> completeObjectClick(p, 1));
break;
case SECOND_CLICK:
player.objectId = player.getInStream().readUnsignedWordBigEndianA();
player.objectY = player.getInStream().readSignedWordBigEndian();
player.objectX = player.getInStream().readUnsignedWordA();
onObjectReached(player, (p) -> completeObjectClick(p, 2));
break;
case THIRD_CLICK: // 'F'
player.objectX = player.getInStream().readSignedWordBigEndian();
player.objectY = player.getInStream().readUnsignedWord();
player.objectId = player.getInStream().readUnsignedWordBigEndianA();
onObjectReached(player, (p) -> completeObjectClick(p, 3));
break;
case FOURTH_CLICK:
player.objectX = player.getInStream().readSignedWordBigEndianA();
player.objectId = player.getInStream().readUnsignedWordA();
player.objectY = player.getInStream().readUnsignedWordBigEndianA();
onObjectReached(player, (p) -> completeObjectClick(p, 4));
break;
}
}
public void completeObjectClick(final Client player, int objectOption) {
player.turnPlayerTo(player.objectX, player.objectY);
switch (objectOption) {
case 1:
if (player.playerRights == 3 || player.debugMode) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 1, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
//if(player.goodDistance(player.getX(), player.getY(), player.objectX, player.objectY, 1)) {
if (Doors.getSingleton().handleDoor(player.objectId, player.objectX, player.objectY, player.heightLevel)) {
//System.out.println("Door debug?");
}
//}
/*if (client.performingAction) {
return;
}*/
if (Stalls.isObject(player.objectId)) {
Stalls.attemptStall(player, player.objectId, player.objectX, player.objectX);
return;
}
if (player.teleTimer > 0) {
player.getActionSender().sendMessage(
"You cannot use objects while teleporting.");
return;
}
if (Math.abs(player.getX() - player.objectX) > 25 || Math.abs(player.getY() - player.objectY) > 25) {
player.resetWalkingQueue();
break;
}
switch (player.objectId) {
case 1276:
Woodcutting.startWoodcutting(player, 0, player.objectX, player.objectY, player.clickObjectType);
break;
case 1278:
Woodcutting.startWoodcutting(player, 1, player.objectX, player.objectY, player.clickObjectType);
break;
case 1286:
Woodcutting.startWoodcutting(player, 2, player.objectX, player.objectY, player.clickObjectType);
break;
case 1281:
Woodcutting.startWoodcutting(player, 3, player.objectX, player.objectY, player.clickObjectType);
break;
case 1308:
Woodcutting.startWoodcutting(player, 4, player.objectX, player.objectY, player.clickObjectType);
break;
case 5552:
Woodcutting.startWoodcutting(player, 5, player.objectX, player.objectY, player.clickObjectType);
break;
case 1307:
Woodcutting.startWoodcutting(player, 6, player.objectX, player.objectY, player.clickObjectType);
break;
case 1309:
Woodcutting.startWoodcutting(player, 7, player.objectX, player.objectY, player.clickObjectType);
break;
case 1306:
Woodcutting.startWoodcutting(player, 8, player.objectX, player.objectY, player.clickObjectType);
break;
case 5551:
Woodcutting.startWoodcutting(player, 9, player.objectX, player.objectY, player.clickObjectType);
break;
case 5553:
Woodcutting.startWoodcutting(player, 10, player.objectX, player.objectY, player.clickObjectType);
break;
case 3033:
Woodcutting.startWoodcutting(player, 11, player.objectX, player.objectY, player.clickObjectType);
break;
case 3037:
Woodcutting.startWoodcutting(player, 12, player.objectX, player.objectY, player.clickObjectType);
break;
case 1282:
Woodcutting.startWoodcutting(player, 13, player.objectX, player.objectY, player.clickObjectType);
break;
case 1383:
Woodcutting.startWoodcutting(player, 14, player.objectX, player.objectY, player.clickObjectType);
break;
case 2023:
Woodcutting.startWoodcutting(player, 15, player.objectX, player.objectY, player.clickObjectType);
break;
case 1319:
Woodcutting.startWoodcutting(player, 16, player.objectX, player.objectY, player.clickObjectType);
break;
case 1318:
Woodcutting.startWoodcutting(player, 17, player.objectX, player.objectY, player.clickObjectType);
break;
case 1315:
Woodcutting.startWoodcutting(player, 18, player.objectX, player.objectY, player.clickObjectType);
break;
case 1316:
Woodcutting.startWoodcutting(player, 19, player.objectX, player.objectY, player.clickObjectType);
break;
case 1332:
Woodcutting.startWoodcutting(player, 20, player.objectX, player.objectY, player.clickObjectType);
break;
case 1292:
if (player.spiritTree == false && player.clickedTree == true) {
player.getActionSender().sendMessage("You have already spawned a tree spirit.");
return;
}
if (player.spiritTree == false && player.clickedTree == false) {
player.getActionSender().sendMessage("You attempt to chop the tree, and a tree spirit appears.");
NpcHandler.spawnNpc(player, 655, player.getX(), player.getY(), 0, 0, 225, 20, 80, 80, true, false);
player.clickedTree = true;
} else if (player.spiritTree == true) {
Woodcutting.startWoodcutting(player, 21, player.objectX, player.objectY, player.clickObjectType);
}
break;
case 1294:
case 1293:
case 1317:
player.getPlayerAssistant().spiritTree();
break;
case 2164:
case 2165:
Server.trawler.fixNet(player);
break;
case 4462:
case 4460:
case 4461:
case 4463:
case 4464:
case 4459:
if (!CastleWars.isInCw(player)) {
player.getActionSender().sendMessage("You have to be in castle wars to use these objects.");
CastleWars.resetPlayer(player);
return;
}
CastleWarObjects.handleObject(player, player.objectId, player.objectX, player.objectY);
break;
case 2513:
player.getRangersGuild().fireAtTarget();
break;
case 8930:
player.fade(1975, 4409, 3);
break;
case 8929:
player.fade(2442, 10147, 0);
break;
case 1568:
if (player.objectX == 2399 && player.objectY == 3099) {
player.getActionSender()
.object(9472, 2399, 3099, 0, 10);
}
if (player.objectX == 2400 && player.objectY == 3108) {
player.getActionSender()
.object(9472, 2400, 3108, 2, 10);
}
break;
case 4437:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to break up the rocks...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
container.stop();
player.startAnimation(65535);
}
@Override
public void stop() {
player.getActionSender().object(-1,
player.objectX, player.objectY, 0, 10);
player.getActionSender().object(4438,
player.objectX, player.objectY, 0, 10);
player.getActionSender().sendMessage(
"You break up the rocks.");
}
}, 3);
}
break;
case 4438:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to break up the rocks...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
}
@Override
public void stop() {
player.getActionSender().object(-1,
player.objectX, player.objectY, 0, 10);
player.getActionSender().sendMessage(
"You break up the rocks.");
}
}, 3);
}
break;
case 4448:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to mine the wall...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
player.getActionSender().sendMessage(
"You collapse the cave wall.");
}
@Override
public void stop() {
if ((player.objectX == 2390 || player.objectX == 2393)
&& (player.objectY == 9503 || player.objectY == 9500)) { // east
// cave
// side
player.getActionSender().object(-1, 2391,
9501, 0, 10);
player.getActionSender().object(4437, 2391,
9501, 0, 10);
CastleWars.collapseCave(1);
}
if ((player.objectX == 2399 || player.objectX == 2402)
&& (player.objectY == 9511 || player.objectY == 9514)) { // north
// cave
// side
player.getActionSender().object(-1, 2400,
9512, 1, 10);
player.getActionSender().object(4437, 2400,
9512, 1, 10);
CastleWars.collapseCave(0);
}
if ((player.objectX == 2408 || player.objectX == 2411)
&& (player.objectY == 9502 || player.objectY == 9505)) { // west
// cave
// side
player.getActionSender().object(-1, 2409,
9503, 0, 10);
player.getActionSender().object(4437, 2409,
9503, 0, 10);
CastleWars.collapseCave(3);
}
if ((player.objectX == 2400 || player.objectX == 2403)
&& (player.objectY == 9496 || player.objectY == 9493)) { // south
// cave
// side
player.getActionSender().object(-1, 2401,
9494, 1, 10);
player.getActionSender().object(4437, 2401,
9494, 1, 10);
CastleWars.collapseCave(2);
}
}
}, 3);
}
break;
case 1733:
if (player.objectX == 3058 && player.objectY == 3376) {
player.getPlayerAssistant().movePlayer(3058, 9776, 0);
} else if (player.objectX == 2603 && player.objectY == 3078) {
}
break;
case 55:
if (player.objectX == 3061 && player.objectY == 3374) {
player.getPlayerAssistant().movePlayer(3058, 9776, 0);
}
break;
case 9472:
if (player.objectX == 2399 && player.objectY == 3099) {
player.startAnimation(828);
player.stopMovement();
player.resetWalkingQueue();
player.getPlayerAssistant().requestUpdates();
player.getPlayerAssistant().removeAllWindows();
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
container.stop();
player.startAnimation(65535);
player.getPlayerAssistant().movePlayer(2400, 9507,
0);
}
@Override
public void stop() {
}
}, 1);
}
if (player.objectX == 2400 && player.objectY == 3108) {
player.startAnimation(828);
player.stopMovement();
player.resetWalkingQueue();
player.getPlayerAssistant().requestUpdates();
player.getPlayerAssistant().removeAllWindows();
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
player.getPlayerAssistant().movePlayer(2399, 9500, 0);
}
@Override
public void stop() {
}
}, 1);
}
break;
case 4387:
CastleWars.addToWaitRoom(player, 1); // saradomin
break;
case 4388:
CastleWars.addToWaitRoom(player, 2); // zamorak
break;
case 4408:
CastleWars.addToWaitRoom(player, 3); // guthix
break;
case 4389: // sara
case 4390: // zammy waiting room portal
CastleWars.leaveWaitingRoom(player);
break;
}
player.getObjects().firstClickObject(player.objectId, player.objectX, player.objectY);
break;
case 2:
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 2, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
if (Stalls.isObject(player.objectId)) {
Stalls.attemptStall(player, player.objectId, player.objectX, player.objectX);
return;
}
player.getObjects().secondClickObject(player.objectId, player.objectX, player.objectY);
break;
case 3: // 'F'
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 3, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
player.getObjects().thirdClickObject(player.objectId, player.objectX, player.objectY);
break;
case 4:
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 4, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
player.getObjects().fourthClickObject(player.objectId, player.objectX, player.objectY);
break;
}
}
}
package redone.net.packets.impl;
import redone.Server;
import redone.event.CycleEvent;
import redone.event.CycleEventContainer;
import redone.event.CycleEventHandler;
import redone.game.content.minigames.castlewars.CastleWarObjects;
import redone.game.content.minigames.castlewars.CastleWars;
import redone.game.content.skills.core.Mining;
import redone.game.content.skills.core.Woodcutting;
import redone.game.content.skills.thieving.Stalls;
import redone.game.globalworldobjects.Doors;
import redone.game.npcs.NpcHandler;
import redone.game.objects.Objects;
import redone.game.players.Client;
import redone.net.packets.PacketType;
import redone.util.Misc;
import redone.world.clip.ObjectDef;
import redone.world.clip.Region;
import java.util.function.Consumer;
public class ClickObject implements PacketType {
public static final int FIRST_CLICK = 132, SECOND_CLICK = 252,
THIRD_CLICK = 70, FOURTH_CLICK = 234;
public void onObjectReached(Client player, Consumer<Client> consumer) {
final int objectX = player.objectX;
final int objectY = player.objectY;
final int objectId = player.objectId;
Objects object = Region.getObject(objectId, objectX, objectY, player.heightLevel);
if (object == null) {
// Since most content is coded poorly we will have to assume the object is valid
// but we won't know the face direction, so some objects will behave incorrectly
// if the object size is not equal on both axes and the face
// is not set to zero. The proper fix would be when an object is removed or added
// they are added into the region configuration properly so we can retrieve
// the object at runtime. This will suffice for now.
object = new Objects(objectId, objectX, objectY, player.heightLevel, 0, 10, 0);
}
int[] size = object.getObjectSize();
player.startCurrentTask(1, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
if (objectX != player.objectX || objectY != player.objectY || objectId != player.objectId) {
container.stop();
return;
}
int x = player.absX;
int y = player.absY;
int xMin = objectX - 1;
int xMax = xMin + size[0] + 1;
int yMin = objectY - 1;
int yMax = yMin + size[1] + 1;
if (x >= xMin && y >= yMin && x <= xMax && y <= yMax) {
consumer.accept(player);
container.stop();
}
}
@Override
public void stop() {}
});
}
@Override
public void processPacket(final Client player, int packetType, int packetSize) {
player.clickObjectType = player.objectX = player.objectId = player.objectY = 0;
player.getPlayerAssistant().resetFollow();
player.getCombatAssistant().resetPlayerAttack();
player.getPlayerAssistant().requestUpdates();
player.endCurrentTask();
switch (packetType) {
case FIRST_CLICK:
player.objectX = player.getInStream().readSignedWordBigEndianA();
player.objectId = player.getInStream().readUnsignedWord();
player.objectY = player.getInStream().readUnsignedWordA();
onObjectReached(player, (p) -> completeObjectClick(p, 1));
break;
case SECOND_CLICK:
player.objectId = player.getInStream().readUnsignedWordBigEndianA();
player.objectY = player.getInStream().readSignedWordBigEndian();
player.objectX = player.getInStream().readUnsignedWordA();
onObjectReached(player, (p) -> completeObjectClick(p, 2));
break;
case THIRD_CLICK: // 'F'
player.objectX = player.getInStream().readSignedWordBigEndian();
player.objectY = player.getInStream().readUnsignedWord();
player.objectId = player.getInStream().readUnsignedWordBigEndianA();
onObjectReached(player, (p) -> completeObjectClick(p, 3));
break;
case FOURTH_CLICK:
player.objectX = player.getInStream().readSignedWordBigEndianA();
player.objectId = player.getInStream().readUnsignedWordA();
player.objectY = player.getInStream().readUnsignedWordBigEndianA();
onObjectReached(player, (p) -> completeObjectClick(p, 4));
break;
}
}
public void completeObjectClick(final Client player, int objectOption) {
player.turnPlayerTo(player.objectX, player.objectY);
switch (objectOption) {
case 1:
if (player.playerRights == 3 || player.debugMode) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 1, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
//todo: check if it's a door before fire handle
Doors.getSingleton().handleDoor(player.objectId, player.objectX, player.objectY, player.heightLevel, player);
/*if (client.performingAction) {
return;
}*/
if (Stalls.isObject(player.objectId)) {
Stalls.attemptStall(player, player.objectId, player.objectX, player.objectX);
return;
}
if (player.teleTimer > 0) {
player.getActionSender().sendMessage(
"You cannot use objects while teleporting.");
return;
}
if (Math.abs(player.getX() - player.objectX) > 25 || Math.abs(player.getY() - player.objectY) > 25) {
player.resetWalkingQueue();
break;
}
switch (player.objectId) {
case 1276:
Woodcutting.startWoodcutting(player, 0, player.objectX, player.objectY, player.clickObjectType);
break;
case 1278:
Woodcutting.startWoodcutting(player, 1, player.objectX, player.objectY, player.clickObjectType);
break;
case 1286:
Woodcutting.startWoodcutting(player, 2, player.objectX, player.objectY, player.clickObjectType);
break;
case 1281:
Woodcutting.startWoodcutting(player, 3, player.objectX, player.objectY, player.clickObjectType);
break;
case 1308:
Woodcutting.startWoodcutting(player, 4, player.objectX, player.objectY, player.clickObjectType);
break;
case 5552:
Woodcutting.startWoodcutting(player, 5, player.objectX, player.objectY, player.clickObjectType);
break;
case 1307:
Woodcutting.startWoodcutting(player, 6, player.objectX, player.objectY, player.clickObjectType);
break;
case 1309:
Woodcutting.startWoodcutting(player, 7, player.objectX, player.objectY, player.clickObjectType);
break;
case 1306:
Woodcutting.startWoodcutting(player, 8, player.objectX, player.objectY, player.clickObjectType);
break;
case 5551:
Woodcutting.startWoodcutting(player, 9, player.objectX, player.objectY, player.clickObjectType);
break;
case 5553:
Woodcutting.startWoodcutting(player, 10, player.objectX, player.objectY, player.clickObjectType);
break;
case 3033:
Woodcutting.startWoodcutting(player, 11, player.objectX, player.objectY, player.clickObjectType);
break;
case 3037:
Woodcutting.startWoodcutting(player, 12, player.objectX, player.objectY, player.clickObjectType);
break;
case 1282:
Woodcutting.startWoodcutting(player, 13, player.objectX, player.objectY, player.clickObjectType);
break;
case 1383:
Woodcutting.startWoodcutting(player, 14, player.objectX, player.objectY, player.clickObjectType);
break;
case 2023:
Woodcutting.startWoodcutting(player, 15, player.objectX, player.objectY, player.clickObjectType);
break;
case 1319:
Woodcutting.startWoodcutting(player, 16, player.objectX, player.objectY, player.clickObjectType);
break;
case 1318:
Woodcutting.startWoodcutting(player, 17, player.objectX, player.objectY, player.clickObjectType);
break;
case 1315:
Woodcutting.startWoodcutting(player, 18, player.objectX, player.objectY, player.clickObjectType);
break;
case 1316:
Woodcutting.startWoodcutting(player, 19, player.objectX, player.objectY, player.clickObjectType);
break;
case 1332:
Woodcutting.startWoodcutting(player, 20, player.objectX, player.objectY, player.clickObjectType);
break;
case 1292:
if (player.spiritTree == false && player.clickedTree == true) {
player.getActionSender().sendMessage("You have already spawned a tree spirit.");
return;
}
if (player.spiritTree == false && player.clickedTree == false) {
player.getActionSender().sendMessage("You attempt to chop the tree, and a tree spirit appears.");
NpcHandler.spawnNpc(player, 655, player.getX(), player.getY(), 0, 0, 225, 20, 80, 80, true, false);
player.clickedTree = true;
} else if (player.spiritTree == true) {
Woodcutting.startWoodcutting(player, 21, player.objectX, player.objectY, player.clickObjectType);
}
break;
case 1294:
case 1293:
case 1317:
player.getPlayerAssistant().spiritTree();
break;
case 2164:
case 2165:
Server.trawler.fixNet(player);
break;
case 4462:
case 4460:
case 4461:
case 4463:
case 4464:
case 4459:
if (!CastleWars.isInCw(player)) {
player.getActionSender().sendMessage("You have to be in castle wars to use these objects.");
CastleWars.resetPlayer(player);
return;
}
CastleWarObjects.handleObject(player, player.objectId, player.objectX, player.objectY);
break;
case 2513:
player.getRangersGuild().fireAtTarget();
break;
case 8930:
player.fade(1975, 4409, 3);
break;
case 8929:
player.fade(2442, 10147, 0);
break;
case 1568:
if (player.objectX == 2399 && player.objectY == 3099) {
player.getActionSender()
.object(9472, 2399, 3099, 0, 10);
}
if (player.objectX == 2400 && player.objectY == 3108) {
player.getActionSender()
.object(9472, 2400, 3108, 2, 10);
}
break;
case 4437:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to break up the rocks...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
container.stop();
player.startAnimation(65535);
}
@Override
public void stop() {
player.getActionSender().object(-1,
player.objectX, player.objectY, 0, 10);
player.getActionSender().object(4438,
player.objectX, player.objectY, 0, 10);
player.getActionSender().sendMessage(
"You break up the rocks.");
}
}, 3);
}
break;
case 4438:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to break up the rocks...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
}
@Override
public void stop() {
player.getActionSender().object(-1,
player.objectX, player.objectY, 0, 10);
player.getActionSender().sendMessage(
"You break up the rocks.");
}
}, 3);
}
break;
case 4448:
if (player.getItemAssistant().playerHasItem(1265, 1)) {
player.getActionSender().sendMessage(
"You start to mine the wall...");
player.startAnimation(625);
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
player.getActionSender().sendMessage(
"You collapse the cave wall.");
}
@Override
public void stop() {
if ((player.objectX == 2390 || player.objectX == 2393)
&& (player.objectY == 9503 || player.objectY == 9500)) { // east
// cave
// side
player.getActionSender().object(-1, 2391,
9501, 0, 10);
player.getActionSender().object(4437, 2391,
9501, 0, 10);
CastleWars.collapseCave(1);
}
if ((player.objectX == 2399 || player.objectX == 2402)
&& (player.objectY == 9511 || player.objectY == 9514)) { // north
// cave
// side
player.getActionSender().object(-1, 2400,
9512, 1, 10);
player.getActionSender().object(4437, 2400,
9512, 1, 10);
CastleWars.collapseCave(0);
}
if ((player.objectX == 2408 || player.objectX == 2411)
&& (player.objectY == 9502 || player.objectY == 9505)) { // west
// cave
// side
player.getActionSender().object(-1, 2409,
9503, 0, 10);
player.getActionSender().object(4437, 2409,
9503, 0, 10);
CastleWars.collapseCave(3);
}
if ((player.objectX == 2400 || player.objectX == 2403)
&& (player.objectY == 9496 || player.objectY == 9493)) { // south
// cave
// side
player.getActionSender().object(-1, 2401,
9494, 1, 10);
player.getActionSender().object(4437, 2401,
9494, 1, 10);
CastleWars.collapseCave(2);
}
}
}, 3);
}
break;
case 1733:
if (player.objectX == 3058 && player.objectY == 3376) {
player.getPlayerAssistant().movePlayer(3058, 9776, 0);
} else if (player.objectX == 2603 && player.objectY == 3078) {
}
break;
case 55:
if (player.objectX == 3061 && player.objectY == 3374) {
player.getPlayerAssistant().movePlayer(3058, 9776, 0);
}
break;
case 9472:
if (player.objectX == 2399 && player.objectY == 3099) {
player.startAnimation(828);
player.stopMovement();
player.resetWalkingQueue();
player.getPlayerAssistant().requestUpdates();
player.getPlayerAssistant().removeAllWindows();
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
container.stop();
player.startAnimation(65535);
player.getPlayerAssistant().movePlayer(2400, 9507,
0);
}
@Override
public void stop() {
}
}, 1);
}
if (player.objectX == 2400 && player.objectY == 3108) {
player.startAnimation(828);
player.stopMovement();
player.resetWalkingQueue();
player.getPlayerAssistant().requestUpdates();
player.getPlayerAssistant().removeAllWindows();
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
stop();
player.startAnimation(65535);
player.getPlayerAssistant().movePlayer(2399, 9500, 0);
}
@Override
public void stop() {
}
}, 1);
}
break;
case 4387:
CastleWars.addToWaitRoom(player, 1); // saradomin
break;
case 4388:
CastleWars.addToWaitRoom(player, 2); // zamorak
break;
case 4408:
CastleWars.addToWaitRoom(player, 3); // guthix
break;
case 4389: // sara
case 4390: // zammy waiting room portal
CastleWars.leaveWaitingRoom(player);
break;
}
player.getObjects().firstClickObject(player.objectId, player.objectX, player.objectY);
break;
case 2:
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 2, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
if (Stalls.isObject(player.objectId)) {
Stalls.attemptStall(player, player.objectId, player.objectX, player.objectX);
return;
}
player.getObjects().secondClickObject(player.objectId, player.objectX, player.objectY);
break;
case 3: // 'F'
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 3, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
player.getObjects().thirdClickObject(player.objectId, player.objectX, player.objectY);
break;
case 4:
if (player.playerRights == 3) {
player.getActionSender().sendMessage("ObjectId: " + player.objectId + " ObjectX: " + player.objectX + " ObjectY: " + player.objectY + " Objectclick = 4, Xoff: " + (player.getX() - player.objectX) + " Yoff: " + (player.getY() - player.objectY));
}
player.getObjects().fourthClickObject(player.objectId, player.objectX, player.objectY);
break;
}
}
}